{"id":27196,"date":"2026-01-06T11:07:00","date_gmt":"2026-01-06T11:07:00","guid":{"rendered":"https:\/\/sunfirestudiosinc.com\/?p=27196"},"modified":"2026-01-06T16:19:52","modified_gmt":"2026-01-06T16:19:52","slug":"metaphor-refantazio-director-we-really-feel-the-necessity-to-push-to-make-jrpgs-extra-accessible-for-wider-viewers","status":"publish","type":"post","link":"https:\/\/sunfirestudiosinc.com\/?p=27196","title":{"rendered":"Metaphor ReFantazio director: We really feel the necessity to push to make JRPGs extra accessible for wider viewers"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>Metaphor ReFantazio Director Katsura Hashino lately participated in an interview with Recreation Informer throughout which Hashino admitted that Atlus must hold pushing the JRPG components in an effort for it to evolve. He additionally mentioned that the style must develop into extra accessible for a wider viewers to get pleasure from whereas totally retaining the attraction that makes JRPGs such a beloved style of video video games. <\/p>\n<p>\u201cExtra so than simply latching onto a particular style of recreation, we\u2019re going again to how we will evolve our JRPG and what it appears like. For us, it\u2019s coming to a turning level the place we wish to actually take it to the subsequent stage by way of how our JRPGs are. In fact, we wish to retain our strengths, whether or not that be our narrative or parts that make us JRPGs.\u201d<\/p>\n<p>\u201cWith these altering occasions, we do really feel the necessity to replace our format and create video games that may be extra broadly playable, not simply throughout the JRPG realm, however one thing that may be simpler, extra accessible for a wider viewers. We\u2019re hoping to replace our format with that in thoughts.\u201d<\/p>\n<div class=\"sharedaddy sd-block sd-like jetpack-likes-widget-wrapper jetpack-likes-widget-unloaded\" id=\"like-post-wrapper-183679-391792-695d2c195e139\" data-src=\"https:\/\/widgets.wp.com\/likes\/?ver=15.4-a.5#blog_id=183679&amp;post_id=391792&amp;origin=mynintendonews.com&amp;obj_id=183679-391792-695d2c195e139\" data-name=\"like-post-frame-183679-391792-695d2c195e139\" data-title=\"Like or Reblog\">\n<h3 class=\"sd-title\">Like this:<\/h3>\n<p><span class=\"button\"><span>Like<\/span><\/span> <span class=\"loading\">Loading&#8230;<\/span><\/p>\n<p><span class=\"sd-text-color\"\/><\/div>\n<p><h3 class=\"jp-relatedposts-headline\">Associated<\/h3>\n<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/mynintendonews.com\/2026\/01\/06\/metaphor-refantazio-director-we-feel-the-need-to-push-to-make-jrpgs-more-accessible-for-wider-audience\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metaphor ReFantazio Director Katsura Hashino lately participated in an interview with Recreation Informer throughout which Hashino admitted that Atlus must hold pushing the JRPG components in an effort for it to evolve. He additionally mentioned that the style must develop into extra accessible for a wider viewers to get pleasure from whereas totally retaining the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":27198,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jnews-multi-image_gallery":[],"jnews_single_post":[],"jnews_primary_category":[],"jnews_override_bookmark_settings":[],"jnews_review":[],"enable_review":"","type":"","name":"","summary":"","brand":"","sku":"","good":[],"bad":[],"score_override":"","override_value":"","rating":[],"price":[],"jnews_override_counter":[],"footnotes":""},"categories":[87],"tags":[6072,3456,1357,676,2147,3569,544,3570,11886],"class_list":["post-27196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","tag-accessible","tag-audience","tag-director","tag-feel","tag-jrpgs","tag-metaphor","tag-push","tag-refantazio","tag-wider"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Metaphor ReFantazio director: We really feel the necessity to push to make JRPGs extra accessible for wider viewers - SunFire Studios<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sunfirestudiosinc.com\/?p=27196\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Metaphor ReFantazio director: We really feel the necessity to push to make JRPGs extra accessible for wider viewers - SunFire Studios\" \/>\n<meta property=\"og:description\" content=\"Metaphor ReFantazio Director Katsura Hashino lately participated in an interview with Recreation Informer throughout which Hashino admitted that Atlus must hold pushing the JRPG components in an effort for it to evolve. 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