{"id":31243,"date":"2026-02-19T22:00:00","date_gmt":"2026-02-19T22:00:00","guid":{"rendered":"https:\/\/sunfirestudiosinc.com\/?p=31243"},"modified":"2026-02-19T23:30:49","modified_gmt":"2026-02-19T23:30:49","slug":"how-soulslingers-indie-crew-introduced-customized-mocap-to-xbox","status":"publish","type":"post","link":"https:\/\/sunfirestudiosinc.com\/?p=31243","title":{"rendered":"How Soulslinger\u2019s Indie Crew Introduced Customized Mocap to Xbox"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Abstract<\/h3>\n<p>Hungarian indie studio, Elder Video games, employed an at-home mocap setup.Lots of of animations carried out by the studio\u2019s founder and his spouse.Arrives in the present day on Xbox Sequence X|S.<\/p><\/div>\n<p>Hey, I\u2019m Ede Tarsoly, the Founding father of Elder Video games. I\u2019ve been the imaginative and prescient keeper and primary developer on my roguelite FPS Soulslinger: Envoy of Loss of life \u2013 and what could shock you, I\u2019ve additionally been one of many two movement seize actors in it as properly. Within the recreation, all of the male characters are performed by me, whereas all the feminine characters are performed by my spouse. Right this moment, I\u2019d prefer to let you know about our setup, our course of and the way we have been capable of create customized animations with a mocap setup as an indie developer.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Character1-b24148baad6ea26565ad.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-217748&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Soulsinger screenshot&quot;,&quot;alt&quot;:&quot;Soulsinger screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><\/p>\n<\/figure>\n<h2 class=\"wp-block-heading\">How my Childhood Curiosity Turned my Studio\u2019s Power<\/h2>\n<p>I\u2019ve been fascinated with movement seize ever since I used to be a child, I at all times watched the extras on DVDs. The behind-the-scenes stuff was typically extra thrilling to me than the movies themselves. I noticed movement seize first being utilized in \u201cThe Lord of the Rings\u201d and I knew immediately that I actually wished to do that type of stuff. Nonetheless, the setup that wanted to be concerned was unattainable for a really very long time. I continued watching a variety of content material concerning the matter, and my ardour by no means actually pale away.<\/p>\n<p>By the point the know-how had turn out to be extra out there, and I lastly had the chance to purchase a movement seize swimsuit, because of my writer Headup, I used to be ready. I\u2019d principally been getting ready for this my entire life!<\/p>\n<p>We use a setup, the place you set straps round your wrists and your head, and put on a swimsuit on high, that marks each joint with a sensor. The gloves are placed on individually and are far more delicate.<\/p>\n<p>Via a customized router all the information is fed into the pc. In a nutshell, as quickly as you progress, there\u2019s a real-time illustration of you on the display that strikes with you. I hit report, and it instantly captures the motions.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Character2-860d0cff0f45c6e4fa3b.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-217749&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Soulsinger screenshot&quot;,&quot;alt&quot;:&quot;Soulsinger screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Character2-860d0cff0f45c6e4fa3b-1900x1080.jpg\" alt=\"Soulsinger screenshot\" class=\"wp-image-217749\"\/><\/p>\n<\/figure>\n<h2 class=\"wp-block-heading\">From Weeks of Preparation to One Day of Efficiency<\/h2>\n<p>The preparation section at all times takes the longest. I normally know six months upfront what\u2019s possible developing, until issues change throughout improvement. It\u2019s \u201cdevelop, develop, develop\u201d till a cutscene comes up, and I\u2019ll do nothing else for 2 or three weeks besides that one cutscene. Then it\u2019s again to improvement, which is in fact nonetheless the most important a part of my work. We\u2019re nonetheless making a recreation, not a film.<\/p>\n<p>Particularly for longer prerendered cinematics, I must know properly upfront. The 3D fashions, scripts voice strains all have to be prepared.<\/p>\n<p>Our author, Michelle Clough, creates a really detailed script proper out of the gate. She normally provides little notes like \u201cmake this cool,\u201d which then is as much as the voice actors and me. It\u2019s at all times a collaborative effort, the place we attempt to provide you with one thing to make the script shine.<\/p>\n<p>I normally choreograph a complete scene from begin to end. For instance, I\u2019ll word {that a} character is available in from the proper whereas one other comes from the left, so I&#8217;ve to stroll a sure variety of meters. Practising the actions earlier than recording normally takes three to 4 very intense days, repeating it time and again till it\u2019s excellent. For instance, the intro scene of the pirate character \u2013 I might let you know all the dialog of it by coronary heart, I\u2019ve listened to it so many instances \u2013 is an uncut two-minute scene that wanted to be meticulously ready, right down to the final movement.<\/p>\n<p>Nevertheless it\u2019s not simply the script and stage instructions that have to be good to go. One factor I realized early on from the extras of outdated Disney DVDs, is to ship the script to the voice actors, report their performances, after which animate to the voice efficiency afterwards. That method, actors can carry out freely as a substitute of lip-syncing to pre-made animations. The actors already embody the characters so properly, that listening to their recordings on loop whereas performing actually impressed my motions throughout mocap.<\/p>\n<p>Moreover, I additionally developed a definite movement model for every character. The villain may be very upright and calculated. The principle character is nearer to my pure motion. The pirate may be very animated and expressive. I\u2019m not an actor, however I attempt to make every character as distinctive as potential. Zombies and skeletons are my favourite although, with their twisted, exaggerated motions.<\/p>\n<p>After all of the preparation and apply, recording day is simply in the future. Because of all of the preparation, I normally have the proper recording after two or three takes. Then, I import every thing into Unreal. From there, it\u2019s about inserting the digicam and characters, which normally takes one other two days.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Gameplay-b47ad6c8c4e623325e9d.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-217750&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Soulsinger screenshot&quot;,&quot;alt&quot;:&quot;Soulsinger screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Gameplay-b47ad6c8c4e623325e9d-1900x1080.jpg\" alt=\"Soulsinger screenshot\" class=\"wp-image-217750\"\/><\/p>\n<\/figure>\n<h2 class=\"wp-block-heading\">Making the Invisible Seen<\/h2>\n<p>Throughout movement seize, weight issues. For those who faux to carry a gun, the movement feels synthetic. This is the reason I labored with a metallic duplicate of the revolver within the recreation. It\u2019s heavy, so once you transfer with it, your physique compensates naturally, and the movement seems to be actual. One other character has an enormous knife, so we tried to search out one thing in the home that matched it and ended up utilizing an enormous bread knife.<\/p>\n<p>For the scenes the place props can\u2019t aid you, we needed to be artistic to make non-existent issues exist. For instance, there was a scene the place a spell pulls the character backwards. My spouse tied ropes round my arms and pulled me whereas I resisted. In mocap, it seems to be like magic pulling the character. In one other occasion, for a floating enemy, I merely stacked packing containers and acted on high of them.<\/p>\n<p>We additionally did some stunts. I put a mattress on the bottom for scenes the place a spell knocks the character again. Because it seems: falling seems to be fairly foolish till you attempt to do it appropriately. After all, you instinctively attempt to defend your self, however that appears dangerous in-game. Whereas the tip consequence seems to be nice within the recreation, I don\u2019t assume I\u2019d advocate this technique to anybody \u2013 and I in all probability wouldn\u2019t do it once more!<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Mocap_Final-d42e53050eb2f35f8fb7.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-217751&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:2560,&quot;targetHeight&quot;:1440,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Soulsinger screenshot&quot;,&quot;alt&quot;:&quot;Soulsinger screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1268\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Mocap_Final-d42e53050eb2f35f8fb7-1900x1268.jpg\" alt=\"Soulsinger screenshot\" class=\"wp-image-217751\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Mocap_Final-d42e53050eb2f35f8fb7-1900x1268.jpg 1900w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/Mocap_Final-d42e53050eb2f35f8fb7-300x200.jpg 300w\" sizes=\"auto, (max-width: 1900px) 100vw, 1900px\"\/><\/p>\n<\/figure>\n<h2 class=\"wp-block-heading\">Doing It for the Sport<\/h2>\n<p>General, even whereas it takes a variety of time, effort and organizing, I actually did get pleasure from each second of it, as a result of it&#8217;s one thing I deeply care about. Lots of people ask how I can accomplish that a lot programming, writing, choreographing, and performing and I at all times simply inform them: \u201cIt\u2019s simple, as a result of it\u2019s for my recreation.\u201d<\/p>\n<p>I\u2019ve solely used my setup for Soulslinger: Envoy of Loss of life up to now however having a distant seize package has already influenced what sorts of tasks I\u2019m fascinated by subsequent. It\u2019s a power of our studio, and I actually need to plan much more tasks round it. I\u2019m so excited that Soulslinger: Envoy of Loss of life is lastly launching on Xbox Sequence X|S in the present day. It&#8217;s actually a piece of ardour, from the code to the self-recorded animations. I hope you&#8217;ll get pleasure from my wild west roguelite FPS expertise and have as a lot enjoyable with the sport as we had creating it<\/p>\n<div id=\"msp1771455156305\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9PBWMRZTGJQN\">\n<div class=\"mspb-primary-image\">\n\t\t&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.17964.14110626307014607.c150aa9a-d763-4230-905e-8eb19a4bd51e.d04a9c4e-8904-489f-8040-2e00477cb3f1?w=400&amp;h=600\" alt=\"Soulslinger: Envoy of Death\" class=\"skip-lazy\"\/>&#13;<\/p><\/div>\n<div class=\"mspb-details\">\n<h2>Soulslinger: Envoy of Loss of life<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Headup<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tDEATH IS CALLING \u2013 WILL YOU ANSWER?<br \/>\nTurn into an Envoy of Loss of life, capable of unleash the unbelievable powers that may make you probably the most harmful soul in Limbo. Improve your character\u2019s skills to turn out to be the last word Soulslinger and tackle thrilling challenges in a bloody battle in opposition to the felony cartel of the afterlife!<\/p>\n<p>MEET STRAY SOULS AND MAKE ALLIES OR ENEMIES<br \/>\nStep into the wealthy and immersive world of Haven, crammed with mysterious NPCs who maintain the secrets and techniques to its darkish historical past. Be cautious of the allies and enemies you make as each encounter would possibly form your journey forward. On this mesmerizing western-fantasy world, you&#8217;ll expertise a story of despair, loss, and one man&#8217;s obsession with dishonest demise itself.<\/p>\n<p>CRAFT YOUR WEAPONS AND RISE TO VICTORY<br \/>\nForge your personal future with each run by crafting highly effective weapons and unlocking everlasting upgrades in Haven. Develop stronger with each new problem and turn out to be an extremely lethal gunslinger. Prepare for a fast-paced rogue-like FPS expertise you received\u2019t ever overlook!<\/p>\n<p>KEY FEATURES:<br \/>\n\u2022\tQuick-paced, story-driven roguelike FPS set in random sequences of rooms inbuilt a novel western-fantasy world<br \/>\n\u2022\tCustomise Soulslinger via a deep improve system<br \/>\n\u2022\tExpertise a tightly written story crammed with loyal allies and charismatic villains. The story adapts to what you do within the roguelike gameplay<br \/>\n\u2022\tTons of gun fodder creeps that assault in waves, spiced up by difficult elite mobs\t<\/p>\n<\/p><\/div><\/div><\/div><\/div>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/19\/how-soulslingers-indie-team-brought-custom-mocap\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Abstract Hungarian indie studio, Elder Video games, employed an at-home mocap setup.Lots of of animations carried out by the studio\u2019s founder and his spouse.Arrives in the present day on Xbox Sequence X|S. Hey, I\u2019m Ede Tarsoly, the Founding father of Elder Video games. I\u2019ve been the imaginative and prescient keeper and primary developer on my [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":31245,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jnews-multi-image_gallery":[],"jnews_single_post":[],"jnews_primary_category":[],"jnews_override_bookmark_settings":[],"jnews_review":[],"enable_review":"","type":"","name":"","summary":"","brand":"","sku":"","good":[],"bad":[],"score_override":"","override_value":"","rating":[],"price":[],"jnews_override_counter":[],"footnotes":""},"categories":[89],"tags":[6196,1168,1975,12952,12951,277,14],"class_list":["post-31243","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox","tag-brought","tag-custom","tag-indie","tag-mocap","tag-soulslingers","tag-team","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How Soulslinger\u2019s Indie Crew Introduced Customized Mocap to Xbox - SunFire Studios<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sunfirestudiosinc.com\/?p=31243\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Soulslinger\u2019s Indie Crew Introduced Customized Mocap to Xbox - SunFire Studios\" \/>\n<meta property=\"og:description\" content=\"Abstract Hungarian indie studio, Elder Video games, employed an at-home mocap setup.Lots of of animations carried out by the studio\u2019s founder and his spouse.Arrives in the present day on Xbox Sequence X|S. 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Hey, I\u2019m Ede Tarsoly, the Founding father of Elder Video games. 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