{"id":35551,"date":"2026-04-02T22:31:00","date_gmt":"2026-04-02T22:31:00","guid":{"rendered":"https:\/\/sunfirestudiosinc.com\/?p=35551"},"modified":"2026-04-02T23:58:02","modified_gmt":"2026-04-02T23:58:02","slug":"were-not-going-to-do-a-useless-by-daylight-2-developer-kills-risk-of-a-sequel","status":"publish","type":"post","link":"https:\/\/sunfirestudiosinc.com\/?p=35551","title":{"rendered":"&#8216;We\u2019re Not Going to do a Useless by Daylight 2&#8217; \u2013 Developer Kills Risk of a Sequel"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The builders of Useless by Daylight inform me they&#8217;re extraordinarily dedicated to retaining the sport going so long as potential with assist, crossovers, and all types of updates. So dedicated, the truth is, {that a} sequel to the sport is off the desk.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Talking to me on the Recreation Builders Convention final month, head of partnerships at Behaviour Interactive Mathieu Cote and inventive director Dave Richard chatted with me concerning the problem of following up on a brilliant profitable dwell service recreation. They mentioned that whereas that they had thought of doing a sequel or a &#8220;remake&#8221; at totally different factors in growth, it &#8220;by no means is smart for the followers&#8221; to do.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;There&#8217;s at all times a degree the place we are saying, okay, we may do a sequel now, and it will be far simpler really to do a sequel with a blind slate than attempt to repair these points that we&#8217;ve got, for instance,&#8221; Richard mentioned. &#8220;Nevertheless it by no means is smart for the followers. By no means ever. They&#8217;ve invested money and time on DBD, and-<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;That is the sport they need to play,&#8221; Cote mentioned.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Richard concluded, &#8220;So, we are able to proceed to place the hassle in order that they will have enjoyable and nonetheless have worth for the cash.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I then introduced up dwell service video games akin to Ubisoft&#8217;s Rainbow Six Siege, and Blizzard&#8217;s Overwatch, which have had varied struggles with following up a profitable unique with a sequel and getting an viewers to transition to the brand new factor. Cote introduced up Payday 2 and three as examples as properly, the place each video games are nonetheless being supported. Nevertheless, he is not considering juggling two Useless by Daylights directly.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It is also very potential to take your recreation and produce it kicking and screaming into the following decade,&#8221; he mentioned. &#8220;And that is extra what we need to do. We&#8217;re not going to do a DBD 2, that is for positive. They don&#8217;t seem to be going to have to purchase a DBD 2 and restart from scratch. However we perceive that the sport is 10 years outdated, and that is a very long time in online game years. And we would like folks that begin at present, tomorrow, subsequent 12 months, to really feel like they&#8217;re enjoying a recreation that&#8217;s present. It isn&#8217;t a nostalgia token, it is an actual recreation you could play at present and that is smart.&#8221;<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">We would like folks that begin at present, tomorrow, subsequent 12 months, to really feel like they&#8217;re enjoying a recreation that&#8217;s present.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Later in our interview, this matter got here up once more in a barely totally different approach once I referenced Xbox&#8217;s Undertaking Helix, which the corporate had spoken about in a chat at GDC simply that morning. Although on the time, none of us had been caught up on the small print of what was mentioned in that discuss, each Richard and Cote had been in lockstep concerning the largest subject with shifting to new know-how \u2013 they do not need gamers getting left behind.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;So clearly, a brand new SKU, a brand new console, for instance, a brand new piece of {hardware} that we are able to transfer on to, should assist Unreal, or there is a method to import it in some methods,&#8221; Richard mentioned. &#8220;It is tremendous fascinating if it permits us to get to a crowd that we could not get to earlier than. So one factor that is fascinating is that we have talked concerning the graphical rework and stuff like that, like evolving over time. And one query that we at all times should ask ourselves is, once we replace as much as a restrict, and we are able to have higher graphics, higher results, no matter it is-<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Who can we depart behind?&#8221; Cote interjected.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Richard continued, &#8220;Who can we depart behind? Yeah. And is that one thing we&#8217;re prepared to do? Can these folks replace and observe us? And it depends upon the world of the world as properly, proper? Some folks cannot simply, particularly at present with AI taking all of our graphics playing cards away, it is so costly to purchase these new machines. So, it is fascinating, nevertheless it&#8217;s extra of a problem than it is fascinating for us at the moment.&#8221;<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Useless By Daylight&#8217;s New City Map for All-Kill: Comeback<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In each conditions, Richard and Cote are hyper conscious of the methods wherein their decisions of tips on how to proceed Useless by Daylight into the longer term may probably depart a few of their viewers within the mud, and so they clearly need to keep away from that as lengthy and as a lot as they presumably can. So, sorry if you happen to needed a Useless by Daylight 2 \u2013 it isn&#8217;t occurring, however you may be content material that Useless by Daylight itself shall be round for a very long time to come back if Cote and Richard have something to say about it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I spoke to those two about different matters at GDC akin to what makes a profitable dwell service recreation, and what spinoff concepts they nonetheless actually need to do. We&#8217;ll have the total Q&amp;A up for you tomorrow, so hold your eyes on IGN.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Rebekah Valentine is a senior reporter for IGN. Acquired a narrative tip? Ship it to rvalentine@ign.com.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/in.ign.com\/dead-by-daylight\/257462\/news\/were-not-going-to-do-a-dead-by-daylight-2-developer-kills-possibility-of-a-sequel\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The builders of Useless by Daylight inform me they&#8217;re extraordinarily dedicated to retaining the sport going so long as potential with assist, crossovers, and all types of updates. So dedicated, the truth is, {that a} sequel to the sport is off the desk. Talking to me on the Recreation Builders Convention final month, head of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":35553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jnews-multi-image_gallery":[],"jnews_single_post":[],"jnews_primary_category":[],"jnews_override_bookmark_settings":[],"jnews_review":[],"enable_review":"","type":"","name":"","summary":"","brand":"","sku":"","good":[],"bad":[],"score_override":"","override_value":"","rating":[],"price":[],"jnews_override_counter":[],"footnotes":""},"categories":[89],"tags":[3903,2354,1202,5979,11509,291],"class_list":["post-35551","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox","tag-daylight","tag-dead","tag-developer","tag-kills","tag-possibility","tag-sequel"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>&#039;We\u2019re Not Going to do a Useless by Daylight 2&#039; \u2013 Developer Kills Risk of a Sequel - SunFire Studios<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sunfirestudiosinc.com\/?p=35551\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;We\u2019re Not Going to do a Useless by Daylight 2&#039; \u2013 Developer Kills Risk of a Sequel - SunFire Studios\" \/>\n<meta property=\"og:description\" content=\"The builders of Useless by Daylight inform me they&#8217;re extraordinarily dedicated to retaining the sport going so long as potential with assist, crossovers, and all types of updates. 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