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Responsible Gear Attempt Producer On Lucy, Upcoming Stability Adjustments, and Attempt 2.00

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August 7, 2025
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Responsible Gear Attempt Producer On Lucy, Upcoming Stability Adjustments, and Attempt 2.00
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Greater than 4 years after it is launch, Responsible Gear Attempt remains to be going robust, with maybe its most prolific DLC character but, Lucy from Cyberpunk, releasing on August 21 as the ultimate a part of Character Move 4. However that is not the one thrilling factor happening on this planet of Responsible Gear. In the course of the finals of Attempt at Evo, there was a trailer saying a mysterious new chapter known as Responsible Gear Attempt 2.00, with two silhouhettes of characters that clearly point out that longtime favorites Robo-Ky and Jam Kuradoberi are going to be making their approach into Attempt’s ever rising roster.

To get some particulars on Attempt’s future, I caught up with Ken Miyauchi on the present so I might decide his mind on all of those factors and extra.

[Editor’s Note: This interview has been lightly edited for grammar and clarity]

So at finals for EVO 2025, you guys revealed Responsible Gear Attempt 2.00. Are you able to inform us a bit of bit about what is going on to be in that model?

Ken Miyauchi, Producer on Responsible Gear Attempt: Sure, we simply introduced a teaser trailer of one thing exhibiting the model 2.00. We’re not actually significantly explaining what’s in 2.00, however there is a purpose behind why we present the quantity 2.00. We wish to present new, extra thrilling content material towards Responsible Gear Attempt and I am anticipating to indicate extra particulars within the close to future.

We additionally noticed two silhouettes of characters which can be going to be coming to Responsible Gear Attempt 2.00. It looks like it is going to be Jam and Robo-Ky. Are you able to discuss a bit of bit about these two characters?

Miyauchi: So yeah, we’re exhibiting that we’re nonetheless engaged on growing extra extra characters. After all, Lucy is popping out in August twenty first, however we’re nonetheless persevering with growing extra character updates and people are going to be the 2 characters that we’re presently engaged on. So please keep tuned.

What are you able to inform us about Lucy and what her play model goes to be? Clearly she makes use of strings from Cyberpunk, however are you able to give us a bit of style of what she goes to be like in Attempt?

Miyauchi: Yeah, I feel individuals are watching the trailers and looking for out what she’s doing and one of many greatest core mechanics that a variety of gamers may be very excited to see is her Quickhack transfer, which is basically instantly impressed from the Cyberpunk 2077 sport mechanic. So we made it visually look very just like the Cyberpunk 2077 Quickhack. And she or he has very, very distinctive strikes that go together with that Quickhack. So the way in which she fights goes to be very distinctive, even in comparison with your entire Responsible Gear Attempt solid. So yeah, I hope everybody enjoys her when she’s out.

One other factor that is coming to Responsible Gear Attempt goes to be the ranked mode. What are you able to inform us about how the ranked mode might be in Responsible Gear Attempt and the way it is going to be totally different from the common tower format?

Miyauchi: So yeah, I defined this in our personal web site column, Developer’s Yard. So if you wish to discover out extra particulars in regards to the guidelines of the way you earn factors and the way you get ranks and how much number of ranks you may have, you possibly can examine that out. And so it is just about an everyday commonplace rank match system that we have been additionally doing, and I feel all different preventing video games have been additionally doing. We’ve battle factors that you just climb up collectively everytime you win a match and relying in your battle factors, you’ll have larger ranks, and also you get to the highest, which is the rank known as Vanquisher. You may get right into a ranking match, virtually like a grasp rank sort of, a ranking match. So people who find themselves enjoying actually competitively can maintain grinding to compete within the ranking rating and attempt to purpose to the highest of the rating. And there’s in fact rewards to it. So I hope everybody who performs commonly will get pleasure from enjoying this mode.

In Ranked Match we even have a number of options that individuals can be excited. I imply, I hope they respect is that we even have the Wi-Fi indicator and in addition if there is a unhealthy ping match-up targets, it is possible for you to to vote a no contest. So these sorts of options can even be included. So I hope you learn how you should utilize these options.

So that you’re additionally trying to make changes to issues like RISC, Wild Assault, and I consider Guard Crush is one other factor. Are you able to inform us a bit of bit about particularly what sort of adjustments you are trying to make about these mechanics?

Miyauchi: So yeah, we additionally introduced that we’re engaged on the battle stability patch and that is additionally popping out together with the Lucy character replace. And so we’re sort of attempting to see the sport stability and attempting to include a variety of participant’s suggestions concerning how Responsible Gear Attempt is presently enjoying. And we predict there must be some tone downs on a number of, how do I say… the sport mechanics, normal sport mechanics, the instruments that everybody has entry to.

We predict there must be some tone downs on a number of sport mechanics, or instruments that everybody has entry to.

And so there are many firming downs, however on the identical time we additionally wish to concentrate on the character uniqueness and ensuring that characters can play how they wish to be performed. And I feel we had a variety of suggestions from gamers that the present model of Responsible Gear Attempt is in favor of these characters who’ve extra entry to these sport mechanics. So not an excessive amount of relying into the sport mechanics and that is the course of how we’re balancing out for this patch.

So Arc System Works not too long ago introduced Marvel Tokon, and I feel lots of people are questioning, is there anybody from the Attempt workforce that moved over to Marvel Tokon, or what’s Attempt’s relationship with that sport?

Miyauchi: Nicely, I want I can say something about Marvel Tokon, however sadly I haven’t got a proper to, and I actually do not know a lot about Marvel Tokon as a result of that is actually a high-end safe undertaking that is additionally internally in Arc System Works.

So no information of Attempt builders engaged on Marvel Tokon then?

Miyauchi: Nicely, we do have, it is a small firm, so we do have a chat or dialogue happening between groups. However yeah, that is every part that I can say.

Honest sufficient. So with every new replace of Responsible Gear Attempt, it feels such as you’re sort of happening an inventory and simply sort of knocking off totally different options from 3v3 to now ranked mode. Are there some other sort of options that you just wish to add to Attempt which can be nonetheless on the listing?

Miyauchi: So we’ve a variety of issues that we wish to do, which can also be one thing that a variety of gamers has been asking for and I can not share any particulars about it for now, however I am hoping if I will present that off within the subsequent model of two.00.

Do you ever see Responsible Gear altering course from being a preventing sport sequence and even only a spin-off to do one thing aside from preventing video games? Clearly Responsible Gear 2: Overture was an motion journey. Is there any sort of future for Responsible Gear that is not a 2D fighter, do you suppose?

Miyauchi: Nicely, I haven’t got any projected plan or something that I can share for now, however as a producer I am all the time to increase Responsible Gear as an IP to open to totally different genres in order that people who find themselves not preventing video games would additionally get into the IP. So yeah, if I’ve an opportunity I wish to strive on some totally different sort of style. However yeah, I haven’t got something to share proper now.

Mitchell Saltzman is an editorial producer at IGN. You could find him on twitter @JurassicRabbit



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