Sure, the unique model of Oblivion didn’t have any scruff in sight. No beards within the character creator and never a single mustache may be discovered within the huge province of Cyrodiil. Including beards to a handful of NPCs all through the world would not change Oblivion’s core expertise. In reality, even with the facial hair and improved graphics, half of the characters I met throughout my journey nonetheless appeared unsettling. To some, this can be off-putting–especially when juxtaposed with the remaster’s in any other case astounding visuals–but for me, Oblivion is not Oblivion with out some really uncomfortable character fashions. It is all a part of that “attraction” that recreation director Todd Howard talked about within the reveal stream.
The oldsters at Virtuous appear to know that trademark Oblivion “attraction,” too, as a result of the remaster retains the perfect of the Bethesda jank intact whereas gently transforming a few of Oblivion’s extra dated mechanics. Purists will definitely discover issues to nitpick, and first-timers might scratch their heads at a number of the jank that was left in, however Oblivion Remastered seems like essentially the most logical compromise. The visuals have been totally recreated to benefit from Unreal Engine 5, however the characters nonetheless do not look fairly proper. The assault animations have been redone, however the fight continues to be usually unhealthy. The streamlined leveling mechanics retain the category system, but it surely’s a lot tougher to get soft-locked. The UI and menus have been consolidated and refreshed, however Oblivion’s iconic map display is equivalent to the unique. For essentially the most half, Oblivion Remastered manages to stroll that skinny line of familiarity and freshness.
The most important shock is its presentation. Oblivion Remastered seems to be beautiful. Virtuous and Bethesda Recreation Studios have taken benefit of Unreal Engine 5 and it’s undoubtedly essentially the most technically spectacular recreation Bethesda Recreation Studios has ever launched. The dynamic lighting, vibrant skyboxes, broader coloration palette, and hyper-realistic textures give the remaster that current-gen AAA sheen that gamers count on. These enhancements prolong to the character fashions as nicely, as NPCs are lavishly detailed. You may see the strands of hair on their freshly grown beards and the pores on their faces, however they’re nonetheless a little bit uncanny. Normally, the NPCs look even stranger after they open their mouths. There is a weird disconnect between the hyper-realistic visuals and the bizarre faces and dated facial animations. The factor is, that awkwardness is a part of what makes Oblivion so particular, and there is loads of it on this remaster.
A key a part of that awkwardness is the enduring voice performing, and, fortunately, Virtuous and BGS have opted to maintain many of the authentic voice work. After all, Wes Johnson’s booming voice can nonetheless be heard in every single place, and so they even left in a number of the flubs that had been by no means reduce from the unique recreation. Nevertheless, a handful of latest voice actors had been launched to re-record traces for various races. This is smart contemplating roughly eight individuals recorded traces for tons of of characters, however I discover myself lacking the outdated voice performing on occasion. The beggars’ bizarre supply of, “Thanks, form sir” has been redone and it feels… incorrect. The awkward voice change has turn out to be canonical for me, and contemplating Virtuous left within the flubs however modified that could be a bit disappointing.
So far as I can inform, many of the sound results are the identical as nicely. Flare and restoration sound almost equivalent, however they really feel a little bit misplaced when paired with the brand new results and lighting tech. This is not a nasty factor, but it surely feels bizarre to alter a lot of the presentation however depart these dated sound results intact.
Virtuous appear to know that trademark Oblivion “attraction” as a result of the remaster retains the perfect of the Bethesda jank intact whereas gently transforming a few of Oblivion’s extra dated mechanics
Apart from the presentation, Oblivion’s fight, third-person digital camera, and leveling system have obtained the largest reworks. New assault animations give melee fight a little bit extra aptitude, the bow is far simpler to goal, enemies react to hits as a substitute of simply grunting or growling, and the addition of a dash button offers extra maneuverability out and in of fights. All these tweaks work properly with the third-person digital camera possibility. Whereas third-person nonetheless is not the perfect technique to play Oblivion, the digital camera possibility is significantly higher than within the authentic. That is all tied collectively by a revamped leveling system that is a little bit extra forgiving to the informal participant.
Whereas these tweaks to the fight and leveling make Oblivion extra approachable, its moment-to-moment fight continues to be unhealthy. It lacks the impression and weight that different first-person, melee-centric video games have lengthy since found out. Most melee encounters boil all the way down to blocking and backpedaling in between swings whereas your opponent rushes you down. In 2006, this was forgivable given how formidable Oblivion was, but it surely’s tougher to miss in 2025. That is barely offset by all of the instruments at your disposal and the extra versatile leveling system. After I bought uninterested in swinging my sword, I switched to my bow. After I bought uninterested in pelting my foes with arrows, I switched to my spells. After I bought uninterested in spells, I conjured up some skeletons to battle for me. It isn’t a chic answer, however on the very least it retains fight from getting stale.
Regardless of its flaws, I’ve at all times most well-liked Oblivion’s leveling system to Skyrim’s. By choosing a category and specializing in sure expertise on the outset, I felt extra compelled to play into a particular function. My characters in Oblivion excelled at some issues and sucked at others, and that is simply the way it was. The important thing was to play into these strengths with the intention to degree up. The remaster nonetheless permits you to choose (or create) a category with a handful of main expertise that, when skilled, considerably pace up the leveling course of. Each ability that is not a significant ability can nonetheless be improved and issue into leveling. This implies you are still inspired to develop a play fashion constructed round your class, however in case you resolve 10 hours in that you simply wish to choose up Phantasm magic, there’s nothing stopping you from doing so. The remaster additionally retains a few of its weirder expertise and attributes like Athletics, which helps you to leap larger, and Pace, which merely will increase motion pace. I invested loads in pace out of curiosity and there is no motive to ever use the brand new dash button as a result of even with out sprinting my character seemingly strikes quicker than my horse. Extra importantly, these adjustments make it a lot tougher to create a nasty class and soft-lock your level–an situation I often bumped into once I performed Oblivion as a child.
Oblivion Remastered does have its fair proportion of bugs, however so far as Bethesda RPG’s go, it could possibly be loads worse. I skilled one crash in the middle of 20 hours and have seen a handful of visible oddities, principally on the subject of the lighting–things like awkward reflections and bizarre shadows. Efficiency has been good on my 4080Ti, however there’s positively some body drops within the open world. Efficiency on the Steam Deck is tough regardless of the sport being Deck Verified. The visuals are muddy, the efficiency drops beneath 30fps usually, and it hitches frequently. I’d not advocate enjoying on Steam Deck until that’s your solely possibility.

Gallery
Remaking or remastering Oblivion is a peculiar endeavor. It is a messy recreation that–on paper–was outdone by The Elder Scrolls V: Skyrim in almost each conceivable approach. Skyrim’s fight is superior, its world is extra visually distinct, the dungeon design is extra targeted, the voice performing has some nuance to it, and, after all, the characters look a lot better. Nevertheless, had Bethesda Recreation Studios and Virtuous Studios rebuilt Oblivion from the bottom up with the intent of matching or exceeding Skyrim, they might have missed the purpose. You may’t recapture or recreate the magic of Wes Johnson growling, “THEN PAY WITH YOUR BLOOD!” The Roxey Inn would not really feel like The Roxey Inn and not using a nonsensical cacophony of dialog the second you load by way of its doorways. Hell, I might argue that Oblivion is not Oblivion with out its bizarre persuasion mechanic that I nonetheless do not absolutely perceive virtually 20 years later. These tough edges are what offers Oblivion character, and when these are sanded down, you are left with a slightly generic fantasy role-playing recreation.
There is a YouTuber that goes by Bacon_ who’s been highlighting that Oblivion “attraction” for almost a decade now. Normally, their clips encapsulate the whole thing of the Oblivion expertise in underneath 15 seconds. They’ve turn out to be iconic. Over the previous couple of days, Bacon_ has been recreating these clips in Oblivion Remastered, and they’re simply as humorous and bizarre as I keep in mind. This will appear small, however I feel that claims loads in regards to the reverence Virtuous has for Oblivion. Remastered recaptures simply sufficient of that attraction to make it a worthy remaster of one in all Bethesda Recreation Studios’ most beloved video games.