Final December, PUBG Battlegrounds creator Brendan “Playerunknown” Greene introduced the debut title of his new indie studio, Prologue: Go Wayback. Billed as an open-world survival sport boasting dynamic environments and emergent gameplay, the sport is about to debut in PC Early Entry, however gamers can dive in now with the discharge of its first open beta.
Greene’s studio, Playerunknown Productions, says Prologue: Go Wayback is a survival sport “the place each journey is exclusive.” Gamers discover a procedurally generated wilderness modeled after the Czech Bohemia area to succeed in a climate tower. Conducting this includes utilizing a small suite of instruments, reminiscent of a map and compass, whereas studying the best way to navigate the terrain by using pure landmarks and minimal direct steering.
The sport has no scripted path, quest markers, or directions, giving gamers the liberty to discover as they see match. Gamers are additionally challenged to handle fluctuating statuses reminiscent of physique temperature, starvation, and thirst as they journey from shelter to shelter to succeed in the tower.
Prologue: Go Wayback leverages machine studying (ML) know-how to generate realistically rendered terrain maps in Unreal Engine 5. To keep away from pulling from copyrighted supplies, Playerunknown Productions states it has skilled its ML mannequin to make use of publicly accessible open-source information that the studio then vets.
Take a look at the sport’s new screenshots within the gallery under.
Prologue can also be the primary of a three-game plan to construct Mission Artemis, a bigger venture designed to “create and ship a know-how and platform that allows massive-scale creation and emergent play.” These three video games, two of that are unannounced, will characterize an answer to what the studio refers to because the “three issues of scale: practical terrain technology, participant and NPC interactions, and hundreds of thousands of gamers sharing the identical on-line house.” Prologue is designed to sort out the terrain technology side of this initiative.
The open beta comes after six months of playtests by the sport’s Discord neighborhood. It is going to stay accessible and recurrently up to date with new options till the sport’s Early Entry launch on Steam and Epic within the coming months. Inexperienced posted a video message stating that deliberate updates embrace community-requested options reminiscent of a map editor, a world settings menu letting gamers set the world as they select, and a save sport perform.