By the point Sony began printing cash releasing its exclusives onto PC, the corporate had made a reputation for itself delivering the largest and greatest singleplayer video games in the marketplace. Its run of solo PS4 exclusives from Bloodborne to The Final of Us Half 2 was so sturdy that it blew Microsoft’s console technique out of the water, in a manner that the Xbox has arguably by no means recovered from. Even we PC heads with our huge Steam libraries needed to acknowledge these video games have been fairly nice.
But for the PlayStation 5, Sony determined it might virtually utterly ignore that legacy, and as an alternative be all about dwell service. In 2022, former CEO Jim Ryan promised Sony would make and launch 12 live-service video games by 2025. As of 2025, solely certainly one of these—Helldivers 2—has loved a profitable launch. Seven have been cancelled earlier than launch. Three are supposedly nonetheless in growth (together with the deeply troubled Marathon) and certainly one of them was Harmony.
It is a technique that has, to this point, confirmed catastrophic, leaving the PS5 largely bereft of high quality first-party exclusives. However in case you thought gazing upon this digital graveyard may trigger Sony to rethink its priorities, suppose once more.
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Sony Interactive Leisure’s Studio Enterprise Group CEO Herman Hulst was not too long ago requested about Sony’s live-service technique by the Monetary Occasions (by way of GamesRadar), as a part of an in-depth article concerning the firm’s broader enterprise technique. “The quantity [of live-service releases] just isn’t so essential,” Hulst informed the FT. “What’s essential to me is having a various set of participant experiences and a set of communities.”
As a substitute of adjusting technique to keep away from huge live-service failures like Harmony, or cancellations like The Final of Us On-line, Hulst says he mainly desires Sony to fail higher. “I do not need groups to all the time play it secure, however I would really like for us, once we fail, to fail early and cheaply.”
To alter these huge failures into, er, smaller failures, Hulst says PlayStation has carried out a number of new safeguards, equivalent to “extra rigorous and extra frequent testing in many alternative methods.” In accordance with the FT, this features a greater precedence on group testing, extra cross pollination of concepts inside Sony, and “nearer relationships” between high executives. “The benefit of each failure…is that individuals now perceive how obligatory that [oversight] is.”
I might be extra satisfied by what Hulst says if Sony had demonstrated its PS4-era technique now not labored earlier than going all in on chasing the theoretical live-service cash prepare. These shiny singleplayer titles have been usually enormously costly to make, and promoting video games usually has grow to be considerably tougher over the past 5 years. However whereas Marvel’s Spider-Man 2 appears to have been a business disappointment, God of Battle: Ragnarok was the fastest-selling PlayStation title ever on launch in 2022, and had offered 15 million copies a full 12 months earlier than it got here to PC in September final 12 months.

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