Throughout character creation, you will have the choice to choose an extra Constructive Trait (as a substitute of simply the one) at the price of inheriting a Damaging Trait, like Abrasive (impacts repute), Dumb (locks sure expertise), or Sickly (poor base well being and toxicity threshold). It’s a neat counterbalance from making an attempt to min/max the “excellent” character in a typical role-playing recreation; now we’re being requested (in the event you select) to deliberately create a flawed hero from the beginning.
On high of the Traits there are a large variety of Expertise to choose from like Engineering, Hacking, Lockpick, and lots of others. The logical method right here with all of that is to create a complimentary character based mostly on all of the out there Traits and Expertise (e.g. create a Stealth construct that’s good with hacking). However enjoying it secure isn’t how I like to return to Obsidian video games. The character creator doesn’t explicitly spell it out for you, nevertheless it looks like all of that is designed so you can successfully create a “busted” character, in the event you wished to, one with a mishmash of skills and nonetheless be capable to have a good time – as my playthrough demonstrated with my mixture of speech and stealth expertise, coupled with the Sickly Damaging Trait.
Coming again to the mission at hand, as soon as we arrived at Horizon Level Station our process had us discovering a manner by means of the safety blockade, with a wide range of choices in how we wished to go about finishing this primary goal prepared for us from the beginning. I might loot a close-by guard’s physique to get their identification card, impersonating them on the intercom to name off the alarms. Or sneak by means of an air vent to get previous a bunch of safety bots – however dang it, I left my thief instruments again on the ship. Fortunately Niles, one of many Earth Directorate, was prepared to lend me his instruments if I wished to pursue that route. Or… we simply go in weapons blazing. And all of that is simply within the first 5 minutes of the mission, a mere fraction of what the bigger journey goes to be for The Outer Worlds 2. It’s tantalizing to assume what number of extra of those open-ended approaches are within the ultimate recreation.