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Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4

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September 4, 2025
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There’s numerous phrases you might use to explain Randy Pitchford. The generally controversial, all the time energetic Gearbox President and Founder is commonly his studio’s greatest cheerleader, and it comes off as earnest, which is not one thing you may say about numerous studio heads.

That passionate dedication to his craft actually got here by after we chatted with him and narrative director Sam Winkler on the present ground at PAX West. A Borderlands 4 rage room punctuated the dialog with loud smashes, however truthfully, that stage of mayhem felt so on model.

We requested Pitchford and Winkler concerning the efforts that went into Borderlands 4’s endgame this time round, together with what they suppose labored for fan-favorite DLC characters like Krieg and Gaige, particularly in gentle of the newly confirmed DLC character.

Borderlands 4’s Greatest Hype Man

It has been six years now since Pitchford, Winkler, and the workforce began engaged on the latest Borderlands sport.

“This can be a non-trivial proportion of my life,” Pitchford mentioned. “I would not commerce it for the world. For us, that is actually our lives. And we do not fuck round. All the things within the sport is as a result of somebody did one thing. A human being put their coronary heart and soul and sweat and tears into attempting to do the perfect they did. It isn’t AI making this shit.”

Borderlands is not simply one thing that Pitchford creates to fulfill the underside line. There’s real pleasure when he talks concerning the sport. That bleeds into when he talks about improvement, as a result of he is aware of {that a} extra enjoyable sport shall be a greater product for the tip client—together with himself.

That was evident once I requested him and Winkler about their favourite Vault Hunter to play as within the upcoming iteration. A part of me anticipated a diplomatic “I could not select my favourite little one” response with out element, however as a substitute, I received a significant reply that seemed like these two have been genuinely excited to play the sport, even after numerous hours of play testing.

Vex charges her energy in Borderlands 4

“After I began, I assumed I used to be simply going to be Vex for all times, after which when Rafa got here on-line, I began messing round with that,” Pitchford mentioned. “However as I am coming into launch, what I have been enjoying over the previous couple of weeks, it is all been Harlowe.” In actual fact, he has a ritual the place he’ll attempt to 100% the sport when it releases, and he plans to try this with the Gravitar herself.

Winkler, then again, has needed to deal with the narrative at any time when he performs an inside construct, so he could not actually savor the character he actually desires to play: Amon, the Forgeknight who performs like an elemental house viking.

“I knew from speaking to the character designers and fixed back-and-forth conferences about this, they’re like, ‘Oh, this character’s extra technical’ so I will need to pay shut consideration whereas I am enjoying,” Winkler mentioned. “So I am reserving it. That is my deal with on the finish of the street.”

“I have been engaged on Borderlands for over 20 years. I am beginning to get fairly good at it.” —Randy Pitchford

Amon flexes his axes in Borderlands 4

Crafting the Excellent Endgame

Traditionally, the franchise has responded and adjusted properly to new participant patterns and tastes. Living proof, one of many massive adjustments to Borderlands 4’s Final Vault Hunter mode is the power to create new characters beginning at stage 30 when you beat the marketing campaign.

“We now have precise telemetry that form of informs us that look, for lots of gamers that full the principle sport, the deterrent from attempting different characters is beginning over,” Pitchford mentioned. “And beginning them with an endgame-viable baseline can allow them to discover extra.”

“And respects their time,” Winkler added.

After all, attending to max stage is an entire different ball sport. Pitchford cautiously mentioned that on common, there’s probably extra play time attending to stage 50 than there may be attending to stage 30. Although after all, that depends upon what you do to collect XP.

Rafa readies an attack in Borderlands 4

The most important change for endgame this time round, nevertheless, is their inside method. From the beginning, Artistic Director Graeme Timmins has stored the endgame in thoughts, particularly as a result of he is all the time been the one to work on it post-launch for different Borderlands video games.

“In order for you the kitchen to be clear, you get the man that has to scrub up the mess to handle the kitchen whereas it is cooking,” Pitchford mentioned.

He additionally admitted that sure, earlier iterations have taken some wild swings for the endgame, however with iteration comes elevated precision, taking them nearer and nearer to a bullseye. This time round, the important thing focus is using that skinny line between making certain gear is all the time viable whereas there’s all the time one other piece on the market that is just a little bit higher.

“We used to form of invalidate loot loads, and I feel it is higher to not invalidate loot however to not kill the loot chase,” Pitchford mentioned. “So we needed to design it with the intention to have each dwelling nearly paradoxically on high of one another.”

One other massive a part of the endgame that Pitchford and Winkler have been enthusiastic about was the proficiency system, which introduces extra causes to proceed enjoying after rolling credit. There are challenges concerned that retains issues fascinating, like killing a sure variety of enemies or a tougher iteration of an enemy.

“Tying a number of the development within the endgame to particular challenges to me makes the hunt extra fascinating than simply ‘quantity go up,'” Winkler mentioned.

“You’ve completionist mindset and development mindset working collectively, which is basically form of a enjoyable form of psychology,” Pitchford added.

Harlowe shoots an enemy in Borderlands 4

Participant Suggestions & Gameplay Knowledge

There are two massive components that Gearbox considers as they iterate on their video games: participant suggestions and gameplay knowledge. The oldsters at Gearbox have a superb finger on the heart beat of their neighborhood—although admittedly, the neighborhood does make it simple.

“One factor that we are able to depend on from our viewers is they are not going to carry again,” Pitchford mentioned. “If they’ve opinions, we are going to hear about them. However we love them.”

Winkler mentioned that with trendy sport improvement, launch is commonly simply the beginning of issues, as that opens the door to the most important QA session they will ever have. On this case, it is all concerning the knowledge they get on the again finish whereas gamers, properly, do their factor.

“They’ll break our shit,” Pitchford mentioned.

“Precisely,” Winkler responded. “And we are able to reply tremendous quick. We get immediate suggestions and we are able to make it nearly as good as doable as a result of we have got folks like Graeme and Grant [Kao, Associate Creative Director].”

Moxxi stands at the ready in Borderlands 4

By analyzing the telemetry, like they did for figuring out the necessity for endgame-viable new characters, the studio can see what wants fixing, tweaking, and updating. It is numerous knowledge to sift by, however with all these knowledge factors, it is simple to see what’s breaking the sport and what’s breaking the participant.

“When we now have thousands and thousands and thousands and thousands of gamers enjoying the sport—to illustrate there’s 5 million folks enjoying—that 1% of god-roll participant, properly guess what? That is now 50,000 folks which are simply fucking crushing as a result of they received the shit,” Pitchford mentioned. ” t’s actually wild how the sting instances are huge numbers of individuals when you will have the sport launch on the scale.”

Crafting a New DLC Vault Hunter

Simply final week, the workforce confirmed that it is engaged on a brand new DLC Vault Hunter for Borderlands 4. It is a shift from their 4-character technique for Borderlands 3. which was primarily pushed by knowledge exhibiting that gamers primarily caught with one character.

After all, the extent 30 place to begin looks as if the brand new method to fight that barrier whereas satisfying the large demand for DLC characters. After the recognition of Gaige and Krieg from Borderlands 2, it is no shock that persons are clamoring for extra.

Krieg's skill tree in Borderlands 2

“One of many the reason why I feel each Krieg and Gaige went properly is as a result of we did not have the identical stakes for them that we had for the principle characters,” Pitchford mentioned. “We might really fuck round. Krieg would by no means work as a principal playable, as a result of the gameplay fashion is so bizarre. However as a result of it is so bizarre and fascinating, it form of resonates.”

There’s loads that goes into a brand new Vault Hunter. They should be relatable, have a worthy backstory, look thrilling, play properly—in different phrases, they should be iconic. It is numerous strain, particularly with Gaige and Krieg setting the bar excessive. However Pitchford is assured that he and his workforce have discovered one thing good with this upcoming character.

“There is a sure level the place—and that is while you form of know it’ll work—the place the character stops being this factor we’re making. After which the character is like, it is there now. Now it is telling us what it’ll do and who it must be,” Pitchford mentioned.

The vault hunters of Borderlands 4

“I am feeling the genesis of it, and I am actually form of pumped about it. I really like that second when it shifts from being the factor that we’re attempting to make to oh, now it is received a lifetime of its personal. It is going to inform us what it’ll really feel and say and do. I really like that.”

For Winkler, who oversees numerous the scripts for these characters, that magical second occurs when the voice actor nails what that character ought to sound like.

“For me, it is the second the place we get the actor within the sales space, and it is like, OK, this might work on a web page or at a desk learn. After which somebody spins my fucking flack into gold and goes, oh, there it’s. And now I get to return and rewrite all these items as a result of I’ve received the voice in my head.”

Borderlands 4 releases on Sept. 12 on PC, Xbox Sequence X|S, and PlayStation 5, with a Swap 2 launch following up on Oct. 3.



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