The World of Pharloom in Hole Knight: Silksong is a gigantic place, so giant that if you happen to’re not sporting your compass software, you’ll end up getting misplaced extra occasions than you’ll be able to depend.
Fortunately, within the Marrow, you’ll meet a not-so-friendly Bell Beast who challenges you to a match. To win her respect, you’ll need to defeat her in a contest of power. As soon as defeated, now you’ll have a devoted companion, keen to escort you all the way in which throughout the huge expanse of Pharloom.
Right here, I’ll present you all of the 12 stations you can unlock so you’ll be able to fast-travel to your coronary heart’s content material, and, in fact, get that tasty achievement.
Bone Backside
This station may be travelled to as quickly as you’ve defeated the Bell Beast for the primary time. It hyperlinks on to the principle hub space, and also you’ll end up travelling right here just about always as you journey by Pharloom.
Bear in mind, each time you go trying to find a Bellway Station, ensure you have sufficient Rosaries readily available. They are often as much as 120 beads!
The Marrow
Whereas that is the second station that you just’ll often encounter in your journey, it’s the primary one you can really use, as you battle the Bell Beast right here for the primary time.
In case you’ve confronted the Huge Moss charger within the earlier Hole Knight sport, you shouldn’t have any hassle with this boss. Oddly sufficient, that is most likely one of many least helpful stations, as there isn’t rather a lot to do within the Marrow.
Deep Docks
Subsequent up is the Deep Docks station, which is discovered very early on within the space. It is a excellent spot for travelling up by the Hunter’s March or simply for exploring the Deep Docks, which is truthfully means greater than I beforehand imagined.
Look out for the wall on the left, you would possibly simply discover one thing attention-grabbing!
Far Fields
The Far Fields definitely looks as if a reasonably small space early on within the sport, however let me let you know, it opens up much more afterward, just like the Deep Docks.
Bear in mind, if you happen to’re looking for a sure station, simply look out for the Bellway signal pictured beneath.
This station may be present in the principle vertical column that runs by the centre of the Far Fields and offers sensible entry to areas like Greymoor and the japanese Deep Docks.
Greymoor
The subsequent station you’ll encounter is the one situated close to the Midway Dwelling in Greymoor. This offers nice entry when doing quests like Crawbug Clearing or if it’s worthwhile to head as much as Sinner’s Highway.
Yow will discover this station by heading west by Midway Dwelling, previous the tall constructing, down the cliff after which doubling again on your self. There’s a hidden entrance to the rat’s nest beneath, simply close to the station entrance.
Bellhart
Bellhart is the second primary hub space that you just’re going to come across, and as soon as it’s restored after your battle with the Widow, you’ll acquire entry to a bunch of latest retailers and a wishboard for finishing new quests.
The Bellway right here additionally has a secret entrance to the far proper, which leads down into the Bellhart tunnels, the place yow will discover silver bells and an NPC who you’ll come again to afterward in your journey.
Shellwood
The Shellwood Bellway is definitely a helpful one, being a central location that results in many different biomes. You need to use this station if you wish to head over to the Blasted Steps, full bosses like Sister Splinter, and even go down into the Wormways.
The Shellwood Bellway may be discovered up a big vertical platforming space, far to the west, the place you’ll be able to hone your pogoing expertise.
Blasted Steps
The Blasted Steps station is one I initially thought was fairly redundant, solely being helpful for resting to run again to the Final Decide boss battle. Oh, how flawed I used to be.
In actual fact, it is a unbelievable station which you’ll find yourself utilizing on a regular basis as the world expands into Act 3. Or simply for visiting areas like The Sands of Karak and The Grand Gate. You’ll need to run previous this station each time you attempt to ship the Courier’s Rasher, making you severely miss your fast-travelling companion.
The Slab
You will get to the Slab by getting caught by one of many enemies carrying a big cage. Yow will discover these in areas just like the Sinner’s Highway and the highest part of the Deep Docks.
The Bellway station is discovered close to the underside after you’ve cleared out the principle space and retrieved your objects. Not solely is that this nice for returning to the slab when you’ve discovered the third Key, but in addition for accessing Mount Fay and even the western a part of the Citadel.
Grand Bellway
Ah, The Grand Bellway. That is virtually definitely the station that you just’re going to be utilizing essentially the most all through your total playthrough of Silksong.
The Citadel is such a ridiculously giant map that it even has its personal sub-areas and distinctive journey system referred to as Ventrica stations. The Bellway is true subsequent to a bench and a ventrica quick journey level that may whisk you away wherever it’s worthwhile to go.
As well as, anytime you wish to head into the Whispering Vaults, the Underworks, and even Bilewater’s Exhaust Organ, this station has shortcuts that open up afterward.
Bilewater
Bilewater… arguably essentially the most irritating palace within the entirety of Silksong. As quickly as I discovered the Bellway station right here, I left instantly. Sadly, I needed to come again, however the discovering of the Bell Beast definitely made me sigh with aid.
This station isn’t actually that helpful other than heading off into Bilewater or making an attempt to enterprise your means by the Mist space, which is an actual ache.
Putrified Ducts
The ultimate station you’ll find requires you to have the Faydown Cloak together with every little thing else you’ve collected thus far.
You’ll most likely be near ending the sport by the point you make it right here. The Putrified Ducts can both be accessed by heading up from Bilewater and beating Groal the Nice, or by heading east from the Memorium space of the Citadel.
Finally, this space will grow to be a beautiful dwelling for the Flea Caravan, and you need to use this station to go and refill your Flea Brew as many occasions as you want!
Hole Knight: Silksong
Launched
September 4, 2025
Developer(s)
Crew Cherry
Writer(s)
Crew Cherry
Engine
Unity
Franchise
Hole Knight
Variety of Gamers
Single-player