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Excessive On Life 2: Why Squanch Added a Complete New Hub-Primarily based Design

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September 10, 2025
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Excessive On Life 2: Why Squanch Added a Complete New Hub-Primarily based Design
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Excessive On Life 2 is doing the stuff you’d anticipate this sequel to do – it’s larger, extra full of jokes, much more experimental than the primary recreation, and now has a skateboard you should use at any time (naturally). Nevertheless it’s additionally doing one thing we didn’t anticipate: altering the primary recreation’s construction essentially. Excessive On Life 2 is taking cues from Metroidvania video games, however utilizing them to its personal ends.

In an episode of the Official Xbox Podcast, Squanch Video games’ COO & Govt Producer, Matty Studivan, and Inventive & Artwork Director, Mikey Spano defined – amongst many different issues – about how the group modified their pondering to supply a complete new hub-based design for the sport.

“Our Design Director, Erich Meyr, and I early on determined we wished to do one thing that had Metroidvania parts to it, however we additionally wished to assist telling actually tight tales,” defined Spano. “So, this time round, we tried to maintain all the Metroidvania parts within the hubs.”

Whereas the unique Excessive On Life was constructed round a single hub, Blim Metropolis, the sequel will take you to a few completely different hubs, every with much more to them and, in basic Metroidvania model, providing increasingly more interactions the extra you play and earn.

“It’s a giant step up for us from the primary recreation,” stated Studivan. “In case you performed it and you recognize Blim Metropolis, it’s a very cool spot, however fairly small geographically.”

“We’ve three decent-sized hubs in [High On Life 2],” provides Spano, “and every a kind of hubs has a number of little aspect issues you are able to do, NPCs yow will discover, tons of collectibles, tons of unlockable issues. And clearly with the skateboard; there’s a number of cool stuff associated to the skateboard that you are able to do within the hubs.”

The change is successfully about letting Squanch have their cake and eat it – the brand new construction implies that the group can pack within the stupendously bizarre moments that made Excessive On Life beloved, with no need to derail the core story to get non-sequitur jokes in there. It’s a sublime combine:

High on Life 2 concept art

“By way of the way it all flows collectively, you’ve bought your property base that you just’re at all times returning to,” defined Spano. “And in there, you’re speaking to your crew about what you’re going to do subsequent. After which, you’ll be dropped down into the hub. After which from there, you’re navigating to a goal that you just’re following. However when you get to a sure level, it triggers a extra linear expertise the place we will inform the story in a tighter means. We nonetheless at all times have selections that you just’re making and stuff like that.

“However when it comes to ending a stage after which coming again with new power-ups, we attempt to preserve all that within the hub in order that we will inform an entire story with no need gamers to come back again and listen to the identical issues again and again.”

The upshot is that Squanch can inform the story they need to, however give gamers the liberty to step away and discover simply how odd the encircling world is at their leisure. To assist create all that aspect content material, Squanch took a really enjoyable method:

“One of many methods we had been in a position to try this is that we do recreation jams on the studio, as a result of the whole group is so artistic,” added Studivan. “And so, we had eight or 9 groups [jam] for per week – and I feel like seven of the sport jams are within the hubs on this recreation.”

High on Life 2 screenshot

It ought to make exploring the hubs rewarding in itself – with complete different recreation varieties hidden away, each discovery can change into one thing new. We’ll get extra of what we realized to anticipate from the primary recreation, too – Excessive On Life included complete, real-life motion pictures to look at, and that may return (with a movie show to look at them in). We additionally know that Squanch has licensed full video games (NES recreation Bible Adventures fashioned a pivotal a part of the demo we lately performed) that may seem alongside the way in which.

“We’re spending much more sources and time on [side content]. It actually makes the world really feel such as you’re someplace lived-in,” stated Studivan.

The massive modifications to construction are additionally about catering to completely different sorts of gamers. Those that simply need the story can leap from predominant mission to predominant mission with out friction. Those that need to do the whole lot can achieve this with out having to repeat missions, and at their very own tempo. And there are additionally those that may waver between fast blasts and marathon classes:

High on Life 2 concept art

“So, with the missions, we attempt to preserve them at a sure size in order that when you’re like, ‘I’m going to go take down this bounty,’ you really can end it in an evening after which get again to placing your youngsters to mattress or no matter it’s that it’s important to do,” stated Spano. “After which for the players that desire a extra free-form expertise, they know they’ll simply hand around in the hub for some time and do no matter they need and tackle missions every time they need.”

For a recreation that presents itself as unabashedly dumb, there’s a core of good, basic recreation design pondering sitting beneath all of the insanity. With that design in place, it permits Squanch to go as wild as they need with the concepts we, as gamers, will work together with.

Even within the earliest seems to be on the recreation, we’re seeing how far they’ll push this – one boss battle immediately sees your enemy hack your recreation, sending you navigating your individual menu screens to battle him off. And, better of all:

High on Life 2 screenshot

“That’s one of many extra regular components of the sport,” Spano stated. “This demo is early within the recreation. By Act Three it’s simply so off the rails and insane. I feel individuals are going to be actually shocked.”

I’m very a lot trying ahead to seeing how a lot weirder this will get – Excessive on Life 2 arrives for Xbox Sequence X|S and Xbox on PC on February 13, 2026, and might be obtainable on day one with Recreation Move Final.

If you wish to hear a lot, rather more concerning the recreation, ensure that to take a look at the complete Official Xbox Podcast episode, which dives into how Squanch circled a sequel so shortly, the tough artwork of writing comedy for video games, the advantages of switching to Unreal Engine 5 and… the marvel of Microsoft Excel.


High On Life 2

Xbox Play Anywhere

Excessive On Life 2

Squanch Video games, Inc.


☆☆☆☆☆


★★★★★


You’ve completed it. You’ve taken down an intergalactic cartel, introduced humanity again from the brink of extinction, and hunted harmful bounties to the far corners of the galaxy. Bounty looking has introduced you fortune, fame and love; however when a mysterious determine out of your previous reappears and places a value in your sister’s head, your soft life will get thrown into chaos.

Do you may have what it takes to threat all of it and produce down an intergalactic conspiracy that after once more threatens your favourite species (people)?

Excessive On Life RETURNS as you and your loved one rag-tag group of alien misfits shoot, stab, and skate your means via attractive, harmful worlds all throughout the galaxy to explode the EVIL pharmaceutical conglomerate hell-bent on placing value tags on HUMAN LIFE!



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