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Bounce, Man – A Celebration Of The Best Jumps In Gaming

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September 13, 2025
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Bounce, Man – A Celebration Of The Best Jumps In Gaming
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Tremendous Mario Bros. is now 40 years outdated. To have a good time this large anniversary, Omar seems to be again over 4 a long time of gaming’s biggest verb and/or noun…

Perhaps when hopping from a kerb over an autumn puddle. Perhaps bouncing up and right down to Home of Ache or that Blackpink track. Perhaps you actually ‘bounce into mattress’ and benefit from the squeak of the mattress touchdown. All of that is commendable.

However in video games jumps are a magic trick, alive with aftertouch even as soon as airborne. Each appears to thicken area with mid-jump management and momentum administration – a micro flight, quickly free. Rocketing up, space-jump excessive, however then that grounding downtug. And that’s simply Mario 1-1.

After all, leaping in video games is not all the time that, or solely that. Leaping is without doubt one of the greatest issues to do in a recreation, however in so many various methods. Listed below are a few of my favourites and the video games they arrive from, most of which you’ll play on Swap…

Picture: Nintendo

Mario is Jumpman, and the explanation why in so many video games we bounce, man. His is the basic, perfectly-weighted, satisfyingly exact normal in opposition to which others are in contrast, on which most others are primarily based.

Of all his good variations, everybody may have their choice, however Tremendous Mario 64 continues to be my favorite, with its weighty momentum that makes even easy actions on a flat really feel unbelievable. The jewel within the crown is the never-bettered triple bounce that rises so excessive the digital camera has to crane to maintain up. And that just about unparsable acrobatic smoothness of the unfurl. Wa-ha!

Rayman Jump
Picture: Ubisoft

Wall jumps are so enjoyable I am satisfied there’s one thing evolutionary satisfying about sudden pivots in course. One thing that tickles my symmetry synapses with that zigzag counterflow. Particularly when it’s a must to maintain into the wall as you press bounce such as you’re prepared the wall to turn out to be flooring.

Rayman Legends is good as a result of if given a lip on the base of a wall, you run up it prefer it’s flooring and preserve working because the wall curves to turn out to be ceiling, then bounce to flip down earlier than gravity catches on.

The extent Up, Up and Escape is simply good, an almost-smartphone slim upward stage of rising vines and breakable partitions that’s pure motion, with a transparent through-line drawn in brilliant lums and sufficient give within the controls to really feel like an expressive pleasure simply to take part on this upside-downside-leftside-rightside dance.

DK Jump
Picture: Nintendo

In actual life, leaping on individuals just isn’t a great way to assault. It would be fairly exhausting to trigger critical harm (although I am positive there are some statistics about how many individuals do per 12 months.)

In video games, although, leaping on enemies is simply the very best, particularly when you may maintain bounce to bounce greater, like placing a stress on the bounce.

It took me some time to heat as much as Tropical Freeze. However one stage could make you fall in love and for me it was Bopopolis. A stage that asks ‘What If The Entire Degree Is Enemies?’ after which scores it to DK Island Swing.

The ground is not lava, it is owls and walruses and penguins, and each is a spring and a alternative between pressured or regular jumps and mixtures that really feel like motion music. That is pure bouncing, exacting, platforming euphoria. I would pay full value for this stage alone.

Celeste Jump
Picture: Maddy Makes Video games

Disclaimer: this record just isn’t definitive and is subjective, and please do not get offended at me.

I do know double-jumps are a beloved factor in video games. I can verify that they’re, certainly, superior. Perhaps you depend flutter jumps as double jumps and so love Yoshi’s Story due to how good the enormous sneakers look as you do them (I might agree with this). Perhaps you just like the satisfying one-up one-down concord of Klonoa’s ball-slam or Bananza DK’s rocky slam dunk.

All of those are legitimate. However the very best is Celeste. Does her sprint even depend? It does now!

Not solely is it gloriously versatile and the core ‘ollie’ round which the sport is constructed, it additionally comes out so quick and with such whoosh that the revert to regular slowness afterwards offers it that wonderful sense of momentary suspension, a caught-at-the-apex pause between realities.

That is the sliver of grace within the recreation’s inhale-exhale move, and I’ve simply realised it’s most likely additionally the way in which her lilting hair adjustments course that makes it really feel so good.

VVVVVV Jump
Picture: Terry Cavanagh

VVVVVV is constructed round a not-jump, the place you may flip gravity on a whim and instantly you are the wrong way up and the ceiling is the ground. Nevertheless it additionally has nice moments of suspended freefall, and if finessing mid-air management is the purpose of online game jumps, then the Vedi Vidi Vici room may be the final word model.

You not-jump from the ground after which are whizzing upwards right into a jagged tunnel lined with spikes, having to try this wonderful left-right steer-oversteer in a chronic bending path, dying so many occasions and repeating so typically you might be much less studying a sequence than tracing out a tensile line that begins to really feel as actual and taught as a string on a guitar.

Then you definately get to the highest and the platform crumbles, and also you realise it’s a must to do it once more, backwards. That is enjoyable.

Penny's Big Jump
Picture: Personal Division

Does a swing depend as a bounce? Sure, I simply checked (with myself).

However which is greatest? Bionic Commando? Spider-Man 2 on GameCube? Samus’ generally surprisingly loop-de-loopy one?

All of those are glorious however unsuitable selections – the very best is Penny’s Massive Breakaway, which is a recreation I disliked intensely till I began to play it for combos. This forces you to have interaction with its yo-yo delights, which implies plummeting falls, on the backside of which you unleash your yo-yo, repair a pivot level mid-air out of pure online game logic, and maintain the swing the correct quantity of milliseconds just-so to show all that fall instantly into a lot fling and soar. And simply as instantly, the sport is beautiful.

Lara Jump
Picture: Aspyr

It is tempting to place solely probably the most empowering, nimble jumps on this record, however after all a bounce exists in relation to the setting round it – that’s the place the drama is, what defines a stage’s spacing, heights, and tempo of motion.

Within the Core Design Tomb Raider video games, Lara’s bounce is structure. Each is taken into account, angular, grid-based, with that leap again, line-up, and lengthy press earlier than the sting. It adjustments your dynamic with the world and emphasises the ruins of Peru or St Francis’ Folly as historic locations themselves, strong, heavy, imposing.

Additionally, she has that cool swan dive.

Leaping In Character

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Some video games appear to need you to roleplay seriousness, making me instantly stroll slowly to admire some boring worldbuilding. I feel they assume that is extra subtle or practical or one thing?

Which is bizarre as a result of Fumito Ueda and his workforce take advantage of stunning video games with out sacrificing motion and playability. As an alternative, they simply make the jumps actually flaily.

In ICO, the bounce comes out fast and quick with a triangle press, however seems to be ungainly and from peak lands with a tumbling thwacks of sandals on that sad-castle stone. Wander’s bounce has an influence meter like taking part in a golf recreation when gripping onto a colossus and a basic woolly desperation to it. And in The Final Guardian, the boy’s run is all boyish eagerness and his bounce a multitude of material and unselfconscious intent.

These are jumps but in addition character and character.

Downwell Jump
Picture: Moppin

Mario 64’s fats foot kick (as a result of his foot goes fats) feels nice as a result of it enables you to pop the bounce. It cancels out your momentum and arc and allows you to do a mid-air tweak to your touchdown.

Downwell definitely is not the one recreation to make use of taking pictures to pop jumps and preserve you suspended (everybody play Cave Story, please!) however it’s most likely one of many few that makes it The Entire Recreation.

Each bounce is popped! The falling is simply too quick, so all you are able to do is continually, rigorously pop your bounce, metering out your gunboot ammo to offer you adequate small-cough interrupts to not plummet into spikes, baddies, a stray bone thrown.

Is that this bit strictly the bounce? No. Is it a superb use of regularly escalating pressure utilizing bullets as management and enemies as bounces in a sped-up, fixed freefall after a bounce? Sure. (Strive it in Tate mode on Swap!)

Link Jump
Picture: Nintendo

Do dolphins ‘leap’ or ‘bounce’ from the water? Both method, it counts. You’ll be able to load up Ecco The Dolphin proper now and have enjoyable angling your exits from the water to curve into the air and splash again down in a wonderful pure arc! (Earlier than it will get fiddly afterward.)

Is Majora’s Masks’s Zora transformation the very best instance due to the brilliantly fluid, spiralling swimming and the seamless roll on touchdown? I am so glad you requested! The reply is not any.

And is Tony Hawk’s ramp bounce an city dolphin leap? All about angle and line-up as an alternative of inertia management? That is most likely a ‘no’ too, if I am trustworthy.

Anyway, the very best is Skyward Sword due to the motion-control subtlety of aiming your exit and the swirling whoosh accentuated by a left-hand shake that may get you simply above the floor of water and onto a stunning pastel lily pad outdoors the Historic Cistern temple. That is the very best.

Portal Jump
Picture: Valve

First-person leaping makes for virtuoso moments like a mid-arc snipe in Halo or Quake 3 Area. Transferring goal and transferring gunman? It’s horseback archery for the digital age.

However one other thrill of first-person leaping is to level your face at one thing after which bounce right down to rush in direction of it. That plunging face-downwards thrill, just like the downslope of a rollercoaster.

This may be an enemy you might be leaping onto to do a stealth kill in Dishonored. Or within the case of Portal, it might be to undergo the ground, loosing off a portal on the final second to preserve your momentum in order that down is now ahead and also you’re flying out of an exit ready 50 metres above.

Silksong Jump
Picture: Group Cherry

Spinning and somersaulting makes jumps higher. It provides flourish and poetry to the in any other case mechanical must get to the following platform. For this reason even an auto-jump can really feel badass as Hyperlink does that first cartwheel via the air in Majora’s Masks. It additionally offers a way of energy and motion. In Tremendous Metroid or Crash Bandicoot you may bounce straight, however it’s that mid-air tumble that allows you to know you are actually transferring ahead.

This additionally appears like an engagement with magnificence. Most lately, there’s the sensation of grace as Hornet does these balletic twizzles when slicing the bounce-flowers in Silksong (pricey recreation builders, when you make a recreation with spinning actions and whoosh sounds, I’ll purchase it).

Silksong is simply the newest instance of video games that really feel like transferring with serifs, leaping in cursive.

What Does A Bounce Even Sound Like?

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I’ve simply tried myself, now, and it turns on the market’s a compelled diaphragmatic Ugh! It is inbuilt, it appears. I didn’t, nonetheless, make a whoosh sound as a result of I’m not a aircraft.

As iconic as Mario’s boing and Sonic’s woop bounce sounds are, I’m a fan of a vocal hut! and swoosh sound.

It’s the sounds that may make a bounce really feel dynamic, responsive and satisfying.

Mirror’s Edge 2D is made by the identical creator because the Fancy Pants Adventures and is (extremely) nonetheless playable right here in your browser. Religion nonetheless has unbelievable 2D animations, together with the sprintiest, most powerful-looking run, and never solely are you able to roll after touchdown each bounce, the jumps themselves are accompanied by an ideal fwoosh that sounds half air-rush, half trouser material crumple, and wholly accentuates the rooftop-running open-air parkour fluidity. Strive it in your lunch break!

Mario Jump
Picture: Nintendo

An actual journey wants a way of change, of leaving the conventional and arriving someplace new. Odyssey is a recreation stuffed with surprises and novelty, then simply earlier than the tip there may be calm and silence and awe – visually, aurally, and mechanically with the bounce.

Mario’s bounce really feel is so ingrained by this level, however then instantly we’re on the moon and virtually untethered, one newton away from Galaxy-style disengagement.

Every bounce is now an imposing/comedian (relying on what number of occasions you select to shortly spin Mario mid-air) hovering factor. It is the calm earlier than the storm, the entire stage itself principally a bounce earlier than re-landing for the finale.

Nintendo is aware of what it is doing, placing spring flowers right here to unleash rocketting corkscrew pirouettes. After which it offers you a frog.

I may speak about jumps all day. I haven’t even gotten to the Deku Tree internet bounce, or that chuk! sound as you backflip in Banjo, or careening off a halfpipe into Robotnik in On line casino Evening Zone, or the numerous jumps of Smash.

Nevertheless it feels becoming to complete for now with Mario, after 40 years of heart-in-your-mouth-as-you-miss-the-edge-again enjoyable. But additionally, 40 years of working and leaping in video video games as a strategy to delight within the sheer pleasure of motion, alongside the bottom and thru the air.



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