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Battlefield 6’s greatest map proves ditching Levolution was the appropriate name

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September 17, 2025
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Battlefield 6’s greatest map proves ditching Levolution was the appropriate name
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On the floor, the Battlefield expertise appears much like most different modern-day shooters. It boils all the way down to troopers inflicting grievous bodily hurt to their enemies in typically inventive methods. The factor is, although, for those who requested ten completely different Battlefield veterans what their Battlefield expertise is like, you are prone to get ten completely different solutions. So how do you are taking that and create one thing everyone seems to be proud of?

I just lately had the chance to play two of the large-scale maps coming to Battlefield 6 at launch, in addition to the brand new Escalation recreation mode. These all-out, vehicle-heavy playgrounds simply aren’t performed by anybody else, and if Battlefield Studios needs to set the 2042 file straight, it is one thing it should get proper.

Mirak Valley and all-time favourite Operation Firestorm are Battlefield 6’s two greatest combined-arms maps at launch, and enjoying them felt like settling into an outdated, bullet-ridden, and burnt pair of pants. It was snug in a means that made me really feel hopeful, and it was sufficient of a spectacle to make me excited.

Loading into Mirak Valley, I spot a variety of rocky terrain, some built-up areas within the centre, and an entire bunch of area in between. It is easy to see how this lack of canopy may very well be treacherous for the human kind, so I hitch a experience on a close-by tank, heading for the closest unclaimed level. I am met with the roar of a jet flying overhead, the sound of sporadic gunfire within the distance, and a jeep that rear-ended my experience, honking its horn incessantly. I am again.

Video games of Conquest ebb and circulation. It is a mode that rewards proactive play, and the win can slip away for those who relaxation in your laurels. With that, I search some motion. On foot this time, I take a leisurely dash to the 2 under-construction buildings that function the centerpiece of Mirak Valley.

I am not welcome on the development web site – now crammed with gamers from the opposing workforce – and am promptly blasted again to the respawn display screen. There is a medic close by, however I do not blame them for not risking their life making an attempt to save lots of mine, even when that is what I might do. Individuals play in a different way, and that is sort of the purpose.

Battlefield 6 preview: looking through the viewfinder on a modern tank, we see a chainlink fence and some large chemical containers.

The remainder of the spherical is a back-and-forth, with the middle two buildings a hotspot, fiercely contested by troopers and automobiles alike. The destruction is noticeable, however does not have an effect on the readability of the panorama. There are not any Levolution-level occasions right here, and whereas that does take away from the spectacle considerably, the sport performs higher for it.

As we noticed with the beta, destroying your atmosphere now has an actual impact on the way you work together with it. Eradicating the facade of a constructing creates cowl for your self and your workforce, in addition to exposing its occupants. It additionally creates some actual obstacles for heavy armor that will in any other case decimate you immediately. The development in small-scale destruction has a a lot greater impression on the second-to-second gameplay than you may assume, with the sector you struggle in being extra moldable and reactive than ever earlier than. Evolution, not Levolution, if you’ll.

Hiding among the many rubble of a now-flattened constructing, I will juke an assault helicopter. It inadvertently affords a way of escape, though I doubt I am going to have the ability to pull that trick once more. A pleasant fighter jet involves my rescue as I run out of locations to cover, and I am grateful – they did not have a clue they’d be enjoying the hero, however that is what makes Battlefield so distinctive.

Battlefield 6 preview: looking down the viewfinder of an RPG, it is aimed at a tank in the distance.

These combined-arms maps are stunning, in a means. It is a group of full strangers working in direction of a standard aim. It may well really feel like herding cats making an attempt to get your workforce to play the target, however it comes collectively most of the time, and when it does, it is nothing wanting cinematic brilliance.

The second map I performed is one which Battlefield veterans must be very conversant in. Operation Firestorm is again, and it appears stunning. I performed two rounds of Escalation, the most recent addition to BF6’s roster of recreation modes. It opens very similar to some other recreation of Conquest, with 5 factors to be fought over by every 32-player workforce. The distinction is that while you maintain extra factors than the opposition, a meter ticks up, awarding your aspect a degree when it fills.

Every time a workforce scores, the management level nearest to their spawn disappears, and extra automobiles get added into the combo. What begins as an ordinary Conquest expertise ramps up right into a chaotic struggle over a handful of management factors, with armor and air help pitting the panorama with explosions.

Battlefield 6 preview: a soldier runs through a field that has been devastated by explosions.

One spherical was extraordinarily shut, with the chemical containers within the middle of the map turning into a no-go space for these of us with out bulletproof pores and skin. I used our elevated car reserves to commandeer an anti-air tank and tried my finest to help those that took the plunge on the purpose.

I used to be solely not directly within the struggle, however taking down assault helicopters and deterring jets opened up a quick window to take management. It was a nail-biting end, which bought me on the Escalation mode greater than any mere description might, and I did not even must get my palms soiled.

The map itself appears precisely how I keep in mind it from the BF3 days, which, conversely, is a testomony to how a lot work went into bringing Operation Firestorm updated. Participant expectations are increased than ever, and the bar for a Battlefield map has elevated tenfold since 2011, so seeing a well-recognized location work completely effectively with at present’s requirements was pleasant. I additionally spoke to steer multiplayer producer Jeremy Chubb and design director Shashank Uchil concerning the course of and path behind a remake of this scale, which shall be up on PCGamesN quickly.

Battlefield 6 preview: looking through the viewfinder on a tank at an under construction building.

I’ve at all times most popular the chaos of the meat grinder. Fierce fights in slim areas, gaining just a few meters of floor every time, and the widely extra centered Breakthrough. Escalation affords a bit extra construction to what can generally be an aimless spherical of Conquest, and I am excited to see the way it performs out on the remainder of the map roster. The ramping of automobiles and the discount of vital areas are calculated to arrange a grandstand end. It really works.

Attending to play Battlefield the best way Battlefield is supposed to be performed shone a lightweight on what’s to return on October 10 when the BF6 launch date rolls round. We have seen the extreme close-quarters carnage, and now that I’ve had a style of large-scale warfare, it is wanting good. Battlefield 6 seems to refine and broaden what made the collection a staple within the first place. It is a concerted effort to clean the dangerous style of 2042 out of our collective mouths; it is a return to the acquainted, solely at a scale and stage of element not but seen.



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