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Dying Gentle: The Beast Assessment (PS5)

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September 20, 2025
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Dying Gentle: The Beast Assessment (PS5)
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Dying Gentle: The Beast is the DLC turned full-blown launch from Polish developer Techland. Technically the third entry in a zombie-killing franchise that debuted a decade in the past, The Beast brings again authentic protagonist Kyle Crane, tosses him into the brand new setting of Castor Woods, and dials up the horror for one thing far more aligned with that first outing. The end result: a well-known but endlessly enjoyable post-apocalyptic expertise. No less than, to this point.

For followers of the collection, you might (or might not) be glad to know that Kyle is again and beastlier than ever. After enduring over a decade of experimental torment beneath the rule of The Baron, Kyle escapes into the aforementioned nature reserve.

Nonetheless, this grunting parkour nut (voiced once more by Roger Craig Smith), is now infused with the DNA of the undead, making him half man and half — you guessed it — beast.

Narratively, this leaves a scarred protagonist on the trail of revenge, looking down The Baron’s messed-up zombie experiments to fuse their blood along with his. The hope is that Kyle and his merry forged of facet characters develop sturdy sufficient to take The Baron and his males down. From a gameplay perspective, nonetheless, this provides us a recent setting and a brand new assortment of monstrous powers.

The previous would be the massive promoting level for longtime followers of the collection. Castor Woods is a wilderness surrounded by woodlands and picturesque mountains. It’s neither as massive because the providing from Dying Gentle 2: Keep Human nor as dense as what we noticed within the authentic recreation — however with a mix of open fields and a dense metropolis often called Outdated City, it’s a enjoyable place to discover.

With log cabins, babbling brooks, and what might be imagined as a as soon as bustling hub of civilisation, Castor Woods seems like an amalgamation of the unique Dying Gentle and its DLC The Following — famous additionally by the return of autos.

Dying Light: The Beast Review - Screenshot 2 of 5

It’s stuffed along with your typical onslaught of open world locales — psychological asylums, previous energy stations, city squares — and it feels cliché in that manner. However to us, that is really extra of a boon; the map hasn’t stunned us, nevertheless it additionally seems like online game consolation meals.

You’ll traverse this map with the returning first-person parkour system. We wouldn’t say it feels any higher than it has earlier than — though there are a famous variety of customized animations when leaping and climbing – nevertheless it’s nice enjoyable to swing throughout ledges and leap from rooftop to rooftop. Drop-kicking zombies off of rooftops can even by no means get previous.

The fascinating change with The Beast is that it options various flatter terrains. The hope from Techland right here is that you just aren’t at all times simply relying in your parkour, and that it ranges the enjoying area for the undead.

Dying Light: The Beast Review - Screenshot 3 of 5

Nonetheless, we discovered these areas comparatively uninteresting to run throughout — although fortunately, there are ranger jeeps scattered across the map. These can by no means take you too far – they’ll run out of gasoline inside a minute or so – however they’ll prevent these uninteresting treks, and it’s at all times entertaining to observe zombies flip to mulch as you ram them.

Traversal and map design do tackle a special really feel when the solar goes down. The Beast is undoubtedly amping up the worry issue, with pitch black nights, creepy sound design, and the uber-zombies (known as Volatiles) biting at your heels as you desperately run away.

It’s an incredible mechanic that we liked within the first recreation, so it’s good to see Techland doubling down on it right here. Seeing the solar set and finally listening to your watch beep is really unnerving, and its following stealth and chase sequences are simply the highlights of the sport.

If you aren’t attempting to cover from the overpowered Volatiles, fight stays largely the identical because it has in earlier entries, which is to say it’s nonetheless fairly nice. You’re primarily slashing, chopping, bashing, and stabbing zombies and people alike with an assortment of melee weapons.

Dying Light: The Beast Review - Screenshot 4 of 5

The gore system on present is definitely fairly grotesque (a constructive), and we loved the dynamic really feel to fights, because it was really fairly simple to get overwhelmed – even on the common issue. Stamina administration is paramount, particularly on the harder settings, so it’s key to utilise not simply brute energy but in addition the setting, your moveset, and what appendages you’re hacking at.

After the Reloaded Version of Dying Gentle 2, weapons are a tad extra outstanding in The Beast, though not overwhelmingly so. Each every so often, you’ll come throughout enemies with rifles, SMGs, and pistols that really feel very tactile to make use of.

We predict in earlier entries, it was apparent you weren’t actually supposed to make use of weapons, and controls felt stilted in consequence. Nonetheless, right here it’s a lot improved – not Name of Responsibility ranges, however definitely quite a bit tighter, and quite a bit punchier because of DualSense haptics.

Melee weapons most positively stay the main focus, although, as you’d anticipate. With the power to restore and mod your favorite machetes, sledgehammers, and knuckle dusters, it’s good enjoyable mixing and matching the completely different armaments for numerous zombie-tinged conditions. We did, nonetheless, discover the weapons in Lifeless Island 2 a tad extra thrilling, with far more vibrant designs.

Dying Light: The Beast Review - Screenshot 5 of 5

And now let’s lastly speak about these Beast Powers. Throughout fight, Kyle will construct up a form of rage meter, which, when stuffed, will ship him right into a manic frenzy. It’s right here that you would be able to tear zombies aside with ease, and there are a selection of gnarly kill animations. There’s really a talent tree for this, which you’ll earn factors for by killing the large bosses scattered internationally.

Beast Mode isn’t something new per se, however it could change up the dynamic of fight. On the level we’ve reached within the recreation, Beast Mode is mechanically activated when the gauge is stuffed; typically it’ll occur whenever you don’t actually need it, and typically it’ll occur precisely whenever you want it.

Both manner, it’s an excellent gory snort figuring out you’ll be able to tear by hordes of the undead, and perhaps even go toe-to-toe with a Risky whereas it’s energetic.

Conclusion

In the end, we’ve loved what we’ve performed of Dying Gentle: The Beast to this point. To lots of people it’ll come throughout as extra of the identical — which it nearly definitely is, to some extent. Nonetheless, we predict Techland has been good to enhance or alter small issues to make it a greater total expertise. It’s not as expansive because the second recreation, nor as authentic as the primary recreation, however in the event you like cleaving zombies and leaping round rooftops, then this will likely simply be essentially the most refined Dying Gentle but.



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