Bizarre Weekend
Bizarre Weekend is our common Saturday column the place we have fun PC gaming oddities: peculiar video games, unusual bits of trivia, forgotten historical past. Pop again each weekend to seek out out what Jeremy, Josh and Rick have turn out to be obsessive about this time, whether or not it is the canon peak of Thief’s Garrett or that point somebody within the Vatican pirated Soccer Supervisor.
If you happen to adopted the Half-Life modding scene on the flip of the Millennium, you undoubtedly encountered They Starvation. Developed by Black Widow Video games and launched as a PC Gamer unique on demo discs in 2000, They Starvation took the tech and design tenets of Half-Life and transposed them to an all-new zombie horror journey. Delivering a near-professional grade expertise, it is among the finest singleplayer Half-Life mods ever made, an exciting and infrequently deeply bizarre survival horror recreation created at a time when zombies have been nonetheless comparatively novel.
They Starvation was the final singleplayer expertise Black Widow Video games created. This wasn’t meant to be the case. Between 2005 and 2008, the studio labored on a sequel to its Half-Life mod titled They Starvation: Misplaced Souls. A brand new zombie journey in-built Half-Life 2’s revolutionary Supply engine, Misplaced Souls was Black Widow Video games’ first industrial venture after years growing mods on contract.
But the studio, which was composed of modders from everywhere in the world, by no means completed Misplaced Souls. Furthermore, the explanation why stay a thriller. Inside this void of data, unusual conjecture arose relating to the destiny of the venture, and specifically its elusive design lead, Neil Manke. Then, a number of years in the past, two unfinished playable alphas appeared, giving gamers the possibility to discover a small chunk of what Black Widow Video games had deliberate.
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Having been fascinated by Misplaced Souls for years, I made a decision to attempt to determine what occurred to Black Widow’s ill-fated venture, and provides these unfinished alphas a whirl. And whereas there are nonetheless some mysteries to be solved, I can not less than let you know how the story of They Starvation: Misplaced Souls got here to its premature finish.
Useless hungry
They Starvation: Misplaced Souls was revealed to the world on October 19, 2005. Set in north-eastern Europe through the Sixties, gamers would assume the function of a vacationer caught in a zombie outbreak after an accident during which the taxi carrying the vacationer is run off the highway by a steam prepare. Black Widow Video games meant to launch Misplaced Souls in an episodic style, with the primary episode initially happening in a monastery and lasting 4-5 hours.
Whereas hardly a radical recreation idea at this time, within the mid-2000s Misplaced Souls nonetheless had novelty on its aspect. The sport was in manufacturing a full three years earlier than Valve would launch its personal cooperative zombie shooter Left 4 Useless, and was initially scheduled to launch the yr earlier than.
Furthermore, They Starvation strove to offer a extra immersive expertise than different zombie shooters, designed to be fully HUD-less. Well being can be tracked by a “Bio-Monitor” strapped to the participant character’s wrist, they usually may solely verify their ammo rely by pulling out the clip of their weapon and taking a look at it.
Black Widow Video games additionally had a confirmed monitor document as one among Half-Life’s finest modding groups. Neil Manke was a notable determine within the Half-Life mod scene, referred to by IGN as “The Spielberg of online game stage design.” Whereas hyperbolic to say the least, Manke’s abilities have been nonetheless revered amongst Half-Life modders.
“Neil Manke had been effectively often known as a high Half-Life mapper since USS Darkstar,” says Daniel Fearon, often known as Sven Viking, the creator of legendary Half-Life mod Sven Co-op. Fearon labored with Black Widow Video games on a venture to adapt the unique They Starvation for cooperative play, and later, alongside his brother Nathan, turned concerned within the Misplaced Souls venture. “I doubtless noticed the preliminary announcement of Misplaced Souls on Blue’s Information or related. It was pretty extremely anticipated. I believe I steered to Nathan to use for one among their job openings,” he says.
The rationale Misplaced Souls was a industrial venture, somewhat than a mod like They Starvation, was defined by Manke when the sport was revealed. “Subsequent era recreation engines are so complicated and detailed that we’d by no means have the ability to make investments a lot time and assets for such an formidable venture some other method,” Manke stated within the announcement preserved on Black Widow Video games’ web site (which at this time is hosted on the Sven Co-op web site). “Proper now we’re nonetheless understanding the pricing and distribution choices, however our aim is a low-cost various so it may be obtainable for only a fraction of different industrial video games.”
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In keeping with Black Widow Video games’ web site, Misplaced Souls was 75% full on the time of its reveal. By April 2006, it had allegedly entered alpha, and was “very near launch” as of October that very same yr. Then, in January 2007, Black Widow Video games issued a put up titled “Alive and kicking” during which it apologised for growth “taking so lengthy” and warranted readers Misplaced Souls was not cancelled. “After investing a lot effort and time on this venture, it might make no sense to cancel it on the ultimate levels of growth.”
This was the final time Black Widow Video games addressed the state of growth straight. The remaining updates on the web site merely spotlight protection of Misplaced Souls in magazines and web sites. The final of those arriving posts arrived on February 7, 2008.
This represents the top of official data showing concerning the venture. Misplaced Souls was by no means formally cancelled, and from an outdoor perspective, appears to have merely petered out. What’s curious, although, is the silence surrounding the venture. Following his work on Misplaced Souls, Manke seems to have fallen out of recreation growth utterly, whereas none of its designers have spoken a lot concerning the venture since.
Thriller meat
On this absence of data, hypothesis stuffed the hole. In 2019, a put up appeared on The Darkish Mod boards by a person calling themselves Kurshok. On this put up, Kurshok claims the explanation behind Misplaced Souls’ collapse is that Neil Manke “fell deathly sick,” which prompted manufacturing to halt. “Since Neil was the chief of the worldwide BWG,” they continued, “and most had by no means met in individual, the entire studio later disbanded.”
Kurshok additional claimed that he tried to contact Manke by phone, and spoke to somebody who claimed to be Neil Manke’s cousin. As well as, he acknowledged that Misplaced Souls’ venture supervisor, Einar Saukas, had misplaced contact with Manke and had been making an attempt to reinstate contact. Lastly, in reply to the thread from 2021, Kurshok claimed that Saukas succeeded in getting in contact with Manke, and that is what led to the discharge of the unfinished alphas.
It is laborious to know what to make of Kurshok’s put up, as they supply no supporting proof for his or her claims. I tried to contact Saukas, in addition to varied different members of the Black Widow Video games crew, to see if they may confirm any of those claims or focus on the venture normally.
Many of the designers I contacted didn’t reply. One which did, nevertheless, is Nathan Fearon. Primarily based in New Zealand, Fearon has labored on varied recreation growth initiatives together with his brother Daniel, and can also be an expert magician. On They Starvation: Misplaced Souls, he labored primarily as an animator. “I began off animating weapons and ended up doing the animating and rigging for the whole lot, I imagine, together with different stuff like playtesting.”
Fearon instructed me that he’s nonetheless below a non-disclosure settlement for They Starvation: Misplaced Souls, and that he believes “everybody on the crew was NDA’d,” which can clarify why so little data has emerged concerning the venture since. On this occasion, nevertheless, Fearon says he’s restricted in what he can say extra by his reminiscence than any authorized restrictions. “I do not know that a lot myself, and I’ve forgotten a variety of particulars.”
Fearon would not know what occurred to Manke. However he does reply to a few of the statements made by Kurshok. For instance, Kurshok claims the sport was 80% full when the venture collapsed. However Fearon believes “it was even nearer than that, though finding out the ultimate bugs can take longer than anticipated.”
Furthermore, relating to the leaked alphas obtainable on ModDB, Fearon believes that “it is lacking lots, just like the flinching animations, so the zombies aren’t shocked/do not react once you hit them, which might make it lots much less enjoyable to play.” He provides that “I imagine all of that was completed within the newest model, and it was a variety of enjoyable to play.” In different phrases, the alphas do not characterize what Misplaced Souls regarded like on the time of its cancellation.
Past this, Fearon was unable to offer a lot element. However he put me in contact with Daniel, his brother, to debate the Sven Co-op crew’s function on They Starvation: Misplaced Souls. Daniel has extra detailed recollections about Misplaced Souls.
Like his brother, Daniel had little direct contact with Manke, although he says Manke “appeared like a superb man”. As an alternative, Daniel communicated primarily with Saukas, who he had a relationship with from his time adapting the unique They Starvation for Sven Co-op. “Some time after the Misplaced Souls growth stalled, Einar talked to me and we made a plan to ask Sven Co-op builders to assist end the venture (particularly later episodes) as soon as varied groundwork was ready,” he says. “Finally, it did not get that far.”
Hungry for extra
Daniel would not know what occurred to Manke, merely discovering out someday he was now not on the venture. “I might heard earlier rumours that he was going by private issues, however I do not know the place they originated.”
He does, nevertheless, recall the state of They Starvation towards the venture’s finish. “If I keep in mind accurately, environments for all of [the episodes] had been accomplished by Neil. The artwork and gameplay programs have been virtually fully full, however most sequences associated to the story have been lacking, and gameplay design (e.g. enemy placement) past the primary episode was largely not began. The story data I used to be given was pretty sparse. I believe not less than some voice recording had been executed.”
Daniel additionally remembers a number of main components from episode one which have been likewise but to be accomplished. These included a “scripted automobile sequence for the intro the place a taxi driver would give some exposition earlier than crashing, and a boss battle with a zombified bishop that I believe was to be the top of the primary episode.” For this latter sequence, Daniel believes that “Einar was engaged on code permitting him to throw dynamite on the participant from a roof.”
Initially, Daniel’s plan was merely to assist organise and handle the remaining growth, leaving inventive selections to Saukus. “I received varied recreation recordsdata arrange with model management in preparation for bringing in additional folks, began compiling lists of bugs and duties remaining.” However over time, Daniel says it turned “more and more troublesome” to contact Saukus who was based mostly in Brazil. “It appeared as if he had lots happening in actual life.”
There was a second the place Daniel thought-about taking the reins of Misplaced Souls. “I briefly thought-about flying to South America to attempt to work out a deal to truly take full management of the venture.” Finally although, this wasn’t a accountability that he needed. “In the long run, I simply determined to see how lengthy it’d take for him to answer me if I ended nagging, and he by no means did.”
Daniel emphasises that this “did not appear regular” for Saukus. “He’d been nice to work with when he was extra obtainable and only a very nice man,” he explains. “I am actually undecided what went unsuitable. It was unhappy for everybody concerned.” Daniel says that Saukus did ultimately get again in contact, however this was “years afterward unrelated issues.”
Though we nonetheless do not know exactly why Manke left the venture, we will not less than say what occurred to Misplaced Souls. With its inventive lead departing the venture, Saukas breaking contact, and Daniel Fearon disinclined to tackle the burden of seeing it to the end, the venture merely fizzled out, because the updates to its web site recommend.
The alphas present some sense of what Misplaced Souls may need been. Whereas they don’t seem to be particularly enjoyable to play, primarily as a result of fight being unfinished, as talked about by Nathan Fearon, the included ranges nonetheless conjure an environment of dread. The ink-black waters surrounding the cliffs upon which the monastery is constructed, the rigorously deployed audio results, just like the creak of a moored tugboat and the distant clang of an offshore buoy—there’s an eeriness to the sport’s areas that elaborates on the grim temper of Half-Life 2’s Ravenholm.
There’s additionally an opportunity, albeit vanishingly small, {that a} extra full construct of Misplaced Souls nonetheless exists. On ModDB, there may be an indefinitely postponed venture known as They Starvation: Misplaced Souls ReBuild, a type of initiatives which makes an attempt to reconstruct a cancelled or unfinished recreation in playable type. The ultimate replace on the venture, by Russian modder Kirill Davydkin, particulars why, identical to the unique Misplaced Souls, it won’t be accomplished.
But inside this put up, Davydkin claims that he emailed Neil Manke to ask for supply recordsdata. And Manke, in accordance with Davydkin, responded:
Hello Kirill, There isn’t any construct for Misplaced Souls on the market. All that may very well be out there may be partial, incomplete stuff. Solely Einar and I had the total recreation. And, I now not have the sport.
Cyas,
~n “
If this electronic mail is real, then it suggests Saukas could have a extra full construct of the sport; one which, although nonetheless unfinished, could present a broader overview of the place Misplaced Souls could have taken gamers, and what challenges they may have confronted.
However even when this construct nonetheless exists, it would nonetheless be unfinished, with later chapters doubtless comprising empty environments if Nathan Fearon’s recollection is correct. Whereas there should be some components of the story to uncover, they will not change the actual fact They Starvation: Misplaced Souls will stay eternally misplaced.








