Due to its glorious job system, there are a whole lot of talents your characters can be taught in Last Fantasy Ways: The Ivalice Chronicles. A few of them are trash. A few of them are enjoyable however mid. Listed below are the godlike ones.
Talents in Last Fantasy Ways are available 4 varieties: motion, response, assist, and motion. Beneath I’ve listed the most effective talents to unlock within the latter three classes. These are helpful it doesn’t matter what Job or motion talents you’re rocking.
If you’d like my recommendation for motion talents, you must prioritize the Monk’s Chakra and Revive, White Mage’s Increase and Holy, Black Mage’s Flare, and the Summoner’s Cyclops and Lich. Additionally each Merchandise, Geomancy, and Iaido motion skill.
However in terms of the motion, assist, and response talents, these are the most effective:
Teleport
Job: Time Mage
Price: 3,000 JP
Why it’s nice: You possibly can transfer wherever on the map, however with a reducing likelihood of success the farther away out of your present location the spot is. It breaks some maps solely by letting you cross chasms or hop on the opposite aspect of boundaries. It’s additionally good for Mages who wish to solid a spell after which teleport out of vary.
Ignore Elevation
Job: Dragoon
Price: 700 JP
Why it’s nice: You possibly can transfer with out being restricted by how excessive or low the sq. in entrance of you is. Want to leap up on high of a cathedral? You are able to do that! Plus you don’t have to fret about Teleportation failing.
Fly
Job: Bard
Price: 900
Why it’s nice: It appears goofy seeing your character flap round like a Chocobo however flight has some benefits that Ignore Elevation doesn’t. Specifically, you may escape in the event you get cornered by flying over enemies. The worth to unlock is exorbitant but it surely’s by no means a nasty choice.
Motion +3
Job: Bard
Price: 1,000 JP
Why it’s nice: This one can also be a Bard specialty, that means feminine characters can’t be taught it. However you may by no means go flawed with a great outdated stable plus-three to motion. Each time you go to maneuver your character you’ll be like, whoa, WHOA! It doesn’t have the flexibility of the opposite motion talents but it surely’s nice for heavy-hitters that must get across the battlefield rapidly.
Doublehand
Job: Samurai
Price: 900 JP
Why it’s nice: Doublehand allows you to maintain one weapon with two palms and doubles the assault energy. It’s nice for uncommon greatswords like Excalibur and polearms that require two palms already.
Twin Wield
Job: Ninja
Price: 1,000 JP
Why it’s nice: You possibly can equip two weapons and assault with each. That splits the percentages of lacking each hits and allows you to get bonus stats from the second geared up merchandise. It’s virtually at all times preferable to Twin Wield. Plus it really works with the Monk’s Martial Arts, which Doublehand doesn’t.
Equip Weapons
Job: Orator
Price: 800
Why it’s nice: Weapons have nice vary, principally by no means miss, and when you unlock the particular magic variations, may be extraordinarily highly effective. The 2 jobs that may usually equip weapons are fairly weak, so it’s nice for pairing with different ones. Plus you should utilize it with the Knight’s Arts of Battle to interrupt enemy gear from afar.
Swiftspell
Job: Time Mage
Price: 700 JP
Why it’s nice: The primary disadvantage to essentially the most highly effective magic within the sport is casting time. Spells that take eternally give enemies an excessive amount of time to maneuver out of the way in which or to kill you earlier than they go off. Swiftness makes Summons like Cyclops and Lich go off in document time and may make it straightforward to heal allies in a pinch earlier than they’re completely KO’d. On high of that, The Ivalice Chronicles remaster dialed down among the casting occasions for the most effective spells, so Swiftness will make them land much more rapidly.
Job: Chemist
Price: 350
Why it’s nice: Objects is among the most helpful motion talents within the sport. Including vary to them doubles that utility. There’s merely no substitute for a totally stocked stock you may deploy throughout the battlefield with out the necessity to look ahead to spells or entering into the right place.
Auto-Potion
Job: Chemist
Price: 400
Why it’s nice: You be taught very early in Last Fantasy Ways that Auto-Potion is among the most annoying talents to combat towards. Because the title implies, it has a excessive likelihood of utilizing a potion after very hit, whether or not it’s bodily harm or magic. It’s usefulness maxes out with X-Potions which restore 150 well being, however even within the late sport it’s uncommon that you just’ll get hit for considerably greater than that. One of many easiest, easiest-to-access talents within the sport will improve the survivability of everybody in your staff exponentially, so long as you may afford to restock in-between battles.
First Strike
Job: Monk
Price: 1,300 JP
Why it’s nice: Drained: Counter Deal with. Wired: Counter. Impressed: First Strike. Not solely do you get to assault the enemy first, however they don’t get to reply in any respect, so that you’re basically co-opting their whole flip. It solely works for melee assaults, nonetheless, so its usefulness is restricted to hand-to-hand brawls. Nonetheless, few issues are extra satisfying than sending a Ninja into battle and watching them double-strike each Knight within the neighborhood earlier than they even get their subsequent flip.
Dragonheart
Job: Dragoon
Price: 600 JP
Why it’s nice: Dragonheart provides your character an opportunity to solid re-raise on themselves each time they take harm. It’s particularly helpful for characters you realize will get worn out as a result of it ensures them one other flip once they revive, at which level hopefully the cavalry has arrived both to heal them or present cowl.
Shirahadori
Job: Samurai
Price: 700 JP
Why it’s nice: As soon as generally known as Blade Grasp, Shirahadori provides you someplace between 60-80 % evasion on each bodily assault. It’s purported to solely apply to melee assaults however works for bows too, which is what in the end makes it higher than First Strike. In terms of survivability, the one factor higher than Auto-Potion isn’t getting hit in any respect.
Archer’s Bane
Job: Archer
Price: 450 JP
Why it’s nice: So that is principally Shirahadori however worse. It dramatically will increase evasion however just for projectiles. Why embrace it on this record then? It’s low-cost and straightforward to unlock very early on and Last Fantasy Ways likes to throw enemy Archers at you up by means of virtually the tip of the sport. Archer’s Bane can hold a Black Mage or Summoner from getting picked off. I prioritized it on my newest playthrough and was stunned how a lot work it put in.
Essential: Recuperate HP
Job: Monk
Price: 500 JP
Why it’s nice: Okay, yet one more for the highway. Essential: Recuperate HP will absolutely restore your character’s well being if the enemy’s assault takes them into near-death however doesn’t outright kill them. That may sound extraordinarily limiting, however there are a stunning variety of occasions when that’s precisely what occurs throughout a battle. It’s not as constant as Auto-Potion and doesn’t present as a lot general worth as a First Strike or Shirahadori but it surely’s a less expensive ability and has some very distinctive instances the place it simply out-performs each due to the truth that it might probably mechanically restore all your character’s well being. Pound-for-pound probably the greatest early-game reactive talents.


