Hello guys! Manu from the Eterspire group right here. Our sport went cross-platform with a Steam launch not too way back, which introduced a ton of latest gamers to the group! Ever since then, we've been arduous at work on new content material for our updates!
Just like the title of this put up says, our newest replace launched a few highly-requested mechanics that we've wished so as to add to the sport for the longest time: ranged enemies, elemental affinities and dodgeable AoE boss assaults.
Ranged enemies
That is fairly self-explanatory, however I'll give a bit extra context so you’ll be able to perceive how vital that is for Eterspire! Ever since launch the sport has solely featured melee enemies, which meant that encounters have been all fairly comparable. You get near a mob, you whack it a few instances, it dies otherwise you die. Mobs might have several types of aggro, however they all the time needed to get in near deal injury, and gamers used this to their benefit.
Our introduction of ranged enemies in our final replace meant that gamers now should be weary of drawing aggro, since enemies can instantly start attacking them and dealing injury. This additionally implies that ranged lessons, just like the Sorcerer and the upcoming Archer, could have a tougher time kiting these mobs.
Darkish Mages are considered one of our new mobs with ranged assaults.
Elemental affinities
This replace additionally launched Elemental Affinities, which convey extra complexity to the gear system. Darkish was the primary ingredient launched, within the new "Sorrow's Hole" zone. Enemies with the [Dark] affinity deal bonus injury to and obtain diminished injury from gamers that aren't carrying Darkish gear.
This technique will permit us to develop our development system horizontally with out having to boost the extent cap, since new bosses and trials may be primarily based round a brand new parts and never essentially larger ranges.
Darkish Knights are a tricky problem, however they're even more durable to kill when you aren't carrying any darkish gear!
AoE Remnant assaults
We've all the time felt like boss encounters in Eterspire could possibly be extra partaking. Our bosses solely used primary melee assaults, so most fights have been diminished to a stat examine and the way effectively you used your abilities. To enhance upon this, we determined to offer our new boss Eterspire's first ever dodgeable AoE assaults.
Raekar, the Darkish Lich, can launch round blasts that give a quick indicator earlier than dealing injury. Now, gamers should be conscious of their positioning always to keep away from dropping a bit of their well being to those blasts.
After all, that is simply the primary implementation of this mechanic, and we're already engaged on bosses that may use AoE assaults with totally different patterns, targets, speeds, and extra.
A participant dodging Raekar's AoE assaults.
We’re actually enthusiastic about how a lot Eterspire has grown for the reason that PC launch, each in content material and group!
There’s nonetheless so much deliberate for the remainder of the 12 months, and the suggestions we’ve acquired from new gamers has been extremely useful. Amongst different issues, we’ll be including the brand new Archer class, main F2P enhancements, new lifeskills, and extra. I don’t need to spoil an excessive amount of, however our subsequent replace is shaping as much as be considered one of our greatest but!
That’s all I’ve to share for immediately, thanks for studying!
What do you concentrate on the brand new mechanics we’ve launched up to now? What would you wish to see added subsequent?
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