Sony and AMD are collaborating on new GPU applied sciences for the next-generation PlayStation (possible the PS6), introducing improvements like Radiance Cores for superior ray tracing and “Common Compression” for improved efficiency and effectivity. The Verge reviews: Sony’s subsequent console (presumably the PS6) is coming in “just a few years time,” in keeping with somebody who I would imagine to make that declare. Mark Cerny, lead architect on the PS5 and PS5 Professional, joined Jack Huynh, SVP and GM of AMD’s computing and graphics group, in a YouTube video whereby the pair spend 9 minutes going via some very particular, co-developed developments in graphics know-how that can come to the following console. However the pair cautioned that the applied sciences are nonetheless in “each early days” and “solely exist in simulation proper now.”
A lot of it boils right down to how the businesses are working to make it simpler for future GPUs to deal with graphics upscaling, ray tracing, and the super-intensive path tracing methods used to make sport worlds look extra life like. Cerny says “the present strategy has reached its restrict,” so Sony is working with AMD to combine elements of its next-gen RDNA structure in future consoles. AMD’s Huynh launched Radiance Cores (comparable in concept to Nvidia’s RT Cores) which might be devoted to dealing with ray tracing and path tracing. Along with Sony’s new consoles having the brand new cores, they are going to virtually definitely be constructed into AMD’s future desktop GPUs, too, and certain inside no matter it is helping with in its Xbox partnership.


