Hello everybody! Manu from the Eterspire staff right here. For individuals who aren’t aware of our sport, Eterspire is a cellular MMORPG we began creating as a staff of two and has grown a ton over time, amassing over 180k downloads and a really energetic and constant group!
Our staff has additionally grown so much since launch, and because of that Eterspire has a daily replace schedule with new content material and adjustments each two weeks. We have now lots of thrilling improvement plans for the longer term as nicely, together with a PC launch later this 12 months, participant housing, and extra.
Anyway, we’ve been posting about our sport on this sub for some time now, and one of the vital frequent questions/requests we’ve gotten within the feedback has been about our class choice. At this time, we’re completely satisfied to share that we’ve launched our first new class, and our first ever ranged class, to the sport: The Sorcerer!
Our new class: The Sorcerer!
Let me give some extra context: since launch Eterspire has given gamers a selection between three melee lessons: Guardian, a tank with assist talents, Warrior, a flexible harm vendor, and Rogue, a speedy murderer DPS. Although these lessons supplied an excellent selection in playstyles, them being all melee meant there have been numerous gamers that couldn’t discover a class that actually clicked with them or suited their fashion.
Guardian, Rogue, and Warrior, the sport's three melee lessons.
With this in thoughts, our staff started work on a brand new ranged class that will ultimately grow to be the Sorcerer, which got here out final Monday!
Not like the opposite three melee lessons, the sorcerer has entry to thoroughly new units of drugs, with tunics, hats, wands, and spellbooks. Their playstyle can be primarily geared in direction of ranged AoE harm, buying and selling the utility different lessons can provide for pure firepower.
The Sorcerer’s capability tree can be distinctive since they get to choose and mix totally different elemental talents to craft their construct. They’ll select from fireplace, ice, and lightning expertise, and their wand selection also can give them a further capability of a sure component.
The Sorcerer casting their fireplace, ice, and lightning talents.
Gamers have already begun experimenting with one-element builds and builds that mix totally different talents to search out totally different synergies.
The group’s reception has been implausible thus far, and we’re very excited to see how high-level sorcerers match into staff comps for late-game co-op trials. It’s been a blast seeing early-game areas stuffed with sorcerers working round and leveling up like everyone seems to be a newbie once more!
Gamers have been discussing construct choices for sorcerers to search out essentially the most optimum builds for mobbing and boss farming.
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