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Full Metallic Schoolgirl Change 2 Assessment

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October 23, 2025
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Full Metallic Schoolgirl Change 2 Assessment
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Again on the PlayStation Vita, I performed my first Earth Protection Drive sport with Earth Protection Drive 2: Invaders From Planet Area. This was additionally my introduction to D3Publisher. I’ve since performed mainly each Earth Protection Drive sport, however I additionally ended up shopping for a sport known as Onechanbara Z2 Chaos on PlayStation 4. These motion video games are good, senseless enjoyable, or podcast video games if you’ll. When D3Publisher introduced Full Metallic Schoolgirl, a brand new motion sport that blends parts of roguelites with Onechanbara and Earth Protection Drive fight, I used to be bought. I even bear in mind virtually instantly asking to assessment it as a result of I’ve performed and had enjoyable with each Onechanbara and Earth Protection Drive sport launched on PS4 and Change. 

At any time when I focus on these franchises, I by no means actually care a lot for the story or narrative. It’s all in regards to the core gameplay loop. With Full Metallic Schoolgirl, I feel the group did an awesome job with the writing and the localization, together with the English dub. Full Metallic Schoolgirl is about within the yr 2089, the place you play as a cyborg schoolgirl armed with melee and ranged weapons, taking over the company superpower of Meternal Jobz. 

Your intention is to achieve the highest of the 100-floor tower, plowing by way of the Working Lifeless enemies of varied sizes and kinds with the assistance of your drone. You initially get to pick out considered one of two playable characters in Full Metallic Schoolgirl and proceed to try a run by way of the tower. As you defeat enemies, you earn cash and supplies that you should use to enhance and improve your self. Every run may even see the tower structure and enemy placements change. That is the roguelite side of Full Metallic Schoolgirl.

As for the fight, Full Metallic Schoolgirl options quite simple however enjoyable mechanics. You could have the flexibility to dash, use a melee weapon, a ranged weapon, and choose Punishment Strikes (particular abilities). I initially thought D3Publisher was solely utilizing Onechanbara and Earth Protection Drive in identify, however they’ve introduced parts of each video games into the fight and motion right here. This isn’t at all times a superb factor, although, as a result of it does really feel janky typically, with many events the place you’ll take harm off-camera, annoyingly.

After a couple of hours of Full Metallic Schoolgirl, I used to be hooked and seemed ahead to operating by way of the handfuls of flooring initially to work in direction of getting nearer to the highest, however I quickly began tiring of how repetitive the preliminary a part of a run is. I say this as a result of you’ll quickly unlock the flexibility to make use of a key to begin from a better ground within the tower, however it is a one-time use key, which means you’ll have to begin from the underside the following run. 

Roguelite parts can really feel repetitive for certain, however how a sport manages to masks this with lore and remixed gameplay is what elevates it to being nice. I ended up attempting out new weapon sorts very often to maintain issues contemporary, and really feel like Yuke’s, the sport’s developer, can polish Full Metallic Schoolgirl into one thing nicely price getting with some stability changes in how development is dealt with, and likewise as soon as there’s some optimization executed for the technical points on Nintendo Change 2. 

Full Metallic Schoolgirl is a sport I needed to like, but it surely sadly doesn’t really feel prepared for the mainstream at its present worth level. There’s nonetheless enjoyable available right here, and I will likely be doing a run or two each day on Change 2, but it surely isn’t there but. 

The tower itself begins to spice issues up after a couple of runs with platforming, lasers, extra traps, and diversified enemies, however redoing the opening flooring can get actually boring even on greater difficulties. I want every set of flooring (they alter their theme with each set) had been extra diversified of their construction. I get that it is a tower and I shouldn’t anticipate an excessive amount of selection, however even what’s there feels monotonous shortly.

Visually, Full Metallic Schoolgirl is sort of colourful, and I really like the aesthetic. Even the Working Lifeless enemies, NPCs, and main characters you encounter within the tower look good. I additionally wish to reward the cinematic cuts throughout fight animations, however the digital camera cuts if you end a room get actually annoying shortly. I quickly began to appreciate that numerous Full Metallic Schoolgirl wastes my time. The load occasions in between flooring, some loading in between rooms, after which the digital camera cuts with the identical gradual animation if you end a room and have to attend for the chest to open with a reward add as much as annoy me much more.

Talking of visuals, Full Metallic Schoolgirl on Change 2 might’ve used extra optimization. Now, I’ve performed the Onechanbara and Earth Protection Drive video games on consoles, and I understand how they will run, however given the construction and structure of Full Metallic Schoolgirl, it shouldn’t run this badly. Don’t get fooled into considering it’s simply uncapped initially, the place it could actually hit 60 frames per second typically, as a result of you’ll quickly run into enemy encounters in a room or boss fights the place it drops nicely beneath 30 frames per second on Change 2. I obtained used to the body price, however the load occasions continued to harass me. I hope these might be addressed in patches. I respect the inclusion of gyro controls on Change 2, although. I used them lots whereas enjoying.

full metal schoolgirl review coffee photo

On the audio facet, whereas I loved the soundtrack for a couple of hours, it wants extra selection. Fortunately, the voice appearing and supply are good all through. I additionally respect the sport’s theme track and the addition of English voice appearing. 

I had entry to the Steam model as nicely, and whereas I haven’t performed that for quite a lot of hours, you may get Full Metallic Schoolgirl to run higher on Steam Deck than Change 2, albeit with visible cutbacks. This makes me hope Yuke’s can add a efficiency or high quality mode on Change 2 that enables for a extra secure body price.

Proper now, Full Metallic Schoolgirl is offered as a base sport and with a Season Go that provides downloadable content material. I don’t have entry to any of the DLC to touch upon it, but it surely seems to only be beauty or music-related. Given that there’s extra DLC within the works, I hope we see Pleasure-Con 2 mouse controls added in a future replace as nicely.

With Full Metallic Schoolgirl, D3Publisher and Yuke’s have a stable base to construct on, but it surely has a couple of too many annoying points holding it again from a straightforward suggestion. The fixed loading and time-wasting cut-scenes if you end a room, accompanied by technical points on Nintendo Change 2, make it one to attend on for potential updates. Regardless of that, Full Metallic Schoolgirl’s sturdy core gameplay with a superb localization and aesthetic made me wish to hold coming again to it for a run or two daily since getting it.

Model Examined: Nintendo Change 2Review copy offered by D3 Writer



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