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Painkiller Overview – Atrophied Angel

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October 28, 2025
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My time machine to return to 2012 will need to have labored. A co-op centric shooter reboot of Painkiller, a 2004 title that initially didn’t characteristic co-op centric gameplay, trying to emulate the likes of Left 4 Lifeless? There’s nonetheless work to be performed. I must hoard some Counter-Strike skins and ensure Xbox doesn’t shoot itself within the foot to create a considerably more healthy console warfare ambiance.

That is the newest title from Polish builders Anshar Studios, a studio usually concerned in offering help, most notably for groups like Bloober (Silent Hill 2, Layers of Worry), and Larian (Baldur’s Gate III). Apart from that, they’ve additionally dabbled within the likes of CRPGs with Gamedec, and experimented with VR within the type of Indifferent and Telefrag. It’s clear they’ve obtained charisma and the variance to match it.

You play as one in every of 4 people, tasked by Metatron, the Voice of God, to stop Azazel’s invasion of Earth by means of an countless demon horde. These characters are composed of Ink, a no-nonsense feminine mercenary sort, Roch, a brutish particular person displaying Dwarfish character traits, Void, a surprisingly geeky particular person who appears to play the straight man, and Sol, a devilish minx sort who cosplays as a nun.

Judging from the attention take a look at, Painkiller doesn’t go away quite a bit to hope for. Much like the gothic environments on show, this chilly, nearly cynical portrayal of Hell and the way you work together with it instantly leaves a bitter style in your mouth. With that mentioned, it’s not like Painkiller’s title is being inexplicably ripped away from its legacy, a la the Prey reboot, and certainly, an final result just like Prey WAS doable.

For instance, the weapons that made the unique recreation well-known have returned and are modernized, just like the titular “Painkiller” and electro-shuriken shooter, and for essentially the most half, the weapons really feel nice. Commonplace additions such because the shotgun and rocket launcher have the suggestions to supply catharsis, though the aforementioned electro-shuriken shooter fails to have the identical oomph as occasions previous. This can be as a result of enemy selection additionally, as all of them are squishy vessels for ultra-gibbing and glossy pink gore, pressed beneath the fashionable demand for video video games, so the dearth of a visual physique depend hurts proceedings.

Additionally, no skeleton warriors. Boo!

An in-game screenshot of Painkiller, showcasing the titular melee weapon being used to completely sever the enemy on the other end.

All 4 characters have a preset perk, their solely defining issue of distinction in gameplay types, and all of them are a borderline for co-op synergy. With that mentioned, synergy is saved for the returning tarot card system, which is executed splendidly within the core gameplay loop. There are 1 or 2 outliers which are capable of single-handedly win you a run, with bots or in any other case, however the ones that supply baseline buffs are typically felt in precise gameplay.

There’s additionally a scoring system hooked up to common proceedings, one which is essentially negligible when it comes to what it rewards, that being easy kills. Certain, there are minuscule bonuses hooked up whenever you kill an enemy with a sure aspect, however the rewards for it are, frankly, invisible. You by no means actually really feel such as you get extra gold or XP after a match, whether or not you rating 3 million factors or 30 million, which is disappointing. 

Ranges themselves are largely linear, sprinkled with gold, small quantities of group banter, and area standoffs. With the latter, you’ll both have to move a barrel-shaped object from one space to the subsequent, or survive in opposition to 3 enemy waves – and it’ll at all times be 3 enemy waves. Respectively, they’re a take a look at of mind and brawn, and for Painkiller itself, a showcase of how to not transplant such a gameplay right into a co-op core.

An in-game screenshot of Painkiller, showcasing the player character using the electric beam attachment to the SMG, on a flying demon.

The issue right here is tempo. Painkiller needs to host loads of free-running stream in its mechanics and stage design, with slides, dashes, and grappling out there, in very strict, suffocating doses. In actuality, the rugged and in any other case decrepit portrayal of the visible design and arenas results in an attainable stream not being doable. You’ll greater than probably slide for a second earlier than a bump or outcropping of rocks stops you useless.

As a consequence of a very arbitrary stamina system hooked up to the motion mechanics, and the commonly low base velocity of your characters, teamwork is extra pressured than generated naturally. It’s very easy to get swarmed, and the character perks and methods aren’t there to substantiate a system that does not simply lead to nook tenting. You’ll nearly at all times be a squishy, quippy – unbearingly quippy – hunk of meat with bullets popping out of it.

The writing can be one other bag of worms. Earlier than you’ve even confronted your first demon, characters will likely be drenching each line with such bitter, grotesque flavors of ironic detestability, as if Purgatory is simply exhibiting Joss Whedon movies. There’s no selection within the dialogue both, so every of the 9 ranges current within the base recreation will current you with the very same exposition, and the very same call-outs, and the very same unbearable jokes.

An in-game screenshot of Painkiller, showcasing the player character firing blindly into a crowd of demons with a Hand Cannon.

There’s completely no motive for this. Nobody was asking Daniel Garner within the authentic Painkiller to punctuate his later adventures with references to Deuce Bigalow, and what precisely do these one-note personalities add to proceedings? Why does Void “act” like a captivating robotic, regardless of being some nebulous, unknown vessel? If it’s as a result of lack of contemporary context, why does everybody have a contemporary lexicon?

It sounds nitpicky, however when it’s a must to hear the identical factor each single run, with no variance within the arenas, their spawns, their dialogue, or in any other case, it grows into this incessant banter-y beast. It’s not humorous listening to Sol’s dominatrix quips for the a centesimal time; it’s not humorous listening to Azazel act like Barney from How I Met Your Mom. There isn’t any character progress right here, simply pointless jokes whereas historical past and context are all buried behind a very codex of flavorless historical past, which feels antithetical to what characters and their personalities generate.

As harsh as it’s to say, this co-op operate is the worst a part of Painkiller, which is why you must give attention to your self. Play with bots, create your individual rampage, and end up in a a lot better place than worrying about your teammates. The bot AI is an over-performer when it comes to the problems it faces, and it appears Anshar is conscious of any potential points, which is why it’s going to teleport to any location nearly on demand.

An in-game screenshot of Painkiller, showcasing the player character preparing to face off against a flying demon inside a decrepit and destroyed dungeon.

Painkiller Overview | Remaining Verdict

When it comes right down to it, Painkiller is a shooter set in Hell, stylistically and considerably so. However when in comparison with the competitors, video games like DOOM, Quake, BPM: Bullets Per Minute, Dread Templar, Steel: Hellsinger, Shadows of the Damned, Ultrakill, Warstride Challenges, Killing Flooring, Prodeus, Nightfall, Satan Daggers, Blood, Nightmare Reaper, and even Clive Barker’s Jericho? It is a graveyard of creativity by comparability, spawned from the corpse of a world that flourished earlier than.

Painkiller was reviewed on Xbox Sequence S with a replica supplied by the writer over the course of 15 hours of gameplay – all screenshots had been supplied by the writer.



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