Hey everybody, I’m the developer behind Occupant of Malice, an upcoming classic-style survival horror sport impressed by Resident Evil and Silent Hill, rebuilt from the bottom up for Android handhelds.
This early construct is being launched publicly to collect efficiency suggestions throughout varied Android units and controller setups. It’s not a full demo — only a efficiency and stability take a look at to assist optimize gameplay for cellular GPUs and Vulkan-based techniques.
In regards to the sport: An historic, shifting tower referred to as Pur has emerged from the Felinese Sea. Clara — a younger discipline technician for the paranormal analysis company P.A.W.S. (Paranormal Evaluation & Wilderness Research) — is dispatched to research why all earlier expeditions vanished. What she finds inside is an ever-changing labyrinth crawling with creatures from the abyss.
Present construct particulars:
Helps: Android handhelds & telescopic controllers (like Odin, Razer Edge, and so on.) Contact controls: Not but applied — controller required Goal: Framerate testing, thermal suggestions, shader stability, enter verification Engine: Unreal Engine 5 (Vulkan, Cell HDR off)
Developer: Silicon Foxx Video games
Testing Suggestions Requested: For those who obtain the construct, please report:
Machine mannequin (SoC + RAM) FPS / efficiency observations Any graphical glitches or shadow/fog errors Controller model + any mapping points
Obtain hyperlink PASSWORD IS 1234!:
Occupant of Malice PERFORMANCE Testing by Silicon Foxx Video games
⚠️ Be aware: This isn’t a ultimate demo — visuals, lighting, and gameplay stability are work in progress. The objective is to benchmark the expertise earlier than wider testing.
Thanks prematurely to everybody who tries it out! Your suggestions will instantly assist form the Android model’s ultimate efficiency profile.
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