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Our Indie MMORPG’s F2P expertise introduced us unfavourable critiques. This is how we fastened it!

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November 20, 2025
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Our Indie MMORPG’s F2P expertise introduced us unfavourable critiques. This is how we fastened it!
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Hey guys! Manu from the Eterspire workforce right here. Because the title says, our beforehand mobile-only MMORPG launched on PC again in September. The launch was fortunately very profitable, however we did obtain some recurring suggestions about our F2P expertise.

Monetization is at all times a divisive matter within the gaming neighborhood, so I believed it’d be fascinating to share how our monetization was initially designed, what we discovered from the PC launch, and the way we’ve lately modified issues based mostly on participant suggestions.

It is a lengthy publish, so strap in!

–

The Starting

Eterspire initially launched in 2023 as a cell sport, first on iOS, then on Android a couple of months later. At launch, we actually had little or no thought the best way to correctly monetize an MMO. The shop solely had some cosmetics and improve supplies that gamers hardly ever purchased.

As you may think about, although our playerbase was step by step rising, Eterspire wasn’t producing a lot income. Since we have been a really small workforce on the time, we may hold growing for some time, however it rapidly grew to become clear that we would have liked a sustainable mannequin that saved the sport truthful and pleasurable.

Present monetization

All through 2024, we researched how different MMOs dealt with monetization, in search of a mannequin that match Eterspire’s gameplay and neighborhood. We knew we needed to keep away from something that supplied unfair benefits or allowed gamers to skip development. Due to that, we explored choices like subscriptions, battle passes, and extra.

Ultimately, we settled on a one-time buy.

That’s how Eterspire Infinite got here to life. Infinite is basically a personality/account improve that gives plenty of comfort and QoL enhancements for a one-time payment. Gamers with Infinite get extra stock house, extra financial institution house, a shared stash between characters, the power to get TP orbs from mob drops (to fast-travel to any map), the power to reset their expertise an infinite quantity of instances, and extra.

Eterspire Infinite's advantages and pricing. The pricing also can change relying on the area and platform, since we do have regional pricings for some international locations.

You is perhaps questioning: “How do you guys monetize long-term if Infinite is barely bought as soon as?”

That’s the place the second half is available in: purely beauty loot containers. These present no gameplay benefit. To make this method a bit extra truthful, we additionally made it so all cosmetics in a field have the identical likelihood of dropping. Moreover, you may't get repeat cosmetics from loot containers, which signifies that finally you'll at all times get the merchandise you need essentially the most.

One among Eterspire's beauty loot containers

Steam Launch & Participant Suggestions

On cell, gamers have been very pleased with this mannequin. Infinite felt pretty priced and helpful, and unfavourable critiques about monetization have been uncommon.

Nevertheless, after we launched on Steam, the response was totally different. Some PC gamers weren’t glad with the F2P expertise, and a number of other ache factors got here up repeatedly:

– Stock administration: The stock dimension for F2P was just too small and stuffed up too quick. This led to development being halted with a view to return to city and promote your additional gear or misc objects.

– No EXP achieve with a full stock: This was a measure we initially put in place to discourage botting, however as the sport developed it ended up tremendously hurting the F2P expertise, since their inventories stuffed up quicker.

– Quick Journey: in Eterspire you may teleport to totally different areas utilizing the world map menu, which consumes a Teleport Orb. Infinite gamers can get TP orbs from common mob drops, whereas F2P gamers had no actual technique to farm extra. Though teleporting to cities doesn’t devour TP orbs, this nonetheless meant that journey grew to become actually tedious as F2P, particularly contemplating the 2 factors I discussed earlier than.

– Talent resets: Infinite gamers can reset their talent tree and infinite quantity of instances for no value, whereas F2P gamers solely acquired a single talent reset. This meant that F2P gamers couldn’t experiment in any respect with their builds, which notably harm their endgame expertise, the place altering builds is most vital for co-op content material.

– Premium improve supplies: to get your gear to the utmost improve degree in Eterspire it’s a must to use Soul Fragments, which might be obtained from regular questing, mobing, and may also be crafted. Nonetheless, our in-game retailer was providing Soul Fragments, and even Coronary heart and Blessed fragments (that are esentially Soul Fragments with higher improve success likelihood). Whereas solely a tiny portion of our gamers have been really shopping for them, since Soul Fragments are so simply obtainable by common gameplay, it nonetheless gave a nasty impression in regards to the sport's monetization to newcomers, particularly on PC.

What we modified

Whereas our monetization mannequin labored and was properly acquired on cell, It was clear that if we needed our sport to develop a wholesome, unified cross-platform neighborhood, we would have liked to hearken to this suggestions and tweak our F2P expertise. And so, we started studying by our critiques and analyzing them intimately. We additionally requested some vital members of our neighborhood about their opinion on Eterspire's F2P. After plenty of cautious deliberation, one month after our PC launch we applied the next modifications in our October 14th replace:

– Stock: we added 50 additional slots to all inventories. This meant that F2P gamers went from 30 to 80 stock slots. Moreover, we made it so gamers can nonetheless earn EXP when their stock is full, albeit at a diminished fee.

– Quick journey: F2P gamers can now loot Teleport Orbs from common mob kills, with an adjusted fee that's considerably decrease than what Infinite gamers get, however nonetheless permits them quick journey with a lot much less restrictions.

– Talent resets: free gamers can now reset their talent loadout utilizing gold. The value will depend on the character's degree.

– Premium improve supplies: we took all improve supplies (Soul, Coronary heart, and Blessed Fragments) out of the in-game retailer. Moreover, Coronary heart and Blessed fragments can now be obtained by way of the Bastion Problem, which is an endgame mode obtainable to all gamers.

The reception

The neighborhood response was overwhelmingly constructive. Many new gamers appreciated the enhancements, and a number of other Steam customers even up to date their unfavourable critiques to constructive ones after making an attempt the modifications. Our Steam assessment rating, which a few weeks after launch had nearly dropped beneath 70%, surged again as much as over 80%!

A lot of our unfavourable critiques have been modified to constructive after the replace!

The very best half? Gamers are nonetheless shopping for Infinite. Not as a result of they’re pressured to, however as a result of they genuinely need the QoL advantages and need to assist the sport. That was at all times our objective.

After all, the sport isn’t good but! We hold bettering issues with each replace. Simply this week we launched new QoL options like hotkeys for fast promoting/depositing/withdrawing, which assist each F2P and Infinite gamers.

We’re additionally extremely grateful for the way a lot the PC launch has grown our neighborhood. Being cross-platform has introduced us over 100,000 registered gamers since September, getting us to a complete of over 400,000!

We're already engaged on our 2026 roadmap, and now we have plenty of thrilling stuff deliberate for the longer term, like new courses, new lifeskills, player-owned housing, and full Steam Deck compatibility (We're solely marked as "playable" now).

——-

Okay this was a brilliant lengthy publish, so for those who made it this far thanks for studying and tell us what you consider our monetization modifications!

submitted by /u/Reasonable_Wish_6022 [comments]



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