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Simogo Legacy Assortment Interview – Nintendo Swap 2, Mouse Controls, and Extra

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November 25, 2025
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Simogo Legacy Assortment Interview – Nintendo Swap 2, Mouse Controls, and Extra
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Subsequent week, unbiased Swedish developer Simogo will launch the Simogo Legacy Assortment worldwide for Nintendo Swap, Nintendo Swap 2, and Steam. Forward of its launch, I’ve been enjoying the gathering on all platforms and I’ve additionally had an opportunity to talk with Simogo’s Simon Flesser concerning the developer’s journey, preservation, working with Nintendo, espresso, and way more. 

Nintendo Insider: For many who don’t know, inform us somewhat bit about your self and what you do at Simogo.

Simon Flesser: I’m Simon, one of many two co-founders of Simogo. I do some little bit of every little thing on the video games, together with directing, artwork, writing and such.

simogo interview simon flesser photo

Nintendo Insider: Whereas most Swap homeowners seemingly know you due to Sayonara Wild Hearts and Lorelei and the Laser Eyes, these weren’t your first tasks on a Nintendo platform. Inform us somewhat bit about the way you ended up bringing 12 months Stroll to Wii U.

Simon Flesser: Nintendo have been searching for smaller western tasks to publish in Japan, and they also requested us if we might be concerned about bringing 12 months Stroll to Wii U. We thought it was a cool alternative and really attention-grabbing to work along with Nintendo on the mission, and it was enjoyable to rethink the sport as a Wii U sport, tailor-made for the Wii U GamePad.

simogo legacy collection year walk screenshotsimogo legacy collection year walk screenshot

Nintendo Insider: As somebody who has adopted Simogo for over a decade, I used to be ecstatic when the Simogo Legacy Assortment was introduced. You’ve clearly been teasing it for some time now by way of random video games showcased on Nintendo Swap and Swap Lite. When did this mission start?

Simon Flesser: In early 2025.

Nintendo Insider: How did you resolve what platforms to carry the Simogo Legacy Assortment to at launch?

Simon Flesser: It was a mix of the place we thought the sport would make most sense input-wise, and on which platform we’ve seen our earlier two video games discovered its viewers.

simogo legacy collection user interface screenshotsimogo legacy collection user interface screenshot

Nintendo Insider: As somebody who has already performed these video games earlier than, I’m a bit baffled by the low asking worth for all of the video games. That isn’t even making an allowance for the bonus content material and normal high quality. How did you arrive at this worth level?

Simon Flesser: We needed it to be a low barrier for those that hadn’t performed our video games earlier than, and likewise to not ask an excessive amount of for individuals who have already performed these video games. 15 bucks felt like a good worth level.

Nintendo Insider: How did it really feel for you revisiting these video games even earlier than beginning work on every of them for Swap and PC platforms?

Simon Flesser: I’ve performed them rather a lot through the years, particularly SPL-T, which I nonetheless play usually. The temptation to repair and alter stuff and polish them up was massive, however ultimately we needed the gathering to really feel as true as attainable to the unique experiences.

simogo legacy collection spl t screenshotsimogo legacy collection spl t screenshot

Nintendo Insider: Are there any plans to do a bodily launch?

Simon Flesser: No such plans now, I’m afraid.

Nintendo Insider: It’s nice seeing a local Swap 2 model. Are you able to touch upon when work started for that particular model?

Simon Flesser: It additionally started in early 2025.

Nintendo Insider: Have you ever had dev help from Nintendo in any means for the Swap and Swap 2 variations?

Simon Flesser: We have been already fairly aware of Swap 1 growth, so it was principally simply getting some assistance on determining some early Swap 2 Version stuff.

simogo legacy collection nintendo switch 2 edition bannersimogo legacy collection nintendo switch 2 edition banner

Nintendo Insider: How has it been working with the mouse controls on Pleasure-Con 2 controllers in comparison with the work you already did on PC?

Simon Flesser: Some issues differed, like having the movement controls really feel seamless towards the mouse controls. 

We additionally tried to match the sensitivity settings as shut as attainable to those within the house menu, so folks would really feel acquainted.

Nintendo Insider: The Simogo Legacy Assortment feels proper at house on a Swap and Swap 2 when enjoying handheld. Did you attempt implementing conventional button controls as an possibility? I do know it will be a variety of work, however I’m curious. 

Simon Flesser: We talked about it early on, and we do have some QoL button controls that work concurrently with the opposite management choices, however ultimately we determined that we needed the video games to all stick with system-wide controls, that will emulate the unique contact controls in several methods.

simogo legacy collection user interface screenshot 2simogo legacy collection user interface screenshot 2

Nintendo Insider: Have been you all the time planning on together with all of your iOS video games alongside extras or did scope enhance as you began to work on every sport?

Simon Flesser: We needed to incorporate extras early on, however we determined that their inclusion could be depending on if we might be capable of observe the inflexible schedule we had set for ourselves.

As a result of every little thing went so easily, we have been truly capable of end sooner than we had deliberate, and so we had further time to place in these bonuses.

Nintendo Insider: Along with the video games, you additionally included prototypes and tangential media for every sport when obtainable. How a lot work went into making these prototypes playable as they have been on trendy techniques?

Simon Flesser: As a result of they have been so small and self-contained, it was pretty manageable, however it truly took a variety of time discovering the information, in addition to determining which variations of the prototypes that have been essentially the most acceptable to incorporate.

Nintendo Insider: Who got here up with the thought to current all of the video games like a digital pill display screen with apps? Are you able to go into some particulars for whenever you began engaged on the ultimate wrapper for the video games?

Simon Flesser: As we selected the controls early, I feel it simply got here naturally. It did take a while to search out essentially the most acceptable method to rotate the machine. At first, we had a extra mounted means of rotating, however someplace alongside the best way we figured that the rotation of the display screen would additionally be capable of simulate accelerator primarily based puzzles and parts, and so this extra free means of rotating the machine was invented.

Nintendo Insider: It feels loopy to me to have the ability to lastly replay Machine 6 with easy efficiency on principally each Swap and PC handheld I personal. What kind of challenges did you run into with every sport? Go into as a lot element as you’ll be able to for particular video games right here.

Simon Flesser: The most important problem is that a variety of these video games have been “primarily based” on one another. We developed and used the identical tech and as soon as we put these video games facet by facet to one another, they might get “confused” by one another as they’re utilizing the identical capabilities. One other massive problem on this mission was having the ability to change between resolutions and side ratios on the fly, with out restarting the video games, as they have been designed to start out at their most popular decision and by no means change. We needed to do a variety of handbook labour and testing to attain it.

device 6 coffee photodevice 6 coffee photo

Nintendo Insider: I assume it took extra work to get the older titles like Kosmo Spin and Bumpy Street working nicely on Swap 1/2 and Steam?

Simon Flesser: The most important problem was SPL-T, as its artwork could be very native pixel primarily based, and doesn’t scale properly. Beforehand I had made pixel artwork, together with fonts, for 2 completely different resolutions for SPL-T, however now I truly had to return and remake the artwork for your complete sport for 3 extra sizes, as gamers can change resolutions as they please on PC.

Nintendo Insider: I personal the 12 months Stroll soundtrack CD. Are you planning on doing any re-releases or bodily soundtrack releases for video games within the Simogo Legacy Assortment?

Simon Flesser: Good! CDs are making a comeback, aren’t they? However sorry to say, nope, no new soundtrack plans.

Nintendo Insider: I like this assortment, however the elegant UI and the wonderful menu music are each highlights. Will you be releasing the music from the gathering on streaming providers or Steam?

Simon Flesser: We had been discussing it, however we haven’t discovered a great way to do it. Lots of the attraction within the assortment is that it seamlessly goes to the following random observe on beat, and we aren’t positive what one of the best ways could be. If there’s a jazz band that’s concerned about making stay cowl variations of those variations, we expect that will be a really cool method to launch it. Please contact us if you’re , haha!

Nintendo Insider: When engaged on the Extras part with prototypes, artwork, and music, I’m glad to have particularly had a lot unused music and demos. Will you ever launch extra of this sooner or later or did you launch every little thing you had right here?

Simon Flesser: We did curate it fairly completely, as we didn’t need it to really feel like a file dump. Lots of the tracks we had mendacity round have been very unfinished, barely resembling music.

simogo lost in cult book photosimogo lost in cult book photo

Nintendo Insider: Whereas in a roundabout way associated to the Simogo Legacy Assortment, I’m curious concerning the Heartbeats, Goals and Laser Eyes: 15 Years of Simogo mission. Chris Schilling is actually the one individual I’d need for one thing like this other than each of you. How has it been working with him and the crew? 

Simon Flesser: It’s been good. He has been interviewing us and individuals who we’ve got labored with, and it’s been attention-grabbing for us to have a motive to attempt to bear in mind and look again on these 15 years.

Nintendo Insider: Alongside the Simogo Legacy Assortment, you might have additionally been engaged on Sayonara Wild Hearts and Lorelei Swap 2 Editions. What can gamers anticipate in these in the case of decision and body price + controls in case you can say.

Simon Flesser: I can on the very least verify that they’ll anticipate 4K resolutions and 120fps in these video games, identical to the Swap 2 Version of Simogo Legacy Assortment.

sayonara wild hearts screenshotsayonara wild hearts screenshot

Nintendo Insider: Talking of Sayonara Wild Hearts, I’m glad to see it return to iOS in 2026. Are there any plans to carry Lorelei to iOS as nicely? I really feel just like the controls would translate over nicely. 

Simon Flesser: Sorry! No iOS plans for Lorelei in the meanwhile.

Nintendo Insider: Which is your private favourite Simogo sport and why? 

Simon Flesser: SPL-T, as a result of I nonetheless don’t totally perceive it. I nonetheless play it usually. I additionally fairly like Lorelei and the Laser Eyes. I do know Gordon’s favorite is DEVICE 6, as he thinks it challenges what video games might be.

simogo legacy collection beat sneak screenshotsimogo legacy collection beat sneak screenshot

Nintendo Insider: How do you want your espresso? In the event you don’t like espresso, what’s your favourite beverage?

Simon Flesser: Black drip espresso if I’ve it at house or within the workplace. However I additionally take pleasure in a cappuccino from time to time, when I’m out and about.

Simogo Legacy Assortment launches on December 2 worldwide for Nintendo Swap 2, Nintendo Swap, and Steam.



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