9 Dots Studio is difficult at work on Outward 2, however studio founder, CEO, and Artistic Director, Guillaume Boucher-Vidal, took a couple of moments out of his busy schedule to provide us at TechRaptor a have a look at the present recreation. Giving us a tour of the brand new character creation, the ins and outs of Haboob, and what begins your journey in Aurai, the preview was only the start. I additionally received to play part of the title, feeling my manner by the completely different areas you may discover. Here is all I discovered in my Outward 2 alpha preview.
Outward 2 Alpha Preview | No Hand Holding Right here
I spent a major period of time diving into the nooks and crannies of Outward 2. Whereas I can safely say no Trog is protected round me, I died extra occasions than I can depend to Recluses, Thespians, Manticores, and falling into the water. I harvested and ate extra mushroom soup than anybody in all probability ought to. Via all of it, I explored a lot of the Bellowgale, stored discovering extra stairways in Haboob than I assumed attainable, and found most creatures will completely maim you when given the chance.
Outward 2 is at the moment in alpha part. There’s nonetheless numerous work to be performed on the title, and every thing I performed by can utterly change by the point it’s launched in the summertime of 2026. I’m going to focus extra on the overall mechanics, the way it compares to the unique Outward, and what’s to return for the RPG.
This additionally means I gained’t be commenting too closely on bugs, lacking dialogue, recreation crashes, and different points which are present works in progress for 9 Dots Studio. Although these points can have an effect in your gameplay within the upcoming alpha playtest, they need to be eradicated by the point launch comes round. These points needs to be reported to the dev staff to allow them to be addressed.
To begin initially, Character Creation has been considerably expanded. Not solely do traits and backgrounds affect character origins, however additionally they have an effect on beginning stats, the place you start your journey, recipes you inherently know, and might provide distinctive dialogue decisions. On high of that, you’ll not have a potato on your face until you wish to. There are a number of choices for hair model, eyebrows, face construction, zits, scars, make-up, and extra.

Relating to entering into the meat of the sport, there are a couple of mechanics which have stayed the identical from Outward. Your well being and stamina most lower whenever you get injured, dying ends in a random occasion bringing you someplace else on the map, an outfitted bag slows down your dodges, and a few quests are timed. You will meet NPCs from the unique, and will even be saved by Gep, once more.
There are loads extra examples of issues which have remained the identical that you simply’ll bump into as you play, particularly the tough and brutal fight you’ll encounter. Many had been nervous that fight would start to comply with RTS mechanics, however followers can relaxation assured that the fight is identical as Outward. You must unlock mana to make use of magic, abilities are taught by trainers, and your assaults relying on how typically you get to swing your weapon.

When you solely have a single metropolis to start from in the course of the playtest, there are hours value of content material you may expertise. You’ll be capable to tackle a number of quests, discover at the least three distinct areas, and go to a Leyline. For those who make it again into Haboob, you may even see town change from whenever you had been exiled. After taking part in by the area 3 times, spending at the least 18 hours within the wilderness of the Bellowgale, I am nonetheless discovering new areas and interactions with NPCs.
What’s accessible of the narrative has ensnared me utterly. I wish to know extra concerning the Symposium and their analysis, see the completely different areas, and study why you had been framed within the first place. There are two different beginning cities to play by their starting journey. The story is there in the suitable portion to not inform me concerning the world and my present scenario, whereas protecting me on the hook for future narrative.
There’s a lot left to uncover, and I’m 100% eagerly awaiting Outward 2’s launch so I can expertise all of it. Fight was thrilling, exploration stored me on my toes, and finishing goals persistently felt rewarding. As soon as it releases, I plan on this recreation taking up my life for fairly some time.
Outward 2 was previewed on PC over the course of 20 hours with a code supplied by 9 Dots Studio. All screenshots had been taken in the course of the course of the preview.


