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PUBG creator has visions of a Valheim constructing system and races towards Darkish Souls ghosts for his new survival sport

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December 11, 2025
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PUBG creator has visions of a Valheim constructing system and races towards Darkish Souls ghosts for his new survival sport
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By design, Prologue is a stripped-back, punishing, isolating expertise. Dropping a lone participant into an enormous, randomly generated wilderness and tasking them with surviving and exploring, its perceived simplicity has resulted in some unfavorable responses since its early entry launch final month. Whereas it is one thing PlayerUnknown Productions – the studio shaped by PUBG creator Brendan Greene – was ready for, there are many plans to develop its survival sandbox and supply new experiences to show critics flawed. In an interview with Greene, I quiz him on a number of the options teased in its early entry roadmap, further additions he’d like to see arrive within the sport, and the way lengthy it’s going to take to succeed in the ultimate model of Prologue.

Proper now, there are three official methods to play Prologue. Go Wayback is its core mode, tasking you with navigating from a beginning cabin to a climate tower whereas not succumbing to the weather. Goal: Survival is much more intense – an infinite gauntlet that can push hardcore followers of one of the best survival video games to their restrict as they try to remain alive for the longest time doable. Lastly, Free Roam permits you to load up a brand new map and discover with out the necessity of meals, water, and shelter from extreme climate. A brand new settings menu additionally permits you to tinker with parameters of those modes.

Nevertheless, there are grander plans on Prologue’s roadmap, and the one which intrigues me most revolves round “expanded building.” I ask Greene if that is going to permit gamers to construct their very own shelters on the fly or create elaborate bases like so a lot of its survival sport rivals.

“I would like to have the ability to construct a tree home and survive a storm in a tree home,” he fantasizes. “Timber are simply results proper now, so I am undecided there’s correct geometry, so it may very well be laborious… However [overall] the purpose is to have a constructing system that feels free type sufficient you can actually construct no matter you need. Initially, [you can] form of scrape collectively cabins, or scrape collectively constructions in a forest in the course of a storm, so you’ll be able to shield your self. However I actually wish to give individuals the liberty, so it is extra like [a] artistic mode – we simply need to do some testing with what number of planks [of wood] you’ll be able to spawn earlier than it kills your CPU and that type of stuff. Nevertheless it’s all about that stability; we actually wish to make it as freeform as doable. So it isn’t a lot worrying about being sensible, extra about creativity.”

“I referenced Valheim as [a game with a] actually fascinating constructing mechanic that’s freeform sufficient that means that you can create the Millennium Falcon,” Greene provides. “So this sort of freedom is the type of stuff I would like within the sport.”

New modes are additionally coming, and Greene has been taking part in one which he is extraordinarily enthusiastic about, however could be “killed” by his crew if he was to share particulars at this stage. He does, nonetheless, let me in on an concept he is eager to implement in some unspecified time in the future sooner or later.

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“My massive need is to get some type of, not full multiplayer, however type of like Darkish Souls, the place you play with a ghost of your pal. So we already now have deterministic [elements], so for those who spin up the identical seed together with your pal, you must get the identical climate, you must get the identical loot, and you must get the identical cabins […] I am undecided in regards to the loot but, I do not suppose the loot is precisely the identical. However the purpose could be that you simply and your pal can play the sport collectively and have the identical expertise whereas not taking part in totally multiplayer. However perhaps you see a ghost of your pal you can race throughout the map.”

I ask if which means PlayerUnknown Productions has determined towards correct, on-line multiplayer for Prologue, regardless of co-op play being such an enormous draw for a few of its massive survival rivals.

“It isn’t that [multiplayer] is off the desk, it is that with the way in which we generate our worlds, they need to be 100% deterministic for each participant, so each participant will get the identical world. We’re almost there.” He provides that this could “require loads of rewriting” and goes to take a while, however it’s definitely a chance for Prologue sooner or later. Greene says that he is aiming for 3 DLC expansions for the sport as soon as early entry is over, and that multiplayer will in all probability be a DLC 3 function, so in direction of the very tail finish of Prologue’s improvement.

Prologue: A person holding a compass in a wooden cabin

As for the way lengthy it’s going to keep in early entry, Greene says it’s going to final for “a few 12 months.” The items of DLC that’ll comply with is not going to solely add new options and programs, however they will even be “telling a bit extra of the story” behind Prologue. He says that because the narrative and the survival sandbox expands, the potential for correct missions and quests could emerge, however he says that is contingent on PlayerUnknown Productions making its world era extra plausible and convincing.

“It is a phenomenal world, however [right now] it is a bunch of cabins plopped down. I wish to see pathing. I wish to see infrastructure. I wish to see [evidence of] human life connected to the world as properly.”



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