Following a number of days of criticism from followers and fellow recreation builders over the studio’s use of generative AI, Baldur’s Gate 3 and Divinity maker Larian Studios CEO Swen Vincke has introduced an AMA (Ask Me Something, usually on Reddit) within the new yr, inviting individuals to ask members of various Larian departments “any questions you may have about Divinity and our dev course of straight.”
In a put up to Twitter/X, Vincke mentioned that because the announcement of the studio’s subsequent recreation, Divinity, at The Recreation Awards final week, “quite a bit has turn into misplaced in translation.” He continued, saying that “Larian’s DNA is company” and mentioned it could be irresponsible of the studio to not “consider new applied sciences,” presumably referring to the generative AI dialogue that began the controversy. However he additionally appeared to backpedal considerably on the concept, including that “our processes are all the time evolving, and the place they aren’t environment friendly or fail to align with who we’re, we’ll make modifications.”
Vincke’s full assertion is under:
It’s been per week since we introduced Divinity, our subsequent RPG, and quite a bit has turn into misplaced in translation.
Larian’s DNA is company. Every thing we work in direction of is to the advantage of our groups, video games, and gamers. A greater work day, and a greater recreation. Our successes come from empowering individuals to work in their very own approach and produce one of the best out of their ability & craft, in order that we are able to make one of the best RPGs we are able to presumably make.
In that context, it could be irresponsible for us to not consider new applied sciences. Nonetheless, our processes are all the time evolving, and the place they aren’t environment friendly or fail to align with who we’re, we’ll make modifications.
To present you extra perception, we’ll do an AMA that includes our completely different departments after the vacation break, during which you’ll get the chance to ask us any questions you may have about Divinity and our dev course of straight.
We’ll announce the date within the new yr. Within the meantime, I want you all pleased holidays!
Vincke’s assertion is available in response to criticism of his personal remarks in interviews following the announcement of a brand new Divinity final week. In a Bloomberg interview, Vincke admitted that Larian has been pushing generative AI internally, regardless that it hasn’t led to good points in effectivity or pace. Some examples given included utilizing the know-how for brainstorming, PowerPoint displays, pitching idea artwork, and writing placeholder textual content.
In response, a variety of gamers throughout numerous social platforms, in addition to recreation builders and even former Larian staff criticized the studio, arguing that the listed makes use of for generative AI at Larian both appeared like issues that did not profit from generative AI in any respect (corresponding to placeholder textual content), or alternatively have been key components of the creative course of and would undergo from not having people on the helm all through (idea artwork).
Vincke then responded with a number of statements, one given to us, and one other posted on Twitter/X, the place he claimed that critics have been misunderstanding what Larian was doing and that “We’re neither releasing a recreation with any AI parts, nor are we trimming down groups to exchange them with AI.”
We additionally had our personal interview with Vincke about Divinity, which you’ll learn in full right here.
Rebekah Valentine is a senior reporter for IGN. Obtained a narrative tip? Ship it to rvalentine@ign.com.


