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“I Was Seeing Him In My Desires” – Nintendo Veteran Simply Cannot Shake Shigeru Miyamoto

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December 25, 2025
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“I Was Seeing Him In My Desires” – Nintendo Veteran Simply Cannot Shake Shigeru Miyamoto
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Over the vacation season, we’re republishing among the greatest articles from Nintendo Life writers and contributors from 2025. This text was initially revealed in February. Take pleasure in!

There’s no query that Nintendo makes among the greatest video video games on the earth because of its extremely expert and passionate in-house and companion builders. However how usually does the corporate let these builders communicate freely concerning the video games they make?

Final yr we acquired the chance to speak with the legendary artist Takaya Imamura, well-known for Star Fox, Captain Falcon and the numerous machines in F-Zero, and even Majora’s Masks itself. He was with Nintendo for over 30 years engaged on numerous video games till leaving the corporate in 2021 to pursue one thing totally different. So, naturally, we stated ‘Sure!’ and flew hundreds of miles to take a seat down with the person himself.

Imamura-san is now coming again to gaming together with his new undertaking OMEGA 6: The Triangle Stars, an journey impressed by his personal manga. On this interview, we communicate concerning the upcoming sport, his days engaged on video games like Zelda, and why he left Nintendo in spite of everything these years…

Nintendo Life (Zion Grassl): Omega 6 seems to be so much like a long-lost Tremendous Famicom sport. How lengthy have you ever had the concept for this sport in your head?

Takaya Imamura: So it’s truly fairly new as an idea. It’s derived from the manga. The concept wasn’t there from the start. I wrote the manga, then the possibility to create a sport primarily based on it got here up.

Omega 6
Photographs: Clear River Video games, Darkish Horse

In that regard, what do you’re keen on about working outdoors of Nintendo and the way is growing a sport totally different now for you?

Now I take pleasure in it. I’m blissful.

Did we hear accurately that you just’re a professor as effectively? How do you juggle all of that?

Merely put, as a professor I’m instructing college students, they arrive to class at a sure time, there’s summer season holidays and I do know after I must work and after I don’t. Like Indiana Jones. [makes whip-cracking sound]

Are you an enormous Indiana Jones fan?

Yea, yeah!

Are you going to play The Nice Circle when that comes out?

Ahh, in fact!

What has it been like being a instructor and a well-known sport developer? Do you’ve college students that know of and are followers of your work?

There are some like that, however the majority don’t actually know who I’m.

Wow! That’s so attention-grabbing! I really feel in case you have been a instructor within the US or the UK individuals would react in another way to you being their instructor.

Even college students who actually look as much as me have a tendency to carry again throughout class. It’s after we exit for a meal or drinks then they ask if I’ll signal or draw one thing!

It’s good that there’s a time and place for that form of factor. To get again to Omega 6, what was your largest inspiration for the artwork route?

As soon as I left Nintendo, I used to be pondering, ‘How can I do one thing by myself as a artistic?’ The simplest and very first thing that got here to thoughts was to make a comic book since I can draw. I actually wasn’t pondering of how I might promote the comedian and generate profits, I simply actually wished to attract this comedian. If I can put it digitally on Kindle and some individuals purchase it? Nice!

The sport itself has a large roster of characters, and I like how there’s a listing of all of them you could flip via. Are you sharing design duties with anybody else or are all of them created by you?

Thanks! Mainly it was all me besides there are 4 characters in there that my college students designed. I did the pixel artwork for these few characters however my college students got here up with the unique designs.

Omega 6
Omega 6
Photographs: Clear River Video games

That’s wonderful! You directed Metal Diver and have labored on loads of different video games with Nintendo over your a few years there, however when’s the final time you’ve gotten to specific your self on this approach?

It’s the primary time I’ve been this free, as a result of there’s no person to inform me ‘No’, or to inform me when to cease. I simply do what I would like as a lot as I would like.

Once I was at Nintendo, or if you’re doing one thing in an expert setting and the undertaking has milestones that individuals should examine off, you get senior individuals just like the producers and managers that say, “Alright, you must reel this one in,” or, “Let’s not do that.” Ya know, I actually by no means favored that. I believe for just about anyone who’s an expert sport developer, that is one thing they’ll undergo. In fact, , if you’re at an organization, the corporate has to generate profits!

Do you keep in mind what it was that made you need to depart Nintendo? You’d been there for a few years, nevertheless it’s a dream for a lot of to work there.

It’s truly fairly easy. I stop after I was 65. This is identical for anyone, however life is brief. We’ve solely acquired various years on this earth and there’s a restrict to the quantity of issues you are able to do with that point. I used to be form of mulling over that and on the identical time I acquired an invite from the college to return and educate and I believed, ‘Whoa, this is a chance to vary issues.’

This was three or 4 years in the past, proper?

I left in 2021!

Takaya Imamura outside Nintendo HQ in Kyoto
Picture: Nintendo Life / @ima_1966

What are some things you miss working at Nintendo?

For the primary six months or so after leaving Nintendo, I saved dreaming I used to be nonetheless going to work. I’d begin growing a sport after which I’d get up and go, “Oh, oh. Okay that’s bizarre.”

I truly met with Shigeru Miyamoto as soon as after I left and I stated, “Hey, very long time no see!” However I truly didn’t really feel like that was true since I used to be seeing him in my desires on a regular basis. He acquired a great chortle out of that.

You have been at Nintendo for such a very long time, so have been you fairly shut with lots of your colleagues?

Yeah, I nonetheless preserve in touch with all of them. For instance, the director of Animal Crossing, Aya Kyogoku, is popping out to see me educate within the classroom in October.

Wow, actually?! Is she going to be talking or simply sitting in to look at?

She’s simply coming over for a chat! If I’ve her give a lecture or one thing like that, then she’s gotta ask Nintendo and it needs to be accredited.

How does it really feel for you to have the ability to move on all of the belongings you’ve discovered to a more recent technology?

It’s very troublesome as a result of if I used to be to host a speech, a lot of individuals would come and pay attention, I believe. Once we flip it into a proper lecture, then there’s people who find themselves like, “Ughhh, I don’t wanna be right here.” Folks sleep in school, so it’s like several lecture in class.

So I do know you’re very well-known for creating Tingle – was there something particular that actually impressed you to make him?

The background and the lore of the character was determined beforehand and I used to be solely accountable for the visuals. Mainly, I discovered a man on the group and drew a caricature and there was Tingle!

That appears to be a working theme for you, taking members of your group and placing them within the sport! You probably did this with Star Fox, Falco and Slippy too, yeah?

I’m fairly good at caricatures. With Star Fox, it wasn’t a direct caricature however as a substitute I used to be taking inspiration from totally different individuals. However yeah, that is likely one of the methods I do it.

Star Wolf characters
Picture: Nintendo

So that you’re saying there’s a real-life Tingle roaming round on the earth?

Sure.

We all know there have been lots of character designs that have been carried over from The Legend of Zelda: Ocarina of Time to Majora’s Masks however did you design another characters in that sport?

The one actual NPC I made was Tingle, however I designed the Moon and Majora’s Masks and that was form of iconic. I used to be the artwork director, so I wasn’t designing the precise characters, extra setting the general theme and route for the artwork.

Do you keep in mind why you have been tasked with designing Tingle then? Did somebody on the group need you to do it?

It was only a coincidence actually. Everybody else was busy so somebody requested me, “Hey, might you do that one?” and I stated, “Positive!”

Majora’s Masks was developed in a really quick period of time, which sounds prefer it may very well be actually annoying, however if you assume again to that point making that sport, is there something that stands out? A humorous second, possibly the best way you bonded with a coworker, or a approach you made your self proud?

It was a extremely quick undertaking in comparison with basic Nintendo timelines, so everyone was actually centered on getting it carried out. So there actually wasn’t a lot room for enjoyable, video games, and hijinks. However, close to the tip of improvement, I had a homepage on the time and I used to be drawing caricatures on it only for enjoyable and a TV firm acquired in touch. There’s a program in Japan the place they get individuals on they usually compete by drawing caricatures they usually’re judged and every little thing, and I acquired invited to go on that!

And I believed, ‘Huh, okay!’ It’s a reasonably well-known program in Japan, so I believed I’d ask Nintendo they usually stated, “Yeah, go forward, why not!” Nintendo stated okay, however I used to be planning to go on with out making an enormous deal concerning the truth I labored for Nintendo. Then I heard the date this system was going to go dwell, and it was the discharge date for Majora’s Masks in Japan!

So I believed, ‘Nicely, in that case, I’ll go on and say who I used to be!’ Then this system ended up coming all the way down to the studio and filmed us growing the sport just a little bit, and there was me at my desk drawing some footage. It was such a cheerful coincidence.

Tingle
Picture: Nintendo Life

Have you learnt if that’s obtainable on-line to look at?

I haven’t been capable of finding it truly.

Oh actually?! I’d personally achieve this a lot to see that!

This system was known as TV Champion. *picks up cellphone and begins wanting* It’s a knockout competitors and I made it via to the ultimate!

By the best way, are you a fan of Tingle?

*shrugs and shakes head*

[Laughs] I do know there was a fan marketing campaign to do away with Tingle at one level, very similar to Jar Jar Binks in Star Wars!

I used to be fairly younger when the sport got here out, I believe I performed it after I was eight. I keep in mind desirous to be Hyperlink after I was a child, so after I noticed Tingle, I used to be like, “Oooo, who is that this man?” He doesn’t match within the go well with, flying round on balloons, letting out a humorous scream if you shoot him down. I’ve grown to like him now, however as a child I all the time wished to be the ‘cool man.’

This interview has been edited for readability and to take away some particulars on the request of the interviewee.Journey lodging for this journey have been offered by Gamescom.

Many because of Mr Imamura for talking with us. Omega 6: The Triangle Stars launches for Change within the West on twenty eighth February. Darkish Horse Comics has additionally introduced that the Omega 6 manga shall be obtainable in English in October this yr.

Zion Grassl

Zion’s been crafting movies and photographs with our group for over half a decade now. When you’ll often discover Zion enjoying RPGs, platformers, and journey video games, something with a great story is bound to be proper up his alley.



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