Hello all,
I'm a solo dev from Hungary. I not too long ago printed my first sport, referred to as Fortress Blaster.
It's a physics-based motion sport the place the participant controls a move of sand falling into the scene and piling up on consistently transferring sandcastles. When sufficient sand has piled up on a citadel, it can collapse into extra sand which may swiftly destroy much more castles, inflicting a sequence response. Chain reactions present additional rating and time, so after a while it's essential to set off chain reactions consistently, in any other case the participant will run out of time.
On the tech facet, it is a Compose Multiplatform venture (iOS model is in progress; first I targeted on Android). The sport scene largely makes use of Jetpack Compose Canvas, however menus and a few UI parts are displayed by Composables.
As that is my first printed sport, I'm very inquisitive about your impressions of any form, however some feedback on these matters can be particularly helpful:
Graphics design – You’ll have guessed that I'm not a graphics designer; many of the graphical parts are primarily based on AI-generated photos, labored right into a usable kind by me Tutorial – I actually tried to construct a concise however helpful tutorial to not scare away first time gamers Issue – Since I've been engaged on this sport for round 6 months, it's fairly straightforward for me to attain a excessive rating, however I'm actually undecided concerning the first-time participant expertise Sound results – As you may guess, I'm not an SFX skilled; I largely labored with royalty-free samples and made some very fundamental results in GarageBand Commercial placement – This sport absolutely received't make me wealthy, however I'd be blissful if someday it may cowl the value of a pleasant cup of espresso 🙂
That's all people! Large thanks prematurely in the event you spend a few minutes with my sport and drop a number of strains about it!
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