I’ll be straight up: S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl is among the craziest recreation experiences I’ve had in a very long time. You stroll into it realizing it’s been hyped eternally, due to the unique recreation being so good, a sequel to a beloved cult basic, lastly arriving after years of delays, cancellations, and a completely insane growth historical past. It’s an enormous deal. And but, from the very first minutes of enjoying, you sort of realise you’re in for one thing a bit messy and oddly private — like a chunk of artwork somebody stubbornly refused to shine off earlier than displaying it to you.
The Zone: Magnificence and Hazard
Let’s begin with the setting, as a result of truthfully, the world is the explanation most of us jumped in.
The Zone is a huge, irradiated stretch across the Chornobyl Exclusion Zone. It’s big, moody, and generally downright breathtaking. It’s that sort of magnificence the place you would take a morning stroll by the foggy marshland, and out of the blue the solar breaks by, and it feels nearly peaceable and tranquil, till the following mutant jumps out of nowhere and scares the shit out of you.
S.T.A.L.Okay.E.R. 2‘s visuals are sometimes beautiful, with the climate and lighting simply including to the environment that makes issues really feel tense, unpredictable, but additionally lovely.
Survival Mechanics: A Relentless Problem
Taking part in as Skif, a former marine drawn again into a lifetime of scavenging and survival, you shortly get a way of how this recreation was designed: survival isn’t a gimmick — it’s obligatory. You’re all the time low on ammo, all the time weighing up whether or not every bullet is well worth the danger, and sometimes wandering by supposed “secure zones” with the unsettling feeling that one thing is watching you. That weight, that fixed suspicion, is the place S.T.A.L.Okay.E.R. 2 is at its finest. It really feels such as you’re in a hostile world that would chew you up on a whim.

The Messy, Unforgiving Design
Now — and right here’s the messy bit — the sport usually doesn’t provide the instruments you need. I bear in mind early on preventing by foggy ruins with solely a flashlight and a half-broken rifle, wishing for binoculars or night time imaginative and prescient, something that might make survival really feel a bit fairer. Actually, the dearth of primary instruments like that basically emphasises how unforgiving the Zone is… however it may well additionally really feel like the sport forgot they existed. And exposing that query — is that this intentional design or unintended frustration? — turns into a theme of the expertise.
The bugs, the stutters, the bizarre NPC behaviours — they grow to be nearly a part of the identification of the sport. One second, you’re sneaking previous anomalies and feeling completely immersed. Subsequent, an NPC is caught in a wall watching nothing, and also you’re like… “Actually?” Gamers on-line joke that the sport is “unfinished,” and yeah, at occasions it looks like that.
“Stunning, Damaged Mess”
Actually, I’ve seen the time period “lovely, damaged mess” thrown round so much in neighborhood threads, and I get it. The world is fascinating, however the execution is usually a actual problem. Typically the body price dips, enemies will teleport into view, or an vital quest merchandise gained’t spawn except you reload a save. These are belongings you shouldn’t should cope with in 2025 — however right here we’re.

Story Depth and A number of Endings
Now, to be truthful, there’s an enormous story spine underneath all that chaos, and it’s one of many extra attention-grabbing components. There are a number of endings — 4, really — that rely on the alternatives you make. So in case you’re somebody who likes to replay and see all of the branches, there’s quite a lot of additional content material right here. Some endings go away you remoted eternally within the Zone; others warp actuality in wild methods. It offers a stunning narrative depth that I truthfully didn’t anticipate from one thing so tough across the edges.
Fight and AI
Fight itself feels surprisingly good when it really works. Gunplay has a satisfying crunch to it — weapons really feel weighty, noise issues, and every encounter retains you in your toes. However the enemy AI swings wildly — one minute you’ve acquired mutants leaping at you with eerie precision, the following enemy troopers fully ignore you whereas standing in full view. It offers battles a really swingy really feel that generally works in your favour, however usually feels unpredictable in a irritating approach.

Mutants and Creature Design
And talking of mutants — man, S.T.A.L.Okay.E.R. 2 has some wild creature designs. There’s a sort that mimics canine however creates illusory copies of itself, that means it’s important to work out which one is actual earlier than it mauls you. There are psychic anomalies that warp the world and zap your well being like nothing else. These moments really feel genuinely tense and unpredictable, and once they hit proper, they’re a few of the finest components of the sport.
Efficiency and Technical Hiccups
Now — let’s speak efficiency. Launch day was rocky, and even now, months after launch, there are moments the place the sport’s optimisation doesn’t fairly preserve tempo with the ambition. Some gamers have reported frequent crashes, unusual lag spikes, and uneven body charges — particularly in built-up areas or when the climate goes wild, which I additionally skilled on PS5. A part of me looks like these points are nearly thematically acceptable — it is a hostile, unpredictable world — however a part of me additionally needs that S.T.A.L.Okay.E.R. 2 simply ran higher so I might focus extra on survival than reloading saves.

The Soul of the Zone
However right here’s the factor that shocked me: even with all of that, there’s an actual soul to S.T.A.L.Okay.E.R. 2, That’s not one thing you may say about each open-world shooter today. There are moments — quiet, eerie forests, deserted labs crawling with anomalies, the creak of an empty bus at night time — the place the environment is so rattling convincing you overlook concerning the bugs and simply dwell on the planet. I’ve had lengthy periods the place I used to be absolutely invested and didn’t wish to cease exploring.
Developer Story Provides Weight
The developer story provides a bizarre emotional heft to it as properly. This was made by GSC that stored going regardless of battle, relocation, and private hardship — some workers even went into navy service whereas engaged on the sport. That information provides a layer of weight to the entire expertise, as this recreation exists in defiance of the chaos it depicts.
Conclusion: Love, Hate, and Every little thing In Between
So what’s the issue with the sport? S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl isn’t excellent. It’s glitchy, tough across the edges, and at occasions frustratingly inconsistent. However it’s additionally an enormous recreation, whereas additionally being unusual, immersive, and quite a lot of the time sensible whenever you let it simply be what it’s. If you happen to’re the sort of participant who likes a survival shooter that assessments your endurance and rewards your curiosity, there’s one thing right here for you, uneven although it could be.
If you’d like a clean, polished AAA expertise with flawless execution, this won’t be for you. On the finish of the day, it’s a kind of video games that feels alive, even when components of it are damaged. And weirdly sufficient, that’s a part of its appeal. You’ll adore it, you’ll hate it, and also you’ll most likely come away speaking about it lengthy after ending.
S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl Trailer
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The sport was supplied to us for the specific function of reviewing.
The evaluate was written by me and edited by my associate.

