I discover Prologue, the brand new survival recreation from PlayerUnknown Productions, an interesting challenge. It takes survival gameplay again to fundamentals, but hosts it in thousands and thousands of big, life-like maps created with progressive machine studying tech. That juxtaposition is fascinating in and of itself, however so too is the rationale why Prologue was constructed within the first place. Positive, studio head Brendan ‘PlayerUnknown’ Greene, the creator of PUBG, desires it to be an pleasing, community-driven recreation, however it’s additionally recreation primary in a trio of tasks that can take a look at options for his finish aim: a metaverse challenge presently codenamed Artemis. Nonetheless, whereas the likes of Roblox and Fortnite are investing closely in rising their very own metaverses, Greene tells me he’ll be doing issues very in a different way.
I acquired the prospect to interview Greene about all issues Prologue, starting from his response to crucial Steam critiques at launch, to among the options he desires to see added to the sport all through early entry.
However an interplay between Greene and Epic Video games CEO Tim Sweeney on X – by which the pair confirmed a mutual love for the battle royale franchise – motivated me to ask about Artemis, too. Fortnite is in fact a behemoth now, however its beginnings as a battle royale recreation had been impressed by PUBG. I ask Greene if issues have, in a manner, come full circle, the place PlayerUnknown Productions is now impressed by Fortnite and its evolution right into a metaverse platform.
“No,” Greene says with a chuckle, the bluntness of his reply taking me aback barely. “Nicely, sure and no. So I believe Tim and everybody else metaverse-y are all chasing that Prepared Participant One dream, proper? That concept of this multiverse of digital worlds the place you may go and discover. I simply suppose everybody’s doing it the unsuitable manner. I believe everyone seems to be constructing server consumer fashions for these worlds, and you may by no means get past perhaps 10,000 individuals [in a single experience]. I am making an attempt to create a strategy to do the web in 3D. [There are places on the internet right now] the place you will have thousands and thousands, if not billions, of individuals coming collectively to share concepts, create content material, and have conversations in 2D and there is nowhere actually like that in 3D.”
“Tim says he would not suppose the metaverse is feasible, as a result of we do not have server farms sufficiently big but,” Greene provides, though I used to be unable to search out proof of Sweeney making such feedback, explicitly. What PlayerUnknown Productions is making an attempt to construct, although, is expertise that may create the infrastructure for a metaverse domestically on gamers’ gadgets.
“With Prologue, you will have a machine studying agent that generates a peak map, a easy black and white picture, that we then feed into Unreal Engine and it builds the remainder of the world primarily based on that. With Preface [PUP’s un-gamified tech demo that builds much larger environments than Prologue], we’re utilizing ML fashions to construct an Earth-scale world domestically in your GPU and all offline with out counting on server farms to create the content material. And I believe that is the massive distinction […] I need to construct it from the underside up, and I believe the others are attempting to construct it from the highest down. I simply do not see that as the precise manner.”
One in all Greene’s non-negotiables with Artemis is that it will even be open supply. He says that PUP is not making an attempt to construct “an engine to compete with Unreal or Unity,” however fairly an “open framework” that can help experiences constructed throughout all method of engines. On the subject of the latest deal struck by Epic to let Unity-built video games run and be featured in Fortnite Inventive, Greene once more distances himself from Sweeney and co’s strategy.
“Now you can launch Unity video games in Fortnite, however it’s a partnership,” he says. “It is not simply an open platform the place I can simply plug [my creation] in and it really works. And that, I believe, is the massive distinction – I do not suppose the metaverse is enterprise to enterprise offers. I believe the metaverse must be an open framework the place everybody can plug in, and it is simply agnostic to everybody.”
Once I spoke to Greene at first of the yr, he stated that Mission Artemis can be roughly a decade away. Within the shorter time period, Prologue can be in early entry for round a yr, increasing its survival sandbox and perfecting its map era tech. Help for Prologue will run one other couple of years after hitting 1.0, in keeping with Greene, whereas PUP will get its engine “prepared for recreation two.” So, the likes of Epic might have a beneficiant headstart within the metaverse race, however perhaps there is a world the place PUP’s extra open, domestically generated tortoise surpasses hares like Fortnite and Roblox.

