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Teamfight Techniques Lore and Legends dev says it is the “deepest set” up to now, and it is made even higher by its system adjustments

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January 2, 2026
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Teamfight Techniques Lore and Legends dev says it is the “deepest set” up to now, and it is made even higher by its system adjustments
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Teamfight Techniques has had some unimaginable units over time. From Gizmo and Devices’ Hungry Hungry Tahm Kench, to the magical musical that was Remix Rumble, Riot Video games’ autobattler has remained my go-to post-work decompression supply for a while now. In fact, it isn’t all sunshine and rainbows, and the studio has its fair proportion of misses. Regardless of initially adoring Okay.O. Coliseum (give ’em the chair!), it regularly soured as its stability grew to become more and more unstable.

Coming into TFT Set 16, Lore and Legends, I did not need to make the identical mistake and get overly excited too shortly. However what’s already clear to me is that this is among the greatest units ever made. Between the myriad playstyles it facilitates, its intuitive unlock mechanic, and its shocking simplicity when you get a couple of video games beneath your belt, I really feel Riot has struck the suitable stability between complexity and depth. Sure, its preliminary psychological stack tax is on the upper finish, however when you memorize the paths to unsealing the models you need, it is plain crusing.

“I believe one of many issues that even took us a short while to understand is there is a distinction between complexity and depth,” gameplay director Stephen ‘Mortdog’ Mortimer explains to me throughout the TFT Paris Open. “A few of our units have not been significantly deep, even when they don’t seem to be that complicated. And once you commerce off the depth, the sport’s not as enjoyable; you’ll be able to solely go so lengthy. I believe Lore and Legends was an try to not add an excessive amount of complexity. Like, it is actually simply champs and objects, and the unlock is simply extra champs, proper? There isn’t any overlaying system on high of it, like Energy Up Fruits [Set 15’s mechanic], however, even for newer gamers, we nonetheless have verticals like Demacia and Ionia which you can simply play, and even Yordles are fairly simple to play.

“However depth was the massive focus. If you wish to go 500 video games and actually discover ways to optimize and react, this was the set. This was the deep set. It’s positively the deepest set we have ever made. Is it essentially the most complicated? I really do not assume so. Numerous the issues within the recreation you have skilled earlier than, we used plenty of reprints, really, to fill out the 100-champion roster. We introduced again Tahm Kench and Sett and stuff like that. So our hope is that this really exhibits everybody that distinction between complexity and depth, and that depth is what we would like. Depth is de facto good for a recreation, and complexity we should always really attempt to keep away from as a lot as we will.”

Teamfight Tactics Set 16 Paris Open interview: a fight takes place with Gwen snipping away

Set 16 additionally brings main system adjustments to TFT, rising the gold value to succeed in Stage 8, upping the injury you tackle Stage 3, and barely reducing injury on Stage 4. For the primary time in a very long time, it feels just like the mid-game, significantly Stage 7, is value partaking with. Talking to guide set designer Julien Camaraza in a separate sitdown, I wished to study extra about how Riot had labored to make the primary half of a match extra significant.

“We nonetheless need Stage 8 to be the default playstyle,” Camaraza tells me. “When you’re coaching your buddy the right way to play TFT: save your econ, get to Stage 8, purchase a pair 4 prices, you will no less than get high 4. However one thing we’re battling proper now on the workforce is the sport is 45 minutes: what number of of these minutes are you enjoying the sport? When are you doing issues? Stage 2, you are saving econ so your arms are off the keyboard. In Stage 3, when participant injury is low and also you want some huge cash for XP, arms are off the keyboard. In order that’s, what? 15, 18, 20 minutes of the sport the place you are probably not partaking with it; that is not a fantastic deal for anyone.

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“We took plenty of swings at that in Lore and Legends,” Camaraza continues. “Bard’s unlock situation is a really uncomfortable factor for gamers. After I first pitched this, individuals had been like, ‘I do not need to press the re-roll button,’ however why not? If I offer you sufficient gold later, absolutely we will make a deal right here. And for participant injury, [it’s the] similar factor. If we make stage three just a little scarier, and if we make Stage 7 just a little extra invaluable, then you definately really need to do issues throughout that half within the recreation, and that is actually compelling for us.

“Particularly on Stage 7, we should have no lifeless choices ever within the recreation,” he says. “There should not be an increase that nobody ever clicks. There should not be a champion nobody ever clicks. So for a whole stage – one-tenth of the whole ranges you might be within the recreation – to be seen as lifeless, I believe it is unacceptable, frankly. So we actually need to be certain each possibility within the recreation is, in some positions, a good selection. I am not enjoying Sona re-roll 20/20, but when I had 9 copies of Sona, I am gonna put a Jeweled Gauntlet and a Spear of Shojin on her.”

Teamfight Tactics Set 16 Paris Open interview: a board full of three-star Yordles

In fact, holding a set’s stability in test is crucial component in the case of figuring out its success. Fortunately, we’ve not had a Set 12 Syndra incident simply but (I notice I am tempting the monkey’s paw), and, usually, there are viable comps throughout value brackets. From Tryndamere and Vayne reroll, to Yunara and the litany of Quick 9 variations, it has been a very long time since I felt variation and adaptability had been so prevalent. If issues do go improper, the stability workforce will inevitably get it within the neck, but it surely’s vital to recollect simply how complicated TFT might be.

“TFT has two sides to stability,” Mort says. “One is the type of common struggle pacing: are combats ending too shortly, or are they too sluggish? Issues like that. [With] fight pacing proper now, I believe we received to a reasonably great spot; combats are lasting about 15 to 25 seconds, give or take. There are these hype moments, after which that rigidity on the finish the place it is like, ‘who’s gonna win?’ And that is good. So when now we have that in a great place, we attempt to keep away from nerfs, as a result of nerfs will lead combats to be longer as a result of there’s simply much less injury. And so proper now what we’re in search of is, since fight is in a great place, first, let’s repair something that is changing into degenerate. We underestimated how a lot individuals would use Yordle to generate econ; we would must nerf that [Riot did, in fact, nerf that]. So some systemic stage nerfs. However in any other case, it is really extra about what is not working and why.

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“So, if no one’s enjoying Jinx, why not?” Mort continues. “What is going on on? Is it simply so simple as buffing her, or is there one thing else occurring? If it’s a buff, what’s the kind of buff? Is she not doing sufficient injury, or is it taking too lengthy to solid? And you already know, individuals will go for the plain one, the place it is like, ‘oh, it is too lengthy to solid,’ however that is additionally her id. Her id is meant to be, like, ‘it takes me some time, after which, growth, I unleash.’ So it is like, are we capturing that, ensuring that lives as much as that? I believe plenty of our stability from right here on out goes to be buffing the issues that are not working, and so looking for extra traces like that.

“Augments is one other large one, proper? As a result of finally, when the set will get to a great place, the following layers round it change into the factor that you’ve an eye fixed on. So it is like, ‘oh, properly, they simply received the higher increase than me, that is unfair.’ So we have got to ensure these aren’t making plenty of the selections both. And that is the factor, now we have, like, 400 items of content material, so even one being off, proper? For instance there’s only one increase that is too robust and folks notice it. Each recreation that increase exhibits up, somebody might be bitter; now we have to keep away from that. So it truly is simply consistently maintaining a tally of each piece of content material.”

Teamfight Tactics Set 16 Paris Open interview: two Baron Nashors and two Rift Heralds face each other down

It definitely sounds just like the workforce is seeking to give extra carrot than keep on with gamers going ahead, main overperformers apart. Camaraza expands on this, professing that smaller, extra incremental buffs are the way in which to go.

“I believe total, our balancing is fairly good,” Camaraza muses. “Slight buffs inform gamers, ‘hey, you have not been investigating this sufficient, perhaps go test it out.’ When a champion will get 5 AD, it isn’t transferring the needle on their win price that a lot. However gamers are like,’oh, now I can discover the tech right here,’ and I believe that is actually vital for us. And so we solely have to nerf the mega overperformers who’re getting too over-explored to encourage that variety. Gamers need recent metas, and so in case your large streamers are investigating a champion a small variety of gamers have performed earlier than, that simply does nice issues for everyone. So I believe it is actually vital for us to do small buffs that simply create new metas every week.”

With TFT Lore and Legends proving a success, evidenced by the glowing evaluations from everybody I spoke to about it throughout the Paris Open, the onus is now on Riot to make sure it maintains course, holding its veritable trove of comps principally viable for its the rest. With a refreshed strategy on stability main the way in which, I am hopeful that, after we tick over into Set 17, this one will go down as an authorized all-timer.



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Tags: datedeepestDevLegendsloresetSystemTacticsTeamfight
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