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Assessment: Montezuma’s Revenge – fortieth Anniversary Version (Nintendo Swap)

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January 2, 2026
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Assessment: Montezuma’s Revenge – fortieth Anniversary Version (Nintendo Swap)
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I’ve no reminiscence of enjoying Montezuma’s Revenge when it was launched for numerous techniques in 1984. I had entry to 2 of these techniques—the ColecoVision and Commodore 64—however I I didn’t have entry to this recreation. Had I, I possible wouldn’t have taken on Montezuma’s Revenge – The fortieth Anniversary Version.

Or, perhaps I did play it and easily repressed the reminiscences. That might make sense, as this 2.5D platformer is brutally tough. Not in a “only one extra attempt” type of method, however extra of a “throw your controller into the TV” style.

Practically each step of Montezuma’s Revenge is there to kill you, and there’s little that will help you in your method. The purpose is for Pedro (or the newly added Rosita) to discover an historic tomb display by agonizing display—practically 100 of them—in an effort to raid its treasures. However there’s a lot in there to stop your success.

Nearly instantly, you’ll be dodging snakes, skulls, firepits, entice doorways, and extra, largely with none aids. There’s not even a map to point the place you’ve been. You’ll be able to choose up weapons, sure, however solely use them as soon as earlier than they’re gone (and so they’re utilized by merely working into an enemy). Your stock is severely restricted, so deciding whether or not to hold the weapons that you must survive or the objects that you must progress turns into a bigger determination than it ought to be.

It’s truly a much bigger assist that when an enemy kills you, it dies, too. You wouldn’t assume this may be a sound solution to play a recreation, however with the limitless restarts afforded to you within the fortieth Anniversary Version, it might be the one method.

Besides that it’s not. Though the enemies are annoying from begin to end, they’re not as annoying as death-by-falling. What wouldn’t flip the ankles of Indiana Jones or Lara Croft are loss of life sentences for these adventurous siblings. This tomb doesn’t want spikes or lava to assert its victims (though it has them), it simply wants a drop of about 5 toes or extra. And it has loads to ensure you’re consistently falling. Conveyor belts, for instance. The aforementioned entice doorways. Dangerous physics.

Let’s deal with these physics for a minute. Neither Pedro nor Rosita appear to have any weight to them. They don’t a lot stroll by way of the tomb as glide. Leaping is heavy and clunky. Nothing about the best way you progress feels prefer it belongs within the recreation. You’ll be able to maintain down a button to “stroll” if you wish to gradual your self down, however doing so isn’t helpful for navigating a hazard.

It doesn’t assist that the sport’s not a lot enjoyable to take a look at, both. Sure, the visuals have been enhanced, however from the ’80s to perhaps the mid-’90s. It has a Macromedia Director look to it that we’re all comfortable to go away previously. Montezuma’s Revenge – The fortieth Anniversary Version someway appears to be like much more dated than the unique.

I wouldn’t have thought that was potential, but it surely brings up an fascinating conundrum. An 8-bit model of Montezuma’s Revenge can also be accessible for the Swap. Should you’re enjoying the sport for nostalgic functions, that’s the best way to go. If, nevertheless, you’re enjoying since you by no means accomplished the sport in any of its earlier iterations, the fortieth Anniversary Version will truly provide the likelihood to take action. There’s some worth to that, positive, however extra effort with this model’s updates was wanted to make that worth value it.



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Tags: 40thAnniversaryEditionMontezumasNintendoRevengeReviewSwitch
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