Dying Howl is a turn-based, grid-based Soulslike deckbuilder, however regardless of this dizzyingly lengthy chain of subgenres, the sport comes collectively properly, with a decent, satisfying gameplay loop. Its themes of grief are well-handled, its sidequests are distinctive and difficult, and it continued to introduce enjoyable new mechanics even dozens of hours into my 45-hour playthrough.
Ro, Dying Howl’s protagonist, journeys into the spirit world after a tragic accident separates her from her son. In her quest to get him again, she seeks assist from the land’s 4 nice spirits to succeed in the summit of the howling mountain. Alongside the best way, she encounters quite a lot of quirky, surreal spirits, most of which she has to defeat in fight. The story of journeying into the land of the lifeless has been instructed many instances all through human historical past, and whereas Dying Howl’s construction is not significantly novel, its execution is. Its muted coloration palette; darkish, brooding soundtrack; and distinct monster designs set up a singular aesthetic identification I could not get sufficient of.
The overwhelming majority of Dying Howl is its brutal fight. Whereas invoking From Software program’s Darkish Souls as an inspiration has been commonplace for practically a decade, Dying Howl greater than earns the comparability. Defeating enemies earns titular loss of life howls, that are used to unlock new playing cards or skills. Each fight encounter has the potential to be lethal, and with restricted checkpoints, it takes ability to preserve your well being throughout a number of battles. Equally difficult are the huge, grotesque bosses, every with irregular physique shapes and environments that make every face-off memorable.
Throughout 4 realms, you may assemble an arsenal of playing cards that do injury, inflict standing circumstances, and even summon allies. Maybe Dying Howl’s cleverest trick is nerfing playing cards by rising their prices outdoors their residence realms, making your favourite deck in a single space utterly unviable within the subsequent. Every realm is constructed round a unique mechanic, like discarding or taking injury, with remoted ability timber as properly. There’s additionally the overwhelm function, which differs by realm and may present important boosts by repeating a realm’s favored motion over time. A realm constructed round motion, as an illustration, rewards you for taking part in as many playing cards as potential by giving Ro the power to cost up a large blast of injury. I like that the realm system encourages the participant to experiment, whereas additionally maintaining their relative energy low sufficient that the world at all times feels harmful.
Dying Howl’s sidequests are additionally stellar. Every happens when Ro encounters a spirit in want of one thing, and the hunt begins when she’s granted a selected quest card. These disable quick journey and cannot be eliminated out of your deck except you need to abandon the hunt. Every has a quest-specific mechanic that may both assist or hinder you; my favourite quest granted me a card that heals me – one thing you may often solely do situationally – and had me filter a complete space with out resting to heal at a checkpoint. I liked tackling these bespoke conditions, and the rewards are at all times price it.
Within the opening hours, I did not love Dying Howl. I discovered fight irritating till I took a step again and targeted on grinding loss of life howls on the ability tree, which provides the participant a considerable energy increase and helps to focus their selections throughout battle. Not solely did my expertise vastly enhance, however I used to be amazed to seek out that I fell in love with the gameplay repeatedly with every realm’s new mechanics. Even the ultimate space is uniquely rewarding, not solely as a result of it brings the story to a satisfying conclusion, however as a result of it permits me to really feel that sense of discovery one final time.
Dying Howl is cohesive and well-crafted. The sport’s dour tone enhances its surreal artwork type and soundtrack. Its myriad genres coalesce into constantly participating fight and ways. However most of all, throughout story and gameplay, Ro’s journey taught me to embrace obstacles to beat them. Having reached its finish, it is a journey I am glad to have taken.

