After dominating the dialog with Baldur’s Gate 3, expectations have been sky-high for no matter Larian Studios would do subsequent. That second lastly arrived when Divinity was formally revealed.
The sport made its debut at The Sport Awards 2025 with a grotesque and placing trailer. Nevertheless, the announcement was shortly overshadowed by feedback from Larian’s CEO in assist of generative AI, sparking quick controversy.
Now, the studio has responded. In a wide-ranging Q&A, Larian addressed fan issues about AI utilization, platform assist, and what sort of RPG Divinity is shaping as much as be.
Throughout a Reddit AMA, key members of Larian and the Divinity improvement workforce answered a few of the most urgent questions surrounding the undertaking.
Swen Vincke, in his function as CEO of Larian Studios, took the lead in addressing the problem through the AMA, providing clarification on how the studio views this matter going ahead.
“We’ve determined to drop the usage of generative AI through the conceptual section,” Vincke defined.
“And to be clear, there shall be no AI-generated artwork within the sport.”
That assertion, nevertheless, got here with an essential clarification. Vincke later acknowledged that Divinity might nonetheless embody AI-generated components, however provided that the fashions are skilled completely on Larian-owned information.
How Larian Plans to Use AI, and The place It Attracts the Line
Including additional context, Gabriel Bosque, Larian’s Director of Machine Studying, emphasised that AI instruments are supposed to scale back workload, not change inventive expertise.
In line with Bosque, AI won’t ever be used for issues like voice appearing, reinforcing the studio’s dedication to human-driven performances.
Gameplay, Loot, and Co-Op Particulars Revealed
In terms of gameplay, Larian shared a number of concrete particulars. The loot system in Divinity shall be just like Baldur’s Gate 3, with every merchandise handcrafted by the workforce.
The studio was blunt about totally random loot, calling it “too complicated” and stating that it doesn’t save improvement time.
Divinity will function co-op at launch, together with mod assist that might probably permit for bigger participant counts.
A Acquainted Engine With Massive Modifications
Divinity is being constructed on Divinity Engine, Larian’s in-house know-how, which is present process vital upgrades for this undertaking.
In line with the workforce, bettering the prevailing engine is way extra environment friendly than constructing a brand new one from scratch.
Greater than 500 builders are presently engaged on Divinity. The sport will use a digital camera system just like Baldur’s Gate 3, and sure, Larian has confirmed that gamers will lastly be capable to swim.
Fight, Tone, and Customization
Larian can also be promising a personality customization system even deeper than Baldur’s Gate 3.
Fight shall be totally new, significantly in the case of flip construction and character development.
As for tone, the studio describes Divinity as extra grounded, with folks horror influences, whereas nonetheless providing a variety of moods as gamers discover the world and meet completely different characters.
Platforms and a Change 2 Shock
In a remaining shock, Larian revealed that it’s contemplating launching Divinity on Nintendo Change 2, which not too long ago acquired Divinity: Unique Sin 2.
In the intervening time, Divinity is predicted to launch on PS5, Xbox Collection X|S, and PC, with Change 2 remaining a powerful risk. No launch date has been introduced but.
If the whole lot goes in line with plan, Divinity is shaping as much as be as bold as Baldur’s Gate 3. Possibly much more.






