2025, significantly the tail finish of it, appeared to be dominated by one matter when it got here to videogame improvement discourse: the usage of generative AI. Massive names similar to Activision, Krafton, and Larian had been all pulled into the controversy for his or her various positions on utilizing AI tech, and so too was Embark Studios, the creator of the largest new multiplayer sport of the 12 months. Arc Raiders is successful, but it surely ruffled many feathers with its use of a text-to-speech system to generate character voice traces and in-game callouts. Regardless of these considerations, it isn’t simply persevered, however blossomed into one of many most-played video games on this planet proper now. Nevertheless, judging from my current dialog with Arc Raiders’ design director, Virgil Watkins, it would not appear as if this may embolden Embark to extend its use of generative AI tech.
With Arc Raiders having loved such reputation, regardless of the AI outcry, there are three doable states of thoughts Embark might discover itself in. Possibly it’s going to have extra assets than it imagined and can now not must depend on issues like its text-to-speech mannequin, which entails Embark paying actors to offer them with voices that they’ll then feed right into a TTS system to generate new traces extra rapidly. Or, it’s going to see that for almost all of gamers, utilizing the divisive tech is not sufficient of a motive to not play, and will speed up its funding in and utilization of AI instruments. Lastly, it could not have been swayed to both finish of the spectrum, and its outlook on AI will stay the identical. Chatting with Watkins, I ask which profile Embark matches into proper now.
“Truthfully, I do not assume it is fallen any method or the opposite,” he tells me. “As with all of the instruments we construct or make use of, [it comes down to]: ‘Does it finally allow us to do one thing we could not earlier than, or is it an added [bonus] to the sport?’ With the TTS stuff, I feel it was an unlock for us to have the ability to do voiced characters once we, on the time, didn’t have capability to take action.
“And now, do we have now totally different affordances, now that the sport is what it’s? In all probability. After which we will ask ourselves, ‘Did the standard hit the mark?’ And possibly not. So ought to we revise how or why we try this? However I do not assume it has been like, ‘Oh, effectively, let’s open the floodgates for all sorts of AI and even AI-adjacent instruments.’ So no, I do not assume it is modified our outlook on that.”
“It’s nonetheless very a lot within the vein of constructing what we will, the very best we will,” Watkins provides. “And lots of it’s simply that avenue of exploring rising tech and constructing our personal instruments for issues, as a result of that is what enabled us to construct lots of this with the group the dimensions we have now. So I feel it’s going to be extra of that sooner or later, and simply making an attempt to see what we will do for ourselves to, like, maintain constructing content material on the scale we have now. However clearly we’re not deaf to the considerations which can be on the market for it.”
So, whereas I do not assume it’s essential to fear a few flood of AI-generated parts coming to Arc Raiders any time quickly, it is clear that Embark is not going to completely step away from utilizing it when it feels the necessity to. That is regardless of the assets it now has after an extremely robust couple of months since launching – though it does seem from Watkins’ feedback that Embark has observed considerations over the standard of the TTS-powered voice traces, so we might probably see much less reliance on that sooner or later.

When Lauren spoke to iconic Baldur’s Gate 3 voice actor Neil Newbon final month, he argued: “When a sport’s profitable, I do not actually get why [developers] do not go ‘effectively, on the time we could not afford to do it – it was an excessive amount of or too troublesome – however now we have been tremendous profitable, why do not we return and really redo the traces with actors?'” I might personally like to see precisely this occur in Arc Raiders, with dealer quips and voice traces in cinematics 100% carried out by actual human actors to make them extra emotive and plausible, however we’ll have to attend and see if that involves be.
I’ve already talked to Watkins in regards to the outstanding variety of gamers who selected to wipe their accounts in Arc Raiders’ first Expedition, however maintain your eyes peeled for extra from our dialog within the coming days.


