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Ubisoft Is Adrift And Some Builders Are Fed Up

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January 24, 2026
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Ubisoft Is Adrift And Some Builders Are Fed Up
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An Ubisoft developer I chatted with again in 2022 was feeling fairly jealous. Elden Ring had simply come out and was blowing folks away. Regardless of FromSoftware’s repute for difficult gameplay and esoteric design, the open-world RPG was breaking out into the mainstream. It was a hardcore recreation however it wasn’t solely being loved by hardcore players. Ubisoft had hundreds of individuals engaged on open-world RPGs for years. Why couldn’t it make one which felt simply as creatively daring, vibrant, and potent?

A model of this query has been haunting the French writer since Ghost Recon Breakpoint bombed again in 2019. It wasn’t a horrible recreation, simply form of a bland and boring one. It grew to become the poster youngster for the bloated Ubisoft blockbuster that felt designed by committee for nobody specifically. Co-founder and CEO Yves Guillemot promised sweeping reforms to resolve what was going unsuitable with the writer’s manufacturing processes. Over 5 years and a number of other organizational “resets” later, it’s not clear the corporate has gotten any nearer to a solution.

The untenable scenario blew up once more this week with Ubisoft asserting main delays, cancelations, cost-cutting, and restructuring that may end in some large short-term working losses and extra long-term uncertainty. Ubisoft’s market cap earlier than Breakpoint was near €10 billion. It’s since fallen by 95 p.c to only €500 million. The information was jarring, significantly to the greater than 15,000 staff throughout the corporate’s world community of studios who came upon the information alongside everybody else in an end-of-day message from the CEO.

“A boss run wild”

“The strategic and organizational adjustments we’ll make within the coming weeks and months will propel Ubisoft into its future. They’ll enable us to reconnect with our DNA – that of one of many largest and most storied online game corporations on the planet – and to regain our artistic management in addition to our competitiveness,” a part of it learn. It went on to clarify a brand new, much less bureaucratic construction for determination making and organizing franchises like The Division and Past Good & Evil whereas additionally noting that there can be extra ache to come back as administration continues to “make tough choices, together with stopping sure initiatives” and “probably closing choose studios.”

Slipped in between the grand imaginative and prescient and refined threats was the reversal of a well-liked hybrid work-from-home coverage that might have a direct impression on everybody working at Ubisoft. Workers can be again within the workplace 5 days per week, however with the promise of a beneficiant variety of make money working from home days. “The intention is to not query particular person efficiency, however to regenerate our collective efficiency, which is likely one of the key parts in creating the very best video games with the required velocity,” Guillemot wrote.

There was speedy confusion and frustration. One French union representing Paris Ubisoft builders known as for a half-day strike. “It’s out of the query to let a boss run wild and destroy our working circumstances,” Solidaires Informatique wrote in a press launch. “Maybe we have to remind him that it’s his staff who make the video games.” Much more colourful quotes got to French information broadcaster BFM TV. “[Guillemot] is senile like Donald Trump,” one nameless worker informed the community. “He’s shedding his thoughts, we have to get him out of the corporate administration [board]. He’s screwing up every thing and f****** the corporate.”

Return to workplace expertise drain

Workers have been venting immediately on Ubisoft’s inner messaging board as nicely, primarily based on screenshots shared with me. “A full return to the workplace will solely trigger a major quantity of important expertise to go away the corporate, and nothing is being achieved to forestall this,” wrote one developer. “Why is prime administration not taking duty or accountability for the numerous errors and errors previously? As an alternative, solely employees are struggling the implications.” One other wrote, “Since I joined Ubisoft, I’ve seen extra change within the RTO coverage than the corporate’s enchancment and success.” A 3rd didn’t mince phrases. “That is in all probability essentially the most embarrassed I’ve felt working someplace,” they wrote.

Notably galling in regards to the new return-to-office coverage for some Paris workers was that they’d solely just lately completed negotiating to make sure two days of work-from-home per week. “It’s solely been six months for the reason that scenario was roughly ‘again to regular’ and now it’s shattered to the bottom by Yves’ sole determination with zero justification, zero paperwork, zero inner research proving RTO will increase productiveness or morale, nothing,” one developer informed me.

The precise particulars for the rollout of the return-to-office coverage have but to be communicated to everybody, might range workforce by workforce, and won’t go into impact for a lot of the 12 months. One factor that’s clear is that Ubisoft is starting to consolidate its Paris operations below one roof: the Floresco headquarters that was accomplished again in 2021. “Over the approaching years, Ubisoft is planning to progressively deliver collectively our Paris-area-based groups in the identical constructing in Saint Mandé. This initiative is designed to optimize our workspace, foster better collaboration between groups, and make higher use of current amenities, whereas being applied step by step and in shut dialogue with our staff,” a spokesperson for Ubisoft confirmed in an e mail.

Definition of madness

There’s concern that these shifts might make it tougher for Ubisoft to recruit the expertise it wants to enhance, and even worse, actively drive away extra of the corporate’s current veterans. However some staff have additionally shared broader disappointment with Ubisoft’s latest artistic drift. “We have to cease with the trend-chasing, the making an attempt to muscle our manner into saturated markets, the sanitizing the sting off of our initiatives, and most of all of the deciding which video games get made behind closed doorways,” one worker wrote this week on the corporate’s inner message board. They pointed to the launch of cash pits like Cranium & Bones and Ubisoft’s many failed makes an attempt at live-service battle royales and extraction shooters.

In some ways, this week felt like a repeat of two years in the past. The corporate had simply canceled a number of video games and delayed a bunch of others. It promised organizational shifts and a doubling-down on the corporate’s greatest franchises. The stakes have been equally excessive and the options removed from clear. “The ball is in your courtroom,” Guillemot wrote to staff on the time. Builders have been livid then, too. The CEO later apologized for a way the comment was phrased, however two years later some folks at Ubisoft really feel like nothing’s modified.

One present worker posted the next remark internally this week. “To cite one of many biggest villains in a online game: ‘Did I ever inform you what the definition of madness is? Madness is doing the very same f****** factor again and again, anticipating shit to alter. That’s loopy.’ – Vaas Montenegro.”



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