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Lastly, a complete overhaul for third-person motion animations in Fallout: New Vegas

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January 25, 2026
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Lastly, a complete overhaul for third-person motion animations in Fallout: New Vegas
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Enhanced Animations – third Individual Motion – YouTube

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When folks name the trendy Fallout video games “first-person RPGs” part of me dies. A major chunk of the attraction of them, identical to The Elder Scrolls, is the choice to flick backwards and forwards between first-person and third-person on the press of a button. After I’m in a cramped tunnel filled with ghouls with an air-cooled automated rifle and a depleting provide of .308 rounds, I wish to be in claustrophobic first-person. After I’m jogging throughout the countryside in a duster, or swinging a golf membership at Fiends coming from each route, I wish to be in open third-person.

Modders have tended to concentrate on first-person animations, each as a result of it is the extra widespread view and the simplest to tweak. Which is why it is taken till now for modder Wombat to bless us with a full third-person animation overhaul for Fallout: New Vegas. And sure, it does cowl NPCs as nicely.

Enhanced Animations – third Individual Motion is outwardly the primary in a sequence of deliberate Enhanced Animation mods. As Wombat explains, “It covers all normal motion animations when standing, which embody idle, strolling, working, leaping, and touchdown animations, all with directional variants. There are additionally some additional animations for melee weapon and minigun assaults, a little bit of [a] teaser of what is to come back sooner or later.”


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It additionally contains some bug fixes for animation points that weren’t lined within the earlier third Individual Animation Fixpack mod, which centered on issues like fingers bending at unlikely angles, stutters on the finish of animation loops, and the best way characters slide alongside the bottom for a second in the event you cease shifting whereas turning the digital camera in third-person.

Whereas among the tweaks within the Enhanced Animations mod are extraordinarily particular, just like the one which makes leaning again whereas holding a minigun look much less back-breaking, the enhancements for melee assaults and jumps made throughout motion needs to be rather more noticeable.

To put in this mod you may first want to put in the kNVSE Animation Plugin and the JIP LN NVSE Plugin, each of which you will nicely have already as they’re primary stipulations for a number of mods. Then you’ll be able to go forward and add Enhanced Animations – third Individual Motion, and you will be able to minigun airborne cazodors to your coronary heart’s content material.

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Tags: AnimationsComprehensiveFalloutFinallyMovementoverhaulThirdPersonVegas
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