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Is Clinkz Useless After Dota 2 Patch 7.40c?

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January 26, 2026
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Is Clinkz Useless After Dota 2 Patch 7.40c?
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Clinkz has been terrorizing high-level Dota 2 pubs in 2026, posting a 55% win charge in 7,000+ MMR video games. He’s been contested in nearly each recreation, forcing gamers to both ban him or undergo the implications — however the newest patch could have modified issues.

Nonetheless, like all damaged heroes in Dota 2, Valve introduced the hammer, hitting Clinkz with a collection of heavy nerfs within the newest 7.40c patch. However, the true query is whether or not the Bone Fletcher remains to be viable, or has he been nerfed to the bottom?

Clinkz has had some adjustments after being an OP decide in Dota 2. Picture Credit score: Valve

Clinkz Nerfs on Patch 7.40c

Valve dropped patch 7.40c on January 21, and Clinkz was one of many largest losers. His adjustments have been primarily focused at his capacity to delete buildings in a matter of seconds with Aghanim’s Scepter and Refresher Orb – one of many most important causes he was such a ache to play in opposition to.

His changelogs are:

Skeleton Stroll

Skeleton Stroll Constructing Harm penalty elevated from 25% to 75%

Now not upgraded with Aghanim’s Scepter

Now Aghanim’s Scepter solely offers Burning Military capacity with out rising Skeleton Archer Hits to Kill by 1

Abilities

Degree 15 Expertise Assault Vary decreased from +60 to +50

Degree 25 Searing Arrows Multishot not applies to Skeleton Archers

All in all, these nerfs have been clearly focused at Clinkz’s sieging potential. Most of his harm output – apart from his Degree 25 expertise – stays comparatively untouched. 

What Made Clinkz So Damaged?

To reply our query on whether or not Clinkz remains to be viable after nerfs, we first want to take a look at what made him so overpowered within the first place – and the way the newest patch has focused these precise strengths. 

At his peak, Clinkz provided manner an excessive amount of worth in too many areas:

Sturdy laning stage:

His excessive assault vary naturally makes him a menace within the laning stage. Nonetheless, Searing Arrows makes him extraordinarily tough to commerce into and out-last hit. 

Explosive harm output:

If there’s one factor Clinkz is all the time good for, it’s his harm. He excels at pickoffs, deleting helps and squishy enemies earlier than they will react. Clinkz can deal huge harm to a number of targets in fights along with his Aghanim’s Scepter – Burning Military. 

Aghanim’s Shard worth:

Clinkz has probably the greatest Aghanim’s Shard upgrades within the recreation with Burning Barrage. This capacity permits him to deal heavy burst harm, however it additionally serves as an unbelievable flash farming device that lets him reduce waves and cut up push. It’s nearly too environment friendly for farming. 

Unmatched sieging energy with Aghanim’s Scepter:

After which there’s the elephant within the room – his sieging energy. Closing out video games and taking the enemy excessive floor is essentially the most tough section in each Dota 2 recreation, and Clinkz makes it look easy with Aghanim’s Scepter and Refresher Orb.

When a hero can dominate lanes, erase heroes, farm quick, and finish video games on his personal, there’s clearly a difficulty.

Is Clinkz Nonetheless Viable After the Nerfs?

Clinkz’s core id has all the time been about dealing heavy harm and choosing off heroes, and with these adjustments, that a part of his package remains to be utterly intact. His wave-cutting with Aghanim’s Shard could be very annoying and stays untouched, however it’s merely a part of his design and is manageable. 

The place Clinkz actually crossed the road was not in killing heroes, however in ending video games all by himself.

In Dota 2, taking excessive floor is meant to be the toughest a part of closing out a match, and Clinkz simply bypassed that problem completely with Aghanim’s Scepter and Refresher Orb, primarily deleting a complete lane of Barracks in seconds.

Now, he not has this “free cross” to win the sport off one profitable combat, making his position as a “nearer” now far more restricted. 

This doesn’t imply Clinkz is buried to the bottom. He’s nonetheless robust in lane, farms shortly with Aghanim’s Shard, deadly in pickoffs, and his harm output in fights stays nearly untouched. What he not has is the power to hold fights and erase a complete base on the identical time.

To this point, Clinkz’s win charge in high-level pubs has dropped from 55% to 51%, so there’s no query this nerf was a giant hit to his toolkit. Nonetheless, I don’t suppose the hero is useless by any means. He nonetheless fulfills his id and is now only a balanced hero, moderately than a damaged one. The fear is gone, however the hero stays.



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