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[DEV] Idle Clans (Idle MMORPG) replace – Giant scale UI/UX reworks & back-end overhaul

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February 1, 2026
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[DEV] Idle Clans (Idle MMORPG) replace – Giant scale UI/UX reworks & back-end overhaul
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Hey everybody!

It has been virtually 3 years for the reason that launch of Idle Clans and the sport has developed fairly properly, however there have been issues that held us again from considerably ramping issues up. This replace primarily goals to deal with these points.

The largest factor to sort out was our back-end infrastructure, which wasn't designed from the begin to scale very properly. Idle Clans began out as a facet challenge I labored on for enjoyable with no expectations of anybody taking part in it, so scalability wasn't one thing I involved myself with an excessive amount of. Fortunately, the back-end infrastructure has been sturdy sufficient till now but it surely has compelled me to be fairly modest about our development as there would've ultimately come some extent the place the infrastructure simply couldn't assist the rising participant base anymore. I've held this off or a very long time since I knew the required adjustments would take a very long time to do and that might be time not spent on making content material which you can truly see and really feel. However, it was one thing that needed to occur, and I'm very blissful that we're completed with it. Issues are actually considerably extra modular and scalable and we should always be capable of accommodate any variety of gamers that come our means.

One other factor I spent plenty of time on was the UI and UX within the sport. I hope you'll discover issues extra responsive, extra nice to take a look at and simpler to navigate. That is an on-going challenge however loads has modified already.

With issues wanting higher on each the back- and front-end, I'll quickly be trying to transfer us away from early entry on Steam. All of our development has been totally natural till now and I'm going to start out experimenting with actual advertising and marketing this 12 months and see the place it takes us. I'm hoping to host some enjoyable neighborhood competitions and actions as we head into full launch on Steam to construct some hype there. What precisely these will seem like, I don't know but. I'll get again to you on these.

Let's get into the adjustments. There's a couple of.

Seen adjustments stemming from the brand new multi-server infrastructure

There's a now server choice menu on the backside left of the principle menu. You shouldn't have to work together with this because the advisable server is routinely chosen for you, however you’ll be able to swap servers right here if that's one thing you need to do To do group content material with different gamers, you'll must be on the identical server as them. When being invited to group content material you'll be prompted to switch to the inviters server for those who aren't on the identical server. I've tried to make this as seamless as attainable and I'm fairly proud of the outcomes, the server switch ought to solely take a couple of seconds and the accepted invitation will routinely course of when you connect with the goal server. Your chosen server is bear in mind and used so long as it stays accessible (not full) You'll now be capable of see precisely what number of gamers are on-line on Idle Clans at any given time Word that gained't at all times be a number of servers accessible. A single server is ready to deal with the present load we get so we'll doubtless solely be beginning out with solely our previous and trusty one

Clans

Clan expertise now not updates in real-time. Servers will file their progress and broadcast their recorded expertise each jiffy When inviting your clan to do group content material, the response now tells you what number of members have been invited You're now notified when a participant declines a clan invitation Contributing to every day clan quests now solely takes a single click on and the complete required quantity is contributed directly. You possibly can't contribute for those who don't have sufficient objects to finish the hunt Mounted your clan tag not being set within the corresponding enter discipline within the Administration tab even while you had a tag set Clan exercise scores calculations have been modified to make it simpler for low stage clans to attain excessive exercise scores Clan web page visible overhaul: PvM stats button eliminated, PvM stats are actually at all times on show Home moved from the property web page to the touchdown web page. Vault is now greater and reveals extra objects directly. Member entries now present extra info with no need to undergo participant profiles, akin to lively duties and be part of dates Adjustments to clan member entries sorting Clan leaders are at all times proven on the high of the checklist (identical as earlier than) On-line members are proven subsequent Lastly, offline members are sorted by their offline time

Merchandise withdrawal field tweaks

Ironmen and group ironmen beforehand didn't obtain notifications when receiving tokens from different gamers. Everybody will now be notified when receiving any merchandise from any participant on any server The Merchandise withdrawal field will now at all times present a notification on it when logging in when you have unclaimed objects Because of some associated optimizations, these adjustments aren't backwards appropriate and also you see a notification of things in your merchandise withdrawal field up till this level. While you obtain an merchandise from a participant for the primary time from now, it'll begin working as meant

Vacation occasions

Ironmen and group ironmen can now obtain and donate vacation currencies throughout occasions The vacation occasion button now not sticks round for a hardcoded period of time after an occasion ends however as a substitute shall be hidden when the provision reaches 0 (could require a relog) Vacation occasion ending phases ought to now be routinely introduced on Discord by Idle Clans bot. The primary one being when the occasion timer ends and the wind down part begins and the second when the provision is totally depleted and the occasion totally ends The minimal vacation occasion donation quantity is now 1 million

Clan cup

Clan cup outcomes are actually broadcasted to Discord by Idle Clans Bot Winnings are now not routinely credited to your clan on the finish of a cup. As an alternative, now you can view your previous winnings and declare them by way of the "Claimable rewards" button within the clan cup Mounted IM & GIM not receiving clan credit

API adjustments & fixes

New endpoints have been added that present detailed info of how your clan and its members are performing View how a lot expertise your clan has gained previously week, each complete expertise and expertise in particular person abilities Verify how a lot expertise particular person gamers in your clan have obtained Verify how your clan is performing in opposition to different clans, both by complete expertise or a given talent Mounted the "IsRecruiting" toggle at all times defaulting to true in clan recruitment centre queries Mounted utilizing the "Class" discipline inflicting no clans to be returned in clan recruitment centre queries Mounted a discrepancy within the rankings displayed in your leaderboards web page vs your precise rank, brought on by leaderboard profiles not dealing with tiebreakers appropriately

Profile web page

Full overhaul with the intention to current extra info in a neater and extra compact means. A wide variety of tweaks however the extra noticeable ones are: Expertise now have a small progress bar to simply see the place you're standing. Moreover, at max stage you'll now see your present expertise in comparison with the expertise cap. And eventually, totally maxed abilities (500m expertise) have a particular orange progress bar Goals tile to simply see and work together with quests and clan occasions Lively boosts tile improved in seems and in readability You must now be capable of click on the "Present exercise" bar throughout each exercise. Moreover, your present exercise's icon is now proven and there's a timer exhibiting you ways lengthy you've been doing all of your present exercise (resets on log off). When idle, your exercise textual content is an ominous crimson to seize your consideration Store unlocks renamed to "Token unlocks". Unlocked and lacking tokens are actually proven in a extra informative means

Merchandise hover popup

Persistently used all over the place when hovering merchandise icons anyplace within the sport The merchandise information format was barely tweaked as properly: Fight fields are actually hidden if there are not any related stat variations Merchandise description is now included Now reveals the quantity you might have of that merchandise in your stock Participant market worth now contains the very best purchase worth and the bottom promote worth

Fight web page rework

Displayed abilities now use the identical prefab as profile and clan abilities for each consistency and to take up much less area because the earlier stage entries have been unnecessarily massive UI placement within the fight view is now extra intentional, extra spaced out and extra conscious of scaling Your displayed meals on the backside of the fight view is now not restricted Barely modified the positioning of participant and enemy components and improved their animations on a technical stage. This must also repair the problem the place these components can transfer across the display screen from decision adjustments

Fight entries within the fight menu

Tweaked to be extra compact, eliminated the assault pace textual content and we now conceal stats in the event that they're at default ranges Each entry now has a DPS button, permitting you to extra examine the way you'll fare in opposition to totally different enemies with no need to enter fight. You'll have to have killed bosses at the very least as soon as to view their injury calcs in opposition to them outdoors of fight The Valley of Gods The door has been graphically up to date and now has 3 state dependent variations Entry textual content is now inexperienced when you have the required inexperienced, gentle crimson if not Your stock key depend is now displayed

Injury calcs popup

Visually improved Injury calcs popup now has reveals estimated loot in participant market worth in addition to the prevailing base promote worth Calculations are actually extra correct and quicker Max hit calcs within the injury calcs popup now not use randomization, that means that your absolute max hit is at all times proven

Skilling process stats popup

Loot promote worth estimates now embrace participant market values as properly Within the case of duties with merchandise prices, materials losses embrace participant market values as properly and earnings are actually proven for each base values and participant market values Timers now use an easier format for higher readability Visually improved

Header

A background panel was added Button roundness toned down Some new icons

Navigation part on the left

Now extra compact, extra entries may be proven directly New icon for the collapse/increase button Technically improved. Ought to assist totally different resolutions higher

Different

Cosmetics have been up to date to make use of an easier glow as a substitute of the pretty damaged wanting shaders. When you choose the previous ones, you’ll be able to toggle on the "Use legacy cosmetics" possibility within the settings popup The participant profile popup is now used when clicking different gamers in clan bosses and clan occasions The information button was eliminated right here, clicking anyplace on the participant will now open up their profile The stock merchandise interplay popup was modified to be extra compact and supply extra information on objects. It makes use of the identical format as merchandise hovering does. Credit and because of Uraxys, I’m shamelessly copying his significantly better designs. One factor that’s bothering me with the present design is that you simply aren't in a position to view the uncooked stats of things, simply how they examine to your presently geared up objects. I'll do one thing about that in a future replace. Duties with merchandise prices adjustments Merchandise prices now use the hoverable merchandise prefab quite than plain textual content Process merchandise price entries are actually clickable and open up the stock merchandise interplay popup Moved the quantity textual content in Farming duties from the highest left nearer to the reward merchandise icon. This textual content now additionally will get hidden behind the "Process unlocks at stage x" panel Improved the fight offline progress part of the login popup Additionally mounted a problem the place generally displaying a ton of things would trigger the popup to be resized incorrectly for a couple of frames Clan properties popup Up to date to be extra compact and show all accessible properties with no need a scroll view Your present property is now highlighted Each day boosts popup modified to be extra compact and have much less useless area. Contents weren't modified. Clan boss entries and lobbies obtained the DPS button as properly Lively process progress is now preserved when logging out Enchanting duties hadn't been up to date to show visually flip inexperienced when you might have accessible Exterminating scrolls. Mounted You'll now not obtain notifications about device assortment log unlocks from the Plundering Skilling Get together occasion Reckoning of the Gods extremely uncommon drops are now not hidden behind a query mark, I believe the thriller has dwindled at this level The generic UI hover popup was improved and is now constantly used for all easy info hovers. This fixes numerous clunkiness, such because the hover popup being proven means out of place when hovering your abilities in fight Fight invites are now not deleted if accepting an invite fails Duties are now not instantiated shopper facet abruptly while you load into the sport scene. As an alternative, they're solely loaded while you want them (coming into the related process web page). This could make the login course of a bit smoother, particularly on decrease finish units Visually tweaked the Normal part of the settings popup Extra boss pages can be misplaced if trying to create greater than 1 Ebook of Kronos with out the Boss hunter perk unlocked. Mounted Bulletin board character restrict raised from 500 to 1000 The "Present us the cash" improve's description was modified to state that the improve works on any enemy marked with the improve's icon. At present that’s Sobek, Kronos and Mesines Mesines is now part of the clan cup Up to date clan quest skilling entries to make use of the same old merchandise prefab to make it simpler to inform when you have the required sources to finish the hunt and to make the merchandise hoverable Mounted clan upgrades exhibiting the gold price of the beforehand seen native market retailer entry (visible problem) Modified button format within the chat popup Barely decreased the spacing between stock objects with the intention to show extra objects directly Fight particle results are actually hidden when leaving the fight view Meals entries in fight made barely smaller, quantities are actually formatted to KMB and added a background panel Enchantment scroll now have extra informative descriptions Enchanted jewellery descriptions now point out the quantity of enhance that jewellery kind receives You'll now not see a gold price within the Exterminating crate buy popup after viewing native market entries (visible bug) The "Boosts accessible" hovering notification can now be pressed to open the every day boosts popup Tweaked the Each day Boosts popup PvM stat entries all over the place can now be clicked to shortly enter fight boss fights, clan boss fights and raids Boosts in profile now use a scroll to view present all boosted abilities quite than simply the primary 5 The "Loot and stats" popup in fight has a brand new button to view a monster's drop desk throughout fight There's now a protected space on cellular units with a notch in order that UI components (most significantly the navigation menu) don't seem underneath it Merchandise creation process stage necessities are actually crimson for those who don't meet the requirement Mounted native market improve entries with tiers not having the presently interacted quantity appropriately reset to 1 when closing and reopening the window, resulting in a barely inconsistent and buggy look The crew chief will now at all times be credited loot when killing Mesines in a gaggle, following the identical sample as Kronos and Sobek Mounted a problem inflicting offline fight to offer extra expertise than it ought to when a every day enhance was lively and also you didn't use all of it throughout your offline development Displayed offline development time when logging in is now actual Mounted the max purchasable quantity of native market retailer entries being 1 unit lower than you possibly can truly afford Astronomical and Basilisk gear incorrectly had no Plundering stage necessities in Reckoning of the Gods. Basilisk gear now requires a Plundering stage of 100 and Astronomical a Plundering stage of 110 A ton of different small UI/UX tweaks throughout the board

submitted by /u/Temsei [comments]



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Tags: ampbackendClansDevIdlelargeMMORPGoverhaulreworksscaleUIUXUpdate
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