I am gonna present you two clips of strolling in videogames: The primary is from The Outer Worlds 2, and the second is Kingdom Come: Deliverance 2.
Here is The Outer Worlds 2…
…and this is KCD2.
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You seeing what I am seeing? The distinction is small, however the impact is large. In The Outer Worlds 2, which I lastly acquired round to taking part in this week after listening to nice issues, I do not really feel like an actual individual whereas transferring round. I really feel like a digicam, completely hovering in place and magically stabilized as I plop one foot in entrance of the opposite. It is as if Adam Jensen put in gimbals in his eyeballs.
I am speaking about headbob: the delicate digicam motion of first-person video games that mimics the physique’s pure bob because it walks or runs. Headbob is so established and omnipresent in first-person video games that it is uncommon we now have an event to acknowledge it. When headbob comes up, it is normally as a result of a recreation has an excessive amount of of it.
The Outer Worlds 2 has no headbob. Zero, until you are sprinting. Your neck is completely indifferent from the movement of your physique, and it is driving me up the wall. It is distracting, ugly, and comes off as a completely unforced error. I did not notice simply how obligatory head jostling is to imagine I am wanting by way of an individual’s eyes, particularly in an RPG.
It is not like The Outer Worlds 2 is the one first-person recreation to ever go bob-less, but it surely could be the one fashionable RPG of its form to take action. I needed to examine to verify: Fallout 4 has a bit of headbob, as does Skyrim. Cyberpunk 2077’s bob may be very noticeable, even a bit of too jerky whereas sprinting. Each Kingdom Comes have it, after all. The one different bob-less first-person RPG I can recall is, nicely, Obsidian’s different 2025 recreation, Avowed.
So why has Obsidian taken this extraordinarily minor, but personally offensive stance on first-person cameras? I doubt it is purely an accessibility concern—it isn’t unusual for headbob to set off movement illness, however that is why considerate studios present an choice to show headbob off. To go away it out fully tells me Obsidian’s steadicam is a stylistic choice.
Possibly the pondering is that The Outer Worlds 2 is an FPS, so no bob makes aiming a bit of simpler and extra constant. That is the rationale many aggressive shooters (like Counter-Strike or Rainbow Six) haven’t any digicam bob, but it surely’s not exceptional for even these builders to determine a tiny little bit of headbob helps their FPS greater than it hurts it.
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My favourite instance is Overwatch: Blizzard makes use of headbob sparingly to provide heroes a singular gait. As demonstrated by the YouTube channel New Body Plus, hulking tanks like Reinhardt and Orisa have a small digicam jerk between steps. Heroes that should really feel lighter than air, like Mercy, haven’t any bob in any respect. Junkrat has the slightest, barely perceptible digicam bounce each different step to intensify his peg leg. Is not that cool?
The Outer Worlds 2 does have some bob, but it surely’s at all times separate out of your nonetheless head. Your arms sway up and down when you’re holding weapons—a part of some typically wonderful animation work I’ve seen up to now. If Obsidian made conventional shooters the place your weapons have been at all times glued to your hip, I feel that arms-only sway could be positive.
However I do not wish to wave weapons within the faces of random townspeople whereas I am taking part in an in any other case immersive RPG, so after I’m not utilizing them, they’re holstered. As quickly as my display screen goes clean in The Outer Worlds 2 (which is a majority of my time up to now), the spell is damaged. I am comfy calling {that a} failure of the sport on this occasion—I might simply hold my gun out on a regular basis, however then I am buying and selling one annoyance for a much bigger one. You let me holster my stuff, Obsidian, not me!
The lesson I am taking away from this expertise is that headbob is much more vital and load-bearing than I noticed. I by no means respect it whereas it is there, however I positive do miss it when it is gone.


