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Blizzard’s ‘Overwatch’ Crew Simply Voted to Unionize

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May 11, 2025
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Blizzard’s ‘Overwatch’ Crew Simply Voted to Unionize
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“The Overwatch 2 staff at Blizzard has unionized,” studies Kotaku:

That features almost 200 builders throughout disciplines starting from artwork and testing to engineering and design. Principally anybody who does not have another person reporting to them. It is the second wall-to-wall union on the storied recreation maker because the World of Warcraft staff unionized final July… Like unions at Bethesda Sport Studios and Raven Software program, the Overwatch Gamemakers Guild now has to cut price for its first contract, a course of that Microsoft has been accused of slow-walking as negotiations with different inner recreation unions drag on for years.

“The largest problem was the layoffs firstly of 2024,” Simon Hedrick, a check analyst at Blizzard, instructed Kotaku… “Individuals had been gone out of nowhere and there was nothing we might do about it,” he stated. “What I wish to shield most right here is the folks….” Organizing Blizzard workers stress that enhancing their working circumstances may also result in higher video games, whereas the other — layoffs, pressured resignations, and uncompetitive pay could make them worse….

“We’re not only a quantity on an Excel sheet,” [said UI artist Sadie Boyd]. “We wish to make video games however we won’t do it with no sense of safety.” Unionizing does not make a studio resistant to layoffs or being shuttered, nevertheless it’s step one towards making corporations have a dialogue about these issues with workers slightly than simply shadow-dropping them in an e mail stuffed with platitudes. Boyd sees the Overwatch union as a instrument for negotiating a spread of points, like if and the way generative AI is used at Blizzard, in addition to a doable supply of inspiration to groups at different studios.

“Our trade is at such a turning level,” she stated. “I actually assume with the announcement of our union on Overwatch…I do know that can mild some fires.”
The article notes that different points included work-from-home restrictions, pay disparities and adjustments to Blizzard’s profit-sharing program, and wanting codified protections for issues like crunch insurance policies, time without work, and layoff-related severance.



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