Hello everybody!
I’m engaged on an indie recreation referred to as Store Crush: a narrative-driven store administration/life sim.
You run a small thrift retailer. Day by day you open the store, handle a restricted provide and cash, work together with prospects, and attempt to survive financially.
However as a substitute of easy NPCs, each buyer has private obsessions, feelings in the direction of you, and distinctive buying patterns. There may be additionally a thriller ingredient woven into the routine, revealed via environmental particulars and strange interactions.
To uncover the reality, you remedy surreal Literal Phantasm puzzles. It’s a particular puzzle with a picture inside and picture. (Illusions are made with the assistance of Suppose Diffusion, however we lastly discovered an artist who will substitute them with handcrafted work.)
In the event you take pleasure in life sims the place emotional labor, shopper communication, and shopkeeper routine are a part of the gameplay, I’d love to listen to your ideas.
submitted by /u/hollowlimb [comments]
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![[DEV] A store administration life sim the place individuals matter greater than numbers (or do they?) [DEV] A store administration life sim the place individuals matter greater than numbers (or do they?)](https://preview.redd.it/hbdwkz6z5pig1.jpg?width=140&height=78&auto=webp&s=1210070f9d07609cc41bd66da785a8671dea56fa)

