I’m presently stress-testing my free cellular sport (I exploit Unity) to see how far I can push it: large weapons and plenty of zombies on display without delay. For efficiency, the zombies don’t use an Animator. As an alternative, they use mesh-based animation (one mesh per animation body), so it’s mainly a RAM/CPU tradeoff. It handles massive crowds surprisingly properly (~1500 zombies on display)
If anybody desires to take a look at the sport, I might love suggestions from different devs and gamers!
submitted by /u/Bojack92160 [comments]
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![[DEV] I used to be stress-testing my sport and it turned out oddly satisfying to look at. Sharing it with you all [DEV] I used to be stress-testing my sport and it turned out oddly satisfying to look at. Sharing it with you all](https://external-preview.redd.it/dmxyYTloNHpxNGpnMT1X9qcFo9AkKFV-7M0_Lfzer5VzvWr7GRYJzMmlTa_q.png?width=640&crop=smart&auto=webp&s=ab37d5fe6160b8df4a87e2c8b22f7bd020e5e4e1)

