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PSX Excessive Talks To Jesse Zuretti About 2XKO, Setting The Rating In Riot Video games’ New Tag-Workforce Fighter

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February 21, 2026
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PSX Excessive Talks To Jesse Zuretti About 2XKO, Setting The Rating In Riot Video games’ New Tag-Workforce Fighter
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With Riot Video games’ first foray into the combating recreation style hitting PlayStation 5 just a few weeks again, we had the pleasure of discussing all issues 2XKO and gaming composition with composer Jesse Zuretti. He took the time to assist us perceive his technique of creation, inspiration and being part of this new fighter’s distinctive musical voice.

Matt Hill: Had been there every other video games you took inspiration from within the creation of the soundtrack?

Jesse Zuretti: I’m a little bit of an odd duck with music composition. I largely want to dam out any direct references to different soundtracks, except that’s what the workforce needs. I’d be mendacity if I didn’t have a teeny little bit of affect from Tremendous Mario Galaxy when it comes to “vibe” for “Brighter Beatdown” (Teemo’s Champ Theme), however nothing melodically or harmonically. Simply vibes.

Most of my affect for the music got here from character profiling I did after receiving briefs from our principal composer (Michael Pitman) and audio director (Eugene Kang). As soon as I caught onto the orbit of what they have been after, I used to be in a position to minimize free on my private influences for the assorted tracks I’ve completed up to now.

Inspiration from artists like Robert Glasper Jr, Soiled Loops, Meshuggah, 9 Inch Nails, Kikuo, Wayne Krantz, Oz Noy, Writer & Punisher, SepticFlesh, Jamiroquai, so on and so forth – so many to call, so many characters and levels with a lot distinction.

I additionally love the music from the anime Made in Abyss by Kevin Penkin – which positively affected some melodic palette selections on just a few tracks. Identical goes for Carl Stalling’s work for Looney Tunes – Teemo acquired a dose of his affect in a few of the mallet work I threw in.

MH: Did you discover it difficult to create a seamless sound while highlighting every area/Champion’s individuality?

JZ: I feel the largest problem was ensuring they didn’t sound too seamless, while sustaining the identical constancy throughout every monitor. Huge shout to Joe Ford (Ash & Aether) for his unimaginable unifying abilities, to not point out his manufacturing parts (and his personal compositions). That was one space of focus our management for 2XKO needed to deal with, and once we found out how that wanted to be, it was just about crusing.

Characters & Levels want room to be who they’re, and attempting to tie that every one in with out shedding the (no pun supposed) punch and energy of the mixes was completely the largest problem – and that duty fell onto Joe Ford probably the most. He deserves to be knighted over that problem!

MH: Do you’ve a favourite piece of music within the recreation, and if that’s the case, why?

JZ: My favourite monitor is Casey Edward’s “The Brazen Hydra” theme for Bilgewater, which was the primary time I’d heard pirate djent come to life! There’s additionally this actually cool Stone Temple Pilots (No.4 period particularly) vibe in a few of the lead traces afterward. It’s so nicely completed, Casey is a personality melody GOAT. I’ve been a fan of djent from the earliest days of the usage of the style time period, and listening to such afresh tackle it was such a enjoyable expertise.

Of my private tracks, “Race Throughout Ionia” (Ahri’s Champ theme) and “March of the Battle Machine” (Annihilator’s Attain, Noxus theme).

“Race Throughout Ionia” is without doubt one of the few tracks I feel of us will largely double-take on in the event that they see my title on it, purely based mostly on what I’m identified for outdoor of the steel band world. Henrik Linder from Soiled Loops and my good pal Ando San had this positively magical second that takes place about 30 seconds in or so the place they counterpoint each other, thump guitar and multi-technique bass taking part in within the funkiest and most unusual approach I’ve heard in ages. These two gamers are absolutelybrilliant.

“March of the Battle Machine” was my alternative to essentially go as arduous as doable on my earlier day roots, which I’m fortuitously nonetheless very related with. There’s inspiration in there from so many “rootings” for me, just like the Lord of the Rings soundtrack (Mount Doom scenes), Devin Townsend and Strapping Younger Lad, and lots of the sounds I found composing my solo album Argent Shock. The reside brass specifically actually sounds phenomenal in that monitor!

MH: Are there any Champions you hope come to the sport that you’ve concepts for?

JZ: I might like to see Ok’Sante get a second in 2XKO! I like his League theme that my pal (and considered one of my favourite composers) Brendon Williams wrote, and I did a deep dive on Nazumah and completely love the lore.

I additionally love Milio’s character, and I feel that persona and participant sort can be a very cool recreation mechanic to work into 2XKO, however I additionally suppose musically we might do one thing completely unimaginable. I’ve been dying to work with just a few musicians who would completely crush the vibes this character might deliver to the FGC neighborhood.

MH: Did you’ve a particular course of when approaching every character when creating their theme?

JZ: Briefing doc > Character Profile > Sit with it for a bit > Anticipate a melodic Impetus to hit > Piano > GO!

Our briefs we got (or developed collectively) have been so nicely completed that it took out a ton of guesswork concerned in studying the crystal ball that’s the shopper’s thoughts.

As soon as I had that in hand, I used to be in a position to construct my very own private character profiles; how the character’s bodily nature must be represented within the music, but additionally how their private historical past/lore must be conveyed, in addition to the talents and weaponry concerned. These items all have to have a “sound” that goes past results, and it helps to map all of it out such as you’re constructing a music character.

I largely provide you with my preliminary concepts in my head, and at full random – like on the bathroom, cooking dinner, driving to the grocery retailer, cleansing a guitar, or taking part in a recreation. And when these moments hit, you higher imagine I drop all the pieces I’m doing (doo-ing typically), and hit the studio inside a flash to seize the second. It virtually all the time results in the magic second, the genesis of the monitor if you’ll.

From there, I construct from the bottom up on piano and in my DAW (digital audio workstation – the place music is created & captured) and palette assemble upward.

Then I get a thumbs up or a very detailed checklist of concepts to get nearer to the crystal ball!

MH: The music actually is a spotlight of 2XKO. Was it vital to cement a soundtrack that gave the fighter its ownidentity?

JZ: Thanks a lot for saying that, on behalf of everybody concerned!

“Vital” is an understatement – if there’s one factor I discovered on day 1 was how a lot League followers care about their characters and lore. I additionally respect the League composers the identical approach folks take a look at Greek Mythology – I nonetheless have a tough time believing they’re human. So we had a number of bins to tick off: gamers are #1, and ensure the League composer GOATs (previous and current) all knew we cared to the perimeters of sanity. I say this with zero fluff: if we will’t verify off both of these bins, I might really feel like I’d failed – not on my watch!

MH: Lastly, what’s your go-to Duo & Fuse whenever you play?

JZ: I’m an Ekko stan massive time, which in the event you’re daring sufficient to play 2XKO and battle FGC of us, you’ll by no means hear his theme I wrote haha. He jogs my memory a little bit of Deadpool from MVC 3, however has his personal factor occurring that simply makes it such a enjoyable battle. I admittedly haven’t had an excessive amount of time to play, however I’ll swap between Braum and Yasuo as nicely too.



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Tags: 2XKOExtremeFighterGamesJessePSXRiotScoresettingTagTeamtalksZuretti
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