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When Capcom introduced in an expert screenwriter for the unique Resident Evil 2, it was his thought to totally embrace the sequence’ goofy puzzles: ‘We’ll simply must make the police chief a weirdo!’

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February 25, 2026
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When Capcom introduced in an expert screenwriter for the unique Resident Evil 2, it was his thought to totally embrace the sequence’ goofy puzzles: ‘We’ll simply must make the police chief a weirdo!’
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Whereas Capcom has been on a roll with the previous couple of Resident Evils, earlier within the sequence’ life issues did not at all times go so easily. Resident Evil 2 was rebooted about 70% of the way in which by means of its growth, with the unique model finally dubbed Resident Evil 1.5. Later it might take Capcom a number of restarts to decide on a route for the masterful Resident Evil 4. Each ended up being enormous hits, but when both growth story had labored out in a different way, it is seemingly each survival horror and motion video games would look so much completely different at this time. I imply, think about residing in a world the place Resident Evil is not goofy as hell.

“It was all too practical. The ominous ambiance from the primary sport, as represented in issues just like the Spencer Mansion itself, the armor room, key gadgets like the jewellery field and gems… all that had been eliminated,” Resident Evil 2 author Noboru Sugimura stated in an interview approach again in 1998, as translated by Shmuplations. There he was talking about that canceled “1.5” model of RE2 that Capcom deserted—when he joined the venture mid-development, his first bit of recommendation was to rewrite it.

Initially, the police station was too fashionable, and Sugimura felt that the sport’s setting felt “too fashionable and unusually sterile” in comparison with the primary sport. “This does not really feel like Resident Evil,” he stated. That was when the event began over.


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There are another nice tidbits within the interview, which options each Sugimura and RE2 director Hideki Kamiya. However the most effective bit focuses on Resident Evil’s memorable—although usually nonsensical—puzzles, which RE2 helped cement as core to the sequence’ id. Over-the-top villain Brian Irons, the Raccoon Metropolis police chief, was initially “regular” till Sugimura began rewriting the sport.

“I used to be the one who created that deviant persona of his,” Sugimura stated. “As soon as we had modified the police station constructing from a contemporary one to that previous artwork museum, somebody on the group stated it might be bizarre if there have been medals simply mendacity round in such a spot. Then I stated, ‘Nicely, we’ll simply must make the police chief a weirdo then!’, and Irons was what I got here up with. (laughs) I created a hidden room, and the concept he had been receiving bribes from Umbrella—a police chief with an insane grin on his face… At first folks had been saying, ‘This isn’t very practical’, however I replied that actuality depends upon persuasion and perception, so so long as all the pieces was constant, it might seem actual.”

(Picture credit score: Capcom)

I like that final line: So long as all the pieces was constant, it might seem actual. To its credit score, Resident Evil’s puzzles have stayed remarkably constant through the years, to the purpose that sticking gems in statues or decoding astronomical symbols feels kind of central to the id of survival horror video games.

Additionally, I believe it is good when builders get to entertain themselves, as a deal with.

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“To be sincere, the primary time that I heard Sugimura needed to make Irons right into a weirdo, I used to be towards it… however as the event progressed, the entire workers acquired into it,” Kamiya stated within the interview. “One instance is the torches within the hallway resulting in his hidden room. The one who made it advised me, ‘The Chief makes use of these to gentle a fireplace when he has his rituals!’ They began arising with all these ridiculous particulars.”

From our previews of Resident Evil Requiem, we’re happy to search out that Resident Evil’s “practical” puzzles are nonetheless going robust.



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