The We Had been Right here collection is the stuff of co-op magic, and at IGN Fan Fest 2026 we bought to see its newest evolution. One have a look at the We Had been Right here Tomorrow trailer and it is clear the cult co-op collection is taking a large leap into new territory. Beforehand set within the labyrinthine rooms of an deserted fort, We Had been Right here Tomorrow units its perplexing puzzles within the raygun retrofuturistic trying Norcek facility. The core of the sport – shouting at your buddy by means of a walkie talkie as they show to be dumber than you ever thought doable – stays the identical, however there are different adjustments to go together with the brand new look.
“It is a story that has some acquainted characters and a few completely new ones, and we have additionally accomplished so much with supplying you with new instruments for puzzle fixing and transferring by means of the atmosphere,” stated Martín Mittner, inventive director at Whole Mayhem video games. “And we have accomplished a ton of labor on the walkie-talkies to maintain you within the sport as an alternative of on Discord.”
In case you’ve got but to expertise the typically chaotic communication of the We Had been Right here collection, there are two key roles: the Explorer and the Librarian. Often the Explorer is the one confronted with bodily interacting with the puzzles, whereas the Librarian interprets info solely they’ll see by means of the walkie talkie that is key to the answer.
“What I am actually enthusiastic about is accentuating the variations between the 2 gamers much more, introducing a bit extra asymmetry and giving every participant a very distinctive perspective [and] position in the entire playthrough,” added Thijs Schippers, the sport’s design director. “Yeah, that is within the DNA of this new title, by means of and thru.”
Each talked about how, in addition to giving the designers an opportunity to work on one thing aside from snowy castles, the change in setting permits for brand spanking new environments and new setups for puzzles.
“Should you’ve performed We Had been Right here Endlessly, we did this what we known as ‘mind-bendy puzzle,’ the place you are inside a D12 die and also you’re doing these bizarre warps between dimensions and getting completely different info and stuff,” stated Mittner. “We’re performing some extra of that, proper? There are form of capstone puzzles that we’re presenting which are very mind-bendy. It will be actually attention-grabbing to see gamers play by means of that. And likewise there’s like a novel facet to the storytelling we’re doing that I am unable to actually discuss too in depth about. However it is going to be very completely different in some methods from earlier titles. And it will likely be attention-grabbing to see how the gamers work together with one another surrounding the story.”
We Had been Right here Tomorrow is coming to PC (Steam), PlayStation 5, and Xbox Collection X|S. Head over to Steam and add the sport to your Wishlist.
That is simply the most recent information from IGN’s Fan Fest 2026 – verify the schedule to see what else is coming and to maintain updated on all the most recent from the worlds of video games and leisure.
Rachel Weber is the Head of Editorial Growth at IGN and an elder millennial. She’s been knowledgeable nerd since 2006 when she bought her begin on Official PlayStation Journal within the UK, and has since labored for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror films, horror video games, Pink Useless Redemption 2, and her Love and Deepspace boyfriends.


