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Resident Evil Was Initially In Improvement For The SNES

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March 2, 2026
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This text was initially printed on December 4, 2017

The Resident Evil franchise has a storied and well-documented historical past, however right here’s one thing that you simply may not know: improvement on Capcom’s campy horror recreation initially started on the Tremendous NES.

Whereas visiting Capcom for our current cowl story on Mega Man 11, we chatted with director Koji Oda, who was initially employed to work at Capcom in 1991 on video games like Tremendous Ghouls ‘n’ Ghosts and The Magical Quest Starring Mickey Mouse.

“Truthfully, I really feel like I joined the sport trade at one of the best time,” says Oda. “Usually, video games would take half a 12 months and now not than a 12 months to develop, so I really feel like I used to be ready to participate in a whole lot of totally different tasks. It’s not that well-known, however earlier than Resident Evil went to the PlayStation, I used to be engaged on it for the Tremendous NES.”

Resident Evil initially started improvement as a religious sequel to the NES horror recreation Candy Residence, which many take into account to be the unique survival horror recreation. Nonetheless, when Sony’s PlayStation launched in late 1994, it grew to become a fast success, and Capcom’s administration deiced to benefit from the brand new console’s energy.

“This was again earlier than the identify Resident Evil had even been assigned to it,” says Oda. “The codename for this was actually simply ‘horror recreation.’ On the SNES, we had been working with restricted onerous drive area, so it’s not like we might dump a film in there. If we had truly accomplished it on the SNES, I’m positive it will have been significantly totally different. For instance, it was initially set in a spot that had nothing to do with actuality – extra of a hellish place.”

For extra on the historical past of Resident Evil, learn our retrospective on the event of Candy Residence.



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