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Highguard director shares stats and ideas on the sport’s failure, denies conspiracy theories about the place all of it went fallacious: ‘No person will know the true story of the studio or sport’

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March 4, 2026
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Highguard director shares stats and ideas on the sport’s failure, denies conspiracy theories about the place all of it went fallacious: ‘No person will know the true story of the studio or sport’
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It is throughout however the crying, because the track famously goes: After 37 days of existence, Wildlight Leisure pulled the plug on Highguard yesterday, declaring the sport unsustainable. Not lengthy after, studio head Chad Grenier shared some insights into how the sport truly carried out, and it actually would not sound fairly as catastrophic as the sport’s fast flameout makes it seem.

“We had barely over two million gamers worldwide strive the sport,” Grenier wrote in a thread on X. “I wish to thank all of you for giving the sport a strive. Given the entire backlash between announce and launch day, attempting the sport for your self is all I might have requested for. Thanks to our gamers.

“Common session length was 91 minutes. That is truly fairly good! Which means on common, a participant logged into Highguard and performed for 91 minutes. The typical video games performed per session was 3.48 matches per session.”


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Extra attention-grabbing, I feel, is that Steam represented the smallest slice of the Highguard participant base: PlayStation 5 was far and away the biggest, greater than doubling participant numbers put up by Xbox, which trailed in second place, and Steam, in third. As PC Gamer’s Morgan Park identified in his Highguard eulogy, which means 1000’s of individuals had been enjoying it every single day. That is nowhere close to, say, what Arc Raiders pulls in every single day, however there was undeniably an viewers.

(Picture credit score: Chad Grenier (Twitter))

All of which provides as much as nothing good, as a result of as Tyler Wilde mentioned in his personal tackle Highguard’s demise and what it means for the way forward for the trade, merely having an viewers is not sufficient: Dwell service video games have to be an instantaneous hit, or they’re thrown to the wolves.

Within the case of Highguard, Tencent pulled its funding for the sport only a couple weeks after it launched, presumably when it turned clear the sport wasn’t going to realize targets, and after that it was a demise spiral: When requested why Wildlight is not at the very least sticking with Highguard for a yr to present the sport an opportunity to get better, Grenier replied merely, “Not sufficient income to maintain anybody employed to work on it, sadly.”

Grenier additionally denied claims, arising from post-layoff reviews in regards to the lack of exterior testing, that builders had too many blind spots about Highguard’s shortcomings—though he appeared resigned, most likely pretty, to the data that loads of players will not consider him. “We had been very crucial in the direction of the undertaking and one another. The crew was inspired and continually spoke their thoughts. We all the time tried to place [the] sport and gamers first. We all the time tried to place gamers first. The crew was very crucial,” he wrote.

Hold updated with crucial tales and the perfect offers, as picked by the PC Gamer crew.

“On the finish of the day, we simply made a number of errors, and made a sport that did not resonate like our previous video games did. Sadly, it would not matter although and no person will know the true story of the studio or sport, and the rumors and hypothesis will likely be what’s on the market.”

For now, Highguard stays playable, and has yet one more replace coming, with a brand new character, weapon, talent tree, and different options, that is anticipated to go dwell later immediately. The sport will shut completely on March 12.



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Tags: conspiracyDeniesDirectorfailureGameGamesHighguardSharesStatsstorystudioTheoriesThoughtstrueWrong
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