
Talking throughout an interview with The Verge, Konami’s Tommy Williams acknowledged that the upcoming Castlevania: Belmont’s Curse goes to have extra in frequent with basic Castlevania than the roguelike style that builders Movement Twin and Evil Empire are finest identified for.
Williamson made it clear that the newest entry within the 40-year-old franchise is not going to go down the roguelike path that Lifeless Cells and The Rogue Prince of Persia did.
Castlevania Belmont’s Curse is a 2D action-exploration sport the place gamers can freely discover huge, elaborately crafted maps. It’s not a roguelike or roguelite sport.
Castlevania: Belmont’s Curse takes place in Medieval Paris throughout 1499, which has been overrun by demonic creatures. Trevor Belmont is contacted by the native bishop to avoid wasting his individuals, prompting Trevor and a younger member of the clan to journey to Paris to trip town of its demonic forces. Very like the method established in Castlevania: Symphony of the Evening, Belmont’s Curse employs an open non-linear sport world for gamers to discover, with the long-lasting whip assault providing free motion together with the flexibility to make use of it to traverse areas by swinging it like a rope.
Konami has confirmed that Castlevania: Belmont’s Curse is slated to launch in 2026 for PS5, PC, Xbox Collection X/S, and Nintendo Swap.
[Source – The Verge]

